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Topics - Daev

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1
OXCE Suggestions ON-HOLD / [SUGGESTION] Global Variable for Research Cost
« on: February 18, 2023, 11:50:49 pm »
Would it be possible to add a global variable that multiplies the cost of research items by the global variable? one that you can define per difficulty?

For example

Beginner COST*.75
Experienced COST*.8
Veteran COST*1
Genius COST*1.5
Superhuman COST*2

Would allow for difficulty to also scale game length dynamically

2
Resources / Daev's Tide Pool
« on: February 14, 2023, 03:56:56 am »


Hello! i am dumping sprites here as i make them, as i want these assets to be able to be used freely by all to make more content for TFTD. Please, make mods for TFTD.

Anyway, For starters, we have the naked Triscene, a big pinky. Drwaing Routine 20


Secondly, we have a recolor, a red and white Xarquid, aka a nautilus. Drwaing Routine 21


And finally for this post, we have an edit of one of Nord's Sprites. A recolored hellcrab with eye stalks. Drwaing Routine 20


I will be dumping my weapon sprites once I finalize the handObs, I'm not happy with them yet, you can use them from the uploaded mods if you'd like.

Feel free to use with or without permission, expect for recolors, please credit the original.

3
Help / Armor recovery RUL not working
« on: February 13, 2023, 04:32:08 am »
So i am trying to convert this mod to TFTD

https://openxcom.old.mod.io/vanilla-armor-repair-for-ufo

I have taken the code that works perfectly for UFO and swapped the values and strings for the TFTD equivalent and it does not work properly, with the item being recovered the actual corpsebattle item and not the corpsegeo item.
i tested using the BATTLE mod on both mods, and only the UFO version seemed to work.

Please let me know if I am missing somthing, or if it has to be setup differently for TFTD

Code: [Select]
armors:
  - type: STR_PLASTIC_AQUA_ARMOR_UC
    corpseBattle:
     - STR_CORPSE_ARMOR
    corpseGeo: STR_WRECKED_PLASTIC_ARMOR
  - type: STR_ION_ARMOR_UC
    corpseBattle:
     - STR_CORPSE_ION
    corpseGeo: STR_WRECKED_ION_ARMOR

  - type: STR_MAGNETIC_ION_ARMOR_UC
    corpseBattle:
     - STR_CORPSE_ION
    corpseGeo: STR_WRECKED_MAG_ARMOR

manufacture:
  - name: STR_PLASTIC_AQUA_ARMOR_REPAIR
    listOrder: 2705
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_PLASTIC_AQUA_ARMOR
    space: 12
    time: 500
    cost: 12000
    requiredItems:
      STR_WRECKED_PLASTIC_ARMOR: 1
      STR_AQUA_PLASTICS: 2
    producedItems:
      STR_PLASTIC_AQUA_ARMOR: 1
  - name: STR_ION_ARMOR_REPAIR
    listOrder: 2805
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_ION_ARMOR
    space: 10
    time: 600
    cost: 27000
    requiredItems:
      STR_WRECKED_ION_ARMOR: 1
      STR_AQUA_PLASTICS: 3
      STR_ZRBITE: 2
    producedItems:
      STR_ION_ARMOR: 1
  - name: STR_MAGNETIC_ION_ARMOR_REPAIR
    listOrder: 2905
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_MAGNETIC_ION_ARMOR
    space: 16
    time: 750
    cost: 38000
    requiredItems:
      STR_WRECKED_MAG_ARMOR: 1
      STR_AQUA_PLASTICS: 3
      STR_ZRBITE: 10
    producedItems:
      STR_MAGNETIC_ION_ARMOR: 1

items:
  - type: STR_WRECKED_PLASTIC_ARMOR
    listOrder: 10605
    size: 0.8
    costSell: 12000
    recoveryPoints: 0
    battleType: 11
    recover: true
  - type: STR_WRECKED_ION_ARMOR
    listOrder: 10705
    size: 0.8
    costSell: 51500
    recoveryPoints: 0
    battleType: 11
    recover: true
  - type: STR_WRECKED_MAG_ARMOR
    listOrder: 10805
    size: 0.8
    costSell: 60125
    recoveryPoints: 0
    battleType: 11
    recover: true
  - type: STR_CORPSE_ARMOR
    battleType: 11
    recover: true
  - type: STR_CORPSE_ION
    battleType: 11
    recover: true

extraStrings:
 - type: en-US
   strings:
    STR_WRECKED_PLASTIC_ARMOR: "Aqua Plastic Armor (Damaged)"
    STR_WRECKED_ION_ARMOR: "Ion Armor (Damaged)"
    STR_WRECKED_MAG_ARMOR: "Magnetic Ion Armor (Damaged)"
    STR_PLASTIC_AQUA_ARMOR_REPAIR: "Aqua Plastic Armor (Repair)"
    STR_ION_ARMOR_REPAIR: "Ion Armor (Repair)"
    STR_MAGNETIC_ION_ARMOR_REPAIR: "Magnetic Ion Armor (Repair)"

4
Released Mods / TFTD Vanilla Plus Project - Mod Collection
« on: February 10, 2023, 04:04:13 pm »


Hello! This is where i will host the released mods for my current series of "Vanilla+" style mods for TFTD.




Expanded Arsenal

https://openxcom.old.mod.io/tftd-expanded-arsenal

Adds Surface only ballistic weapons, Human Sonic weapons, gauss side grades, armor repair and finally displacer armor and ion weapons.
Also includes Zrbite Flare mod, and an Armor Repair mod.





Human Sonic Weaponry

https://openxcom.old.mod.io/tftd-human-sonic-weaponry

It adds Human Versions of Sonic Weapons that are identical to the Alien Versions, this mod as of this time is mainly just to stop you from rushing sonic weapons and skipping gauss entirely, to accomplish this, i have made both heavy gauss clip a prerequisite to research the sonic pistol, and the pistol is the requisite for the rifle, etc. i have also reduced the prices of the alien versions as to not allow your sonic cannons to bank roll you as much in the late game

This should make upgrading to sonic a more resource intensive option, and should keep you on gauss for a longer period.




Alien Rank Variants

https://openxcom.old.mod.io/alien-rank-variants-tftd-vanilla-part-1

A cosmetic mod that adds subtle and not-so-subtle appearance variations for aliens of different ranks, for some flavor, or to save on the hassle of using MC-Readers.





Feel free to use any assets, with or without credit.

5
Help / Unique Sprites Sheets per Rank
« on: February 08, 2023, 10:32:42 pm »
So i have crated unique sprites for TFTD aliens, i am trying to implement them in the cleanest way possible. It seems on OXCE there is no real way to override the "Armor" of an alien based on its rank, so it seems i will need to modify the "RACES" rule and "ALIENS" rule to create new aliens for each rank, assign them each the armor corresponding to their rank and then assign each unique alien as a rank in the races rul?

I know i can use RefNodes to clean up the list, but i want to make sure im not missing something here.

Any help would be appreciated, thanks.

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