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Messages - Nosferator

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« on: May 21, 2023, 12:58:48 pm »
So, in my current attempt, everything is going well. Perhaps too well. I have nowhere else to put all these rescued guardsmen, except to throw them away. My soul hurts when circumstances force me to send the Emperor's loyal warriors into the dumpster... Is it possible to somehow send them as reinforcements? So that, for example, at the end of the month they would tell me: "You sent us 18 guardsmen. For this you will receive our grate thanks, because there is nothing else in our Outpost ... Could you send more weapons? We would thank you even more ... "

40k / Re: 40k Bug/crashes/problem´s report
« on: April 05, 2023, 07:45:05 am »
Started playing for the Battle sisters again. Nurgle's forces attack the outpost. I complete the move. Zombies explode, Nurglings appear. Melta Nurgling's  burns through all of Big Sister's side armor and sends her into the land of dreams (I still think Nurglings are too dangerous). And this is where something strange happens. A cocked grenade fell out of my sister's inventory. Naturally, it exploded. But when it was my turn again... The Big sister woke up. And she is absolutely fine (except for a couple of injuries) ... Very strange.

Edit: And why my Nurglings have not this overpowered range melta attack?

40k / Re: 40k Bug/crashes/problem´s report
« on: April 03, 2023, 04:11:59 pm »
I can't reproduce your error but you can always try to unzip the mods (move the zips out of the mods folder).
Thank you very much. Unziping worked. I don't understand why, but it worked. Unfortunately, it turned out to be Nurgle's ship...

40k / Re: 40k Bug/crashes/problem´s report
« on: March 26, 2023, 02:45:36 pm »
Very often errors pop up when I attack downed ships. It seems that I have crooked hands and I installed the mod very clumsily. But I downloaded the ready-made assembly and still...

Edit: I've attached a save just in case.

A downed ship in southern Africa does not allow itself to be attacked ...

« on: March 23, 2023, 05:49:45 am »
Nurglings have become ducklings! I was "lucky" and the first ship I shot down was infected with Nurgle's corruption. And of course there were my favorite zombies. At the moment of landing, there was some kind of cultist next to my Rhinos, who turned into a zombie after death. The zombie died quickly. To my surprise, there were two corpses. One of them weighed 3 kilograms and behaved like an explosive. Unfortunately, it was impossible to simply throw him with the powers of a mortal person (600 action points is a lot). I made the decision to carry off the dangerous corpse with my most useless novice. However, after the explosion, Nurgling appeared and began to think that the Novice was his mother. So, now I have an allied duckling. What should I do about it? By the way, many thanks to those people who extended the timer for the explosion.
Edit: No thanks for you at all. I think it was the sloth zombee :) Other explode normaly....

« on: February 24, 2023, 01:09:36 pm »
Oh, zombies aren't that much of a problem when I can see them on the distance. But they are much more dangerous when I can't see them close. Or when some cultist decides to turn into a zomboid in an inconvenient place. I lost my best fighters when that rotten bastard jumped off the roof. He was shot down by the overs just after landing... But the explosion still killed everyone. And turn them into more Zombies/Daemons.
Looks like they fixed the turrets. Now every spotted zombie will receive a Tarantula rocket into face.

« on: February 21, 2023, 06:30:25 am »
What should be done with Nurg zombies? They run around corners, they catch shots, they explode... Very deadly explosions. And now I have a whole pack of Nurgle abominations. Plus Nurgling, which is also disgustingly dangerous.

« on: February 16, 2023, 05:36:57 am »
The forces of chaos  keep stealing batteries from the Tarantula Hyperios. And it cannot fire without energy. It become a very expensive piece of metal.

« on: February 13, 2023, 08:24:29 pm »
For some reason, frag grenades don't deal any damage. They just harmlessly do "Poof".

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