16
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: August 04, 2018, 01:55:25 pm »Well if you farmed supply ships by accident, you're in a minority
Does it even constitute farming if you have to flee the field most of the time, tail between your legs? I never found a solution to the guy launching a nuke when turn 1 concludes.
I think this is a mentality issue. Most video games today are structured that you will nearly always face a situation that you can solve/win.
Maybe ... then again, I don't feel like I'm falling victim to the tropes of modern video games all that much. Franky, I feel most of them stink.
But what's so bad about having a possible solution when facing a situation? Even in the original X-Com you usually had some means to deal with situations most of the time. Autocannons and especially Heavy Cannons could down Mutons and the likes, and I'm pretty sure orchestrated rocket launcher fire could take down Sectopods. Advancing to flying armor and plasma weaponry was mostly a good thing because it made throwaway battles much easier/faster, whist you still needed to be on your toes in more difficult encounters.
In XPiratez, so much stuff is just useless. And it's gotten much worse. In the 2016 version, I remember going from bows to gyro stabilized smartguns as my mainstay weapon. This time around, by that time projectile weapons are generally outdated and/or there are better alternatives. My main gripe really are the over-armored enemies, Marsec Bodyguards, Hovertanks, Sectopods, Guild Masters, Zombie Troopers. Even gear supposedly specialized to deal with such enemies MASSIVELY underperforms.
Everything else I've seen so far is fine and dandy by my standards, with the possible exception of Star God Guardians and their PSI.
As for tech itself, I agree the tech tree viewer is a tremendous help (once you realize you're supposed to guide your research using it), but there are just sooooo many research opportunities and it's often non-intuitive how to get things.
IIRC ,the 2016 version didn't have the trophies/favors/tokens mechanic, which the game doesn't make clear on how important it is.
I think I already had the deliverator or something by the time I finally got around to unlock the Skyranger. Unlocking Back to School is very intricate.