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Messages - PPQ

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106
Released Mods / Re: Decreased TUs for aliens on your first turn [OXCE]
« on: January 06, 2023, 09:06:05 pm »
Will this work for the newest version of the mod? I really need the easy mode option as I am simply too old to keep up with the frustration of loosing agents.\

And what would I need to do to make it compatible with the X-Com Files?

107
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 04, 2023, 12:47:29 am »
He did not show up for me. That is odd.

108
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 03, 2023, 09:19:12 pm »
AFAIK, getting everyone is the mission objective. Perhaps one has run to a higher elevation and doesn't show up as easily?
Nope. As said, bug hunt mode is on and it marked everyone on the map. And I have an agent currently staring down each of their knocked out bodies.

Feel free to try it your self.

Edit: I just used debug mode to verify the situation and there are indeed NO others left.
CTRL-J does work to win the level though so something is bugged.

109
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 03, 2023, 07:37:52 pm »
I have a problem with the "League Node" mission. I knocked everyone on the map out and have explored the whole map. And yet the mission still isn't succeeding.

Like what is the objective if not capturing everyone?

PS. I know it is in fact everyone because bug hunt mode tells me so.

110
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 03, 2023, 12:53:41 pm »
If civilians were to run and hide somewhere, the game balance would be slightly thrown off. Missions would be simple and the only objective would be the enemy.

However, I do sympathize with you. I totally get it.
I just believe there is a reason behind it. Now, weather that be a sinister reason ? Very debatable  ;D
Hiding would be lame, that is true. Rather I envision them running around like headless chickens screaming while trying to go in general terms in the opposite direction of what ever alien/monster is in their LOS.

111
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 01, 2023, 09:51:32 pm »
It's part of the fun  ;D
Annoying  ? Yes. But I find the civilians blocking door entrances 5 turns in a row even more annoying.
There is only so much you can take before you simply stun them.
Immersion breaking more than annoying really. Like, I'd expect them to run around in panic.

112
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 01, 2023, 12:30:43 pm »
I don't know if there is anything you can reasonably do about this but I find that the civilians, especially unarmed ones are far too suicidal. Like, I've seen them charge in to punch aliens and monsters. Is this intended or a bug or just something you can't do anything about?

113
The X-Com Files / Re: The X-Com Files online Wiki
« on: December 31, 2022, 05:35:02 pm »
This is cool and all, but the main issue is that every time I open a new tab from it the page has to reconstruct what ever it is doing when loading. And that takes forever.
Is there a way I can download it to my machine or preload it or otherwise just make it not load from scratch every single time.

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