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Messages - cirix

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Released Mods / Re: Alien inventory images
« on: June 02, 2013, 12:17:08 pm »
as far as I have understood, the mod uses the existing UFOpaedia images, only applying a mask to black out the background. no copyright issues involved, just in-game graphics re-used. am I right? if so, your argument is invalid, Volutar.
if, however, the mod uses external images, of course that could pose a copyright issue.
Currently the mod uses external images, which are modified versions of ufopaedia images. So it is a copyright problem.
However, if somebody could do this image manipulation (applying the mask, resizing, moving it to the correct position, applying the correct palette) from inside game (as it is already done for the soldiers' hair color), then it could be included in the master branch. If it would be implemented this way, it would only use the original ufopaedia data, and the mask, which is not originally copyrighted. (I used the mask from ufo2000, but that is gpl. Moreover, it can easily be recreated.)

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Released Mods / Re: Alien inventory images
« on: June 02, 2013, 09:26:34 am »
Now I found the images on your mod site - you really have all of them!
Including inventory images required a small patch to the code, but now it is very easy through a ruleset file with version > 2013-06-01.

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Released Mods / [GRAPHICS] Alien inventory images
« on: June 01, 2013, 01:24:50 pm »
This mod enables the doll image of aliens to be seen in the inventory screen, when they are mind-controlled.
Warboy already pushed the small change of the program source that is needed, so it is in the git master.
To install this, just simply uncompress the zip, and copy the Ruleset/ and Resource/ dirs to your data dir, and add the "   - AlienInventory" to the openxcom.cfg file.
In case you want to recreate the images or test, see the howto_and_test directory that is in the zip.
The mask used to hide the blue/white gradient background from the ufopaedia images comes from ufo2000.

edit: added 2.0 version

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