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Topics - xover88

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Released Mods / XCOM1 Graphics Update (Remaster)
« on: June 16, 2021, 08:36:03 pm »
I've redesigned the game UI and pretty much updated the original graphics. High resolution post should disappear. ;)
I decided to leave all sprites as they are unnecessary other than their stand footing facing forward.

Anyways Feel free to check it out the link for more info:

Suggestions / Auto multi-level view (indoor/outdoor)
« on: March 12, 2015, 07:44:08 am »
I just find it annoying to switch multi-level manually to see any flying units during terror mission.
Is it possible to program so that multi-level view swaps level 1 to 2 when selected soldier go outside of a building or Skyranger?

Thx :D

Released Mods / [SOUND] XCOM:EU Sound mod for Original XCOM
« on: May 26, 2013, 10:48:49 pm »
I've recompressed the file to zip and uploaded as an attachment.
Also available at
I'm surprised some people were looking for this conversion 2013 . Thx.


I've been working on the original sound and music with XCOM:EU SoundFX.
Surprisingly, the original game feels like a new and better game.

Try it and feel free to give me a feedback!

Removed Original Download link due to malware  - virus total report:

Temporarily Re-Hosted here: Dropbox Link (no downloader.exe)

1. Overwrite "SOUND" Folder
2. Run the game with OpenXCOM

Suggestions / Time Unit Counter
« on: May 17, 2013, 09:39:24 pm »
I always had this inconvenience with the game. Whenever I move or do something, I have no idea how much time units I am going to spend on my particular soldiers.

It's just an idea, but is it possible to program the game to show how much time units you are going to spend every movement including opening doors and crouching all together?

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