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Messages - Daev

Pages: 1 [2] 3
16
Released Mods / Re: TFTD Vanilla Plus Project - Mod Collection
« on: February 26, 2023, 01:41:01 am »
Expanded Arsenal

New Update! Adds the following:
-Included the Human Sonic Weaponry Mod
-Included Zrbite Flare mod
-added Armor Repair for all armors
-added new Ion Weaponry
-added new Zrbite Laser Weaponry


17
Released Mods / Re: [TFTD] [CRAFT] Enhanced Reskin of T.f.t.D. Craft
« on: February 24, 2023, 12:19:12 am »
@Daev - sent you a link.

Will try to update all the links ASAP

Godbless brother, thank you!

Also just wanted to say, these crafts, and the barracuda and manta are just the best man, this is exactly what I am looking for, vanilla style crafts, these look like they could have shipped with the game.

Do you have any problem with people using your assets?

18
Released Mods / Re: [TFTD] [CRAFT] Enhanced Reskin of T.f.t.D. Craft
« on: February 23, 2023, 07:02:38 pm »
Anyone got a copy of the mod? i cannot access it through the google drive

19
Released Mods / Re: TFTD Vanilla Plus Project - Mod Collection
« on: February 22, 2023, 05:17:18 am »
Expanded Arsenal

New Small Update! Adds the following:
-Displacer Armor: Max tier land and sea flying armor, with high cost to boot


20
Resources / Re: Daev's Tide Pool
« on: February 22, 2023, 03:33:47 am »
It's great! Thank you very much !!  :)   :)   :)
Exactly what I was looking for to make an "anti-Tentaculat armour"!
An armor equivalent to the "BlackArmor" protecting from Chrysalids (UFO-Mod by Kronos 913).

I don't know what to get for the USOpedia though!  :-[   :-[

I am working on this one at the moment, its a bit sloppy, but i am still honing my skills, take a look,

21
Released Mods / Re: TFTD Vanilla Plus Project - Mod Collection
« on: February 21, 2023, 06:05:42 am »

NEW MOD


Expanded Aliens

https://openxcom.old.mod.io/tftd-expanded-aliens



This adds a race of enemies know as the Slugmen, they are an early game replacement for lobstermen, and are similar in that sense. I wont spoil much else, but 4 new terror units have been added as well.

This also has an updated version of my "Alien Rank Variants" included, as the slugs make use of the system, the corpses and bigobs are now unique for each rank.

Big thanks to "The Martian" for his slugman and shellerite assets I used as a base, as well as "Nord" for the OCT, Hellcrab, and some UFOpedia images i am using as placeholder.

Please let me know any balance issues, as i have not tested very extensively, but did many battles in the test mode.

22
Resources / Re: Daev's Tide Pool
« on: February 21, 2023, 03:14:40 am »
A recolored and modified ion armor i call "Displacer armor" this version is too dark but ehh, may use it later



Zip Contains all OBS files and inventory sprites as well

23
OXCE Suggestions Archive / [SUGGESTION] Global Variable for Research Cost
« on: February 18, 2023, 11:50:49 pm »
Would it be possible to add a global variable that multiplies the cost of research items by the global variable? one that you can define per difficulty?

For example

Beginner COST*.75
Experienced COST*.8
Veteran COST*1
Genius COST*1.5
Superhuman COST*2

Would allow for difficulty to also scale game length dynamically

24
Released Mods / Re: TFTD Vanilla Plus Project - Mod Collection
« on: February 16, 2023, 02:24:35 am »
Expanded Arsenal

New Update! Adds the following
-Rockwell Minigun - The ultimate in Volume of fire
-Recoilless Rifle - A Quick and Easy launcher for the surface
-Gauss Volley Gun - An Arcing gauss weapon that exchanges ammo for distance
-Magnetic Accelerator - A 2 Waypoint gauss weapon with a small explosive suprise


25
Resources / Re: Daev's Tide Pool
« on: February 14, 2023, 04:17:12 am »
Also these helped me alot in making UFOpadia entries and such

Edit: forgot one!

26
Resources / Daev's Tide Pool
« on: February 14, 2023, 03:56:56 am »


Hello! i am dumping sprites here as i make them, as i want these assets to be able to be used freely by all to make more content for TFTD. Please, make mods for TFTD.

Anyway, For starters, we have the naked Triscene, a big pinky. Drwaing Routine 20


Secondly, we have a recolor, a red and white Xarquid, aka a nautilus. Drwaing Routine 21


And finally for this post, we have an edit of one of Nord's Sprites. A recolored hellcrab with eye stalks. Drwaing Routine 20


I will be dumping my weapon sprites once I finalize the handObs, I'm not happy with them yet, you can use them from the uploaded mods if you'd like.

Feel free to use with or without permission, expect for recolors, please credit the original.

27
Help / Re: Armor recovery RUL not working
« on: February 14, 2023, 12:54:01 am »
Basically
Code: [Select]
  - type: STR_CORPSE_ARMOR
    battleType: 11
    recover: false
instead of
Code: [Select]
  - type: STR_CORPSE_ARMOR
    battleType: 11
    recover: true
for all battle corpses.

I got it working, i was using the battle mode for testing, and i was getting false negatives. The battle mode drops the corpseitem, but when testing in an actual game, its working.

Thanks for the replies! Much appreciated

28
Help / Armor recovery RUL not working
« on: February 13, 2023, 04:32:08 am »
So i am trying to convert this mod to TFTD

https://openxcom.old.mod.io/vanilla-armor-repair-for-ufo

I have taken the code that works perfectly for UFO and swapped the values and strings for the TFTD equivalent and it does not work properly, with the item being recovered the actual corpsebattle item and not the corpsegeo item.
i tested using the BATTLE mod on both mods, and only the UFO version seemed to work.

Please let me know if I am missing somthing, or if it has to be setup differently for TFTD

Code: [Select]
armors:
  - type: STR_PLASTIC_AQUA_ARMOR_UC
    corpseBattle:
     - STR_CORPSE_ARMOR
    corpseGeo: STR_WRECKED_PLASTIC_ARMOR
  - type: STR_ION_ARMOR_UC
    corpseBattle:
     - STR_CORPSE_ION
    corpseGeo: STR_WRECKED_ION_ARMOR

  - type: STR_MAGNETIC_ION_ARMOR_UC
    corpseBattle:
     - STR_CORPSE_ION
    corpseGeo: STR_WRECKED_MAG_ARMOR

manufacture:
  - name: STR_PLASTIC_AQUA_ARMOR_REPAIR
    listOrder: 2705
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_PLASTIC_AQUA_ARMOR
    space: 12
    time: 500
    cost: 12000
    requiredItems:
      STR_WRECKED_PLASTIC_ARMOR: 1
      STR_AQUA_PLASTICS: 2
    producedItems:
      STR_PLASTIC_AQUA_ARMOR: 1
  - name: STR_ION_ARMOR_REPAIR
    listOrder: 2805
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_ION_ARMOR
    space: 10
    time: 600
    cost: 27000
    requiredItems:
      STR_WRECKED_ION_ARMOR: 1
      STR_AQUA_PLASTICS: 3
      STR_ZRBITE: 2
    producedItems:
      STR_ION_ARMOR: 1
  - name: STR_MAGNETIC_ION_ARMOR_REPAIR
    listOrder: 2905
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_MAGNETIC_ION_ARMOR
    space: 16
    time: 750
    cost: 38000
    requiredItems:
      STR_WRECKED_MAG_ARMOR: 1
      STR_AQUA_PLASTICS: 3
      STR_ZRBITE: 10
    producedItems:
      STR_MAGNETIC_ION_ARMOR: 1

items:
  - type: STR_WRECKED_PLASTIC_ARMOR
    listOrder: 10605
    size: 0.8
    costSell: 12000
    recoveryPoints: 0
    battleType: 11
    recover: true
  - type: STR_WRECKED_ION_ARMOR
    listOrder: 10705
    size: 0.8
    costSell: 51500
    recoveryPoints: 0
    battleType: 11
    recover: true
  - type: STR_WRECKED_MAG_ARMOR
    listOrder: 10805
    size: 0.8
    costSell: 60125
    recoveryPoints: 0
    battleType: 11
    recover: true
  - type: STR_CORPSE_ARMOR
    battleType: 11
    recover: true
  - type: STR_CORPSE_ION
    battleType: 11
    recover: true

extraStrings:
 - type: en-US
   strings:
    STR_WRECKED_PLASTIC_ARMOR: "Aqua Plastic Armor (Damaged)"
    STR_WRECKED_ION_ARMOR: "Ion Armor (Damaged)"
    STR_WRECKED_MAG_ARMOR: "Magnetic Ion Armor (Damaged)"
    STR_PLASTIC_AQUA_ARMOR_REPAIR: "Aqua Plastic Armor (Repair)"
    STR_ION_ARMOR_REPAIR: "Ion Armor (Repair)"
    STR_MAGNETIC_ION_ARMOR_REPAIR: "Magnetic Ion Armor (Repair)"

29
Released Mods / [TFTD] Old Mods Collection
« on: February 10, 2023, 04:04:13 pm »
Hello! This is where i will host the released mods for my current series of "Vanilla+" style mods for TFTD.




Expanded Arsenal

https://openxcom.old.mod.io/tftd-expanded-arsenal

Adds Surface only ballistic weapons, Human Sonic weapons, gauss side grades, armor repair and finally displacer armor and ion weapons.
Also includes Zrbite Flare mod, and an Armor Repair mod.





Human Sonic Weaponry

https://openxcom.old.mod.io/tftd-human-sonic-weaponry

It adds Human Versions of Sonic Weapons that are identical to the Alien Versions, this mod as of this time is mainly just to stop you from rushing sonic weapons and skipping gauss entirely, to accomplish this, i have made both heavy gauss clip a prerequisite to research the sonic pistol, and the pistol is the requisite for the rifle, etc. i have also reduced the prices of the alien versions as to not allow your sonic cannons to bank roll you as much in the late game

This should make upgrading to sonic a more resource intensive option, and should keep you on gauss for a longer period.




Alien Rank Variants

https://openxcom.old.mod.io/alien-rank-variants-tftd-vanilla-part-1

A cosmetic mod that adds subtle and not-so-subtle appearance variations for aliens of different ranks, for some flavor, or to save on the hassle of using MC-Readers.





Feel free to use any assets, with or without credit.

30
Help / Re: Unique Sprites Sheets per Rank
« on: February 10, 2023, 03:10:47 am »
Thanks for the code! My ignorance is showing unfortunately, and I appreciate the example. I was confused by the spriterankgroup and spriterankgroup  in the ruleset reference, and thought that was the only way. I also did not know the alien ranks were already separated. Thanks again, much appreciated.

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