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Messages - HappyCat

Pages: 1 [2]
16
Troubleshooting / Re: Graphical Issue
« on: January 13, 2014, 09:13:14 am »
Interesting, screenshot shows the same issue I am currently having with android port.

17
Builds & Ports / Re: Android Port
« on: January 12, 2014, 02:15:03 pm »
Thanks a lot!
UPD: I am having a shifted pallete unless I am in a text edit mode or taking screenschot.
For example, I look at Earth floating in pink space and having blue surface, but when it is time to enter base name it's looking normal again.
Until I finish entering the name.

18
Builds & Ports / Re: Android Port
« on: January 12, 2014, 12:55:52 pm »
Thanks. To explain in detail all that would require more than a forum post, but I can give you some hints:
...
2. This depends on your o.s. but you need android's sdk and ndk. Then you put all the SDL libs in openxcom/android/jni (you need a special patch for SDL_gfx, which its author just added to the lib) and you're ready to go: cd android / ndk-build / ant debug
It might be a dumb question, but I don't see a ndk-build folder in github sources. What am I doing wrong?

19
Builds & Ports / Re: JS port (emscripten)
« on: December 25, 2013, 10:43:57 am »
Is it possible to just grab a copy of page with scripts and actually play offline?

20
Builds & Ports / Re: Android Port
« on: December 25, 2013, 10:41:41 am »
Page, is there any chance for nightly/weekly/some-other-time-span builds?
Still not found time to fence with this, only got compiled small sdk apk out of the project(

21
Builds & Ports / Re: Android Port
« on: November 26, 2013, 02:59:07 pm »
Trying the same thing. Too bad I never could make Eclipse do what I want it to do)

22
Builds & Ports / Re: Android Port
« on: September 05, 2013, 12:20:09 pm »
As far as I can see, it's possible to require user to provide folder with original data on the first run.

23
Open Feedback / Non-exploding gas station
« on: May 23, 2013, 08:42:21 pm »
Title should be self-explanationary. I hit one three times with autocannon HE, 1 od 3 was direct. I suspect it had to explode.
However, it didn't explode nor just crushed.
0.9 stable

24
Builds & Ports / Re: Android Port
« on: May 22, 2013, 01:27:18 pm »
With 0.9 it becomes interesting again. Sadly, I have almost no experience in android programming myself.

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