Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Nightwolf

Pages: 1 ... 3 4 [5]
61
Work In Progress / Re: OpenXcom mods
« on: May 25, 2013, 02:18:06 pm »
hehe i hope can be done as easy as: Just to define a map, define a tileset, enemies, type of mission and.... thats it! :)

62
Released Mods / Re: Custom Grenades
« on: May 25, 2013, 02:00:43 pm »
Yes, you are right. Spanish translation should use "granada aturdidora". "Granada de gas" seems more imply the use of gas . Spanish Latam used "bomba" on the translation as im looking now. :)

EDIT: They is a typo error (twice on each language) "mencanismo" should be "mecanismo".

63
Work In Progress / Re: OpenXcom mods
« on: May 25, 2013, 01:28:45 pm »
Just to to know... is possible to add new maps, instead of replace them, like the ones from openxcom mods to give more variety? Is there a documment how to do it? What could be cool if real like cities could be done when ufos attacks a city, for example, Paris, so this city is "model" on the game.

64
Released Mods / Re: Ufo:TTS Style SniperRifle
« on: May 25, 2013, 01:22:19 pm »
Just in case you want to add spanish and spanishAl:

      STR_SNIPER_RIFLE_UFOPEDIA: Este rifle del calibre 12.7-mm es más potente que el rifle habitual, contando con una excelente precisión. En contra, su baja cadencia de disparo y dificultad de manejo.
      STR_SNIPER_RIFLE: Rifle Francotirador
      STR_SNIPER_RIFLE_CLIP: Cargador del Rifle Francotirador.

65
Released Mods / Re: Custom Grenades
« on: May 25, 2013, 01:19:36 pm »
Great Simon-v work. :) Also great for openXcom for be able to add new strings :)

I've just loaded the rul files with the translation for spanish, and latam spanish. Please, feel free to use it :)

66
Thank you very much Moriarty, will test it if its fun or not :)

... and was not :)

67
Released Mods / Re: Ufo:TTS Style SniperRifle
« on: May 24, 2013, 03:46:14 pm »
I like the rifle (also the idea of an alloy version) I will test it tonight :)

68
Offtopic / Re: Introduce yourself
« on: May 24, 2013, 02:12:50 pm »
Just want to say hello from Spain! :)

69
Yep, i dont said was not (also liked to be manual fire, insted of the auto fire from UFO, but then make the gameplay faster) I really want to experiment how gameplay will be if opportunity fire (that was named in LS, just check the manual) is disabled from both sides. Fore sure, more "arcade" gameplay to speed battles :) As i read wandering for the forums, seems a way could be making every unit impossible to be "opportunitted" on rules cfg.

70
Hi! First i want to  congratulate the team for openXcom. Indeed was a long travel, hope never to be fully finished, as the engine grows adding more and more stuff. Then second to present me. I was played a lot the original Ufo back in its heydays.

I didnt play ufo since... maybe 10 years, so i want to share some ideas.

I played a lot Laser Squad, and i always loved the idea of opportunity fire. But now, i think could be very nice if that can be disable, to make the tactical scenario much faster, and probably wild. Not quite sure if actually that can be disable, of needs to be changed on source code (beyond my skills) But i think this might be pretty fun to try what type of warfare the game becomes without the Opportunity Fire.

Then i found when equipment screen just before the battle, i was not able to remove stuff with right mouse button, and then going automatically to the storage. Then was a pain to left click on the item, then look for a free space, or worse, to click on the "scroll" right arrow. Might much faster if right button can do it.

Also, tool tips might be very welcome, once you want to buy stuff. Want a tank? Fine! But... do i need to buy missiles for him? What type? Maybe a some kind of help to newbies to determine what "reload thing" belongs to, or what stuff needs what to be reloaded. (just maybe a little tooltip if you let the mouse a while on an item) Also, pictures are much better than just the name, it helps to know what is what.

Of course, all of this should be optional, as probably you will like the original way as was the game we loved. And i really want to play some kind of Ufo:Enemy Unkown Enhanced :) But not only for gfx, but for added content :) (more different scenarios, maybe adding more different missions other than kill and recover ufos, like recue some VIP, rescue fallen pilots, fight against other "bad" humans (ey why not, after a country is under ufo control, maybe you need to recover it maybe with infiltration missions and need to kill someone special) so the game can generate some kind of history, but not fixed, but be by random events and how your performance is. The posibility is endless indeed (why not moon can be another region where a base needs to be stabilished and be under control, etc)

Sorry my bad english, as im from spain.

Again, thank you for your time and effort. You made me happy with OpenXcom :)

Pages: 1 ... 3 4 [5]