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Messages - Amiga

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106
Open Feedback / Re: Ruleset - How to add new items?
« on: May 24, 2013, 09:45:42 pm »
Ok I done with medikit:))) I can manufacture it stright away without research. Now Im trying to find out how to add more requariments for heavy Plasma

107
Open Feedback / Re: Ruleset - How to add new items?
« on: May 24, 2013, 06:35:47 pm »
All in ruleset file?

108
Open Feedback / Ruleset - How to add new items?
« on: May 24, 2013, 12:12:36 pm »
Is there any tutorial how to add new things using ruleset? Especially I would like to edit research tree. For example medikit without researching. Appreciate for any help :-)

109
Open Feedback / Re: Instant granade explosion doesn't work
« on: May 22, 2013, 08:37:56 pm »
Checked again with latest GIT - working fine again :)))

110
Open Feedback / Re: Instant granade explosion doesn't work
« on: May 21, 2013, 11:51:49 pm »
Hmm gonna check it again

111
Suggestions / Re: APs on soldier inventory screen
« on: May 21, 2013, 11:31:02 pm »
Ok but its good to know who has the most TUs points. We have weight - how its works?  TUs will be . decreased if we overweight soldier?

112
Open Feedback / Re: Instant granade explosion doesn't work
« on: May 21, 2013, 11:08:40 pm »
Latest Git. With 0 doesent work. I know it worked before on oldest Git

113
Suggestions / Re: APs on soldier inventory screen
« on: May 21, 2013, 11:07:14 pm »
Action Point..sryyy TUs:-)

114
Suggestions / APs on soldier inventory screen
« on: May 21, 2013, 10:51:29 pm »
Right now we have: Reflex, Accuracy and Weigh. It will be a good idea to put AP instead of Reflex for example.

115
Open Feedback / Instant granade explosion doesn't work
« on: May 21, 2013, 10:47:06 pm »
I noticed that instant granade explosion doesn't work :( Anybody can check it?

116
Suggestions / Re: Research tree improvements
« on: May 21, 2013, 01:10:08 pm »
I will be glad to see it:-) Live alien and laser weapons to achived plasma Technology. I never used Stun rod. Cant wait to catch alien using it:-)

117
Suggestions / Re: Hole in UFO using Blaster Launcher
« on: May 21, 2013, 01:10:57 am »
Ok its working again :)  :D

118
Suggestions / Re: Hole in UFO using Blaster Launcher
« on: May 20, 2013, 06:00:00 pm »
Using Blaster Launcher? Crashed Ufo has broken hull but  I tried yestarday with Blaster with no luck

119
Suggestions / Research tree improvements
« on: May 20, 2013, 05:18:08 pm »
I dont how hard is modding research tree but I have few ideas.
Stun rod, Plasma Pistol..even Plasma Rifle - anybody use it? I like the way how it works in new XCOM. First at all we need to invite laser wespons, then capture the alien to be able to research Plasma weapons. Its extending the overall game. Right now everybody are waiting for best weapon - Heavy Plasma. We dont need to waste time on laser weapons or plasma gun and rifle coz heavy plasma appear really quick.
in overall;
- lets make requariments for plasma guns:
1 laser weapons
2 live alien
3 plasma gun
4 plasma rifle
5 !! Heavy plasma!!:-)

120
Suggestions / Re: Hole in UFO using Blaster Launcher
« on: May 20, 2013, 05:08:13 pm »
In 94 I did holes on Amiga version as well in 97 on PSX version. Its not a bug but ability.

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