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Messages - redv

Pages: 1 ... 17 18 [19]
271
Suggestions / Re: Aircraft's Plasma beam recharge by Elerium 115
« on: February 16, 2013, 08:39:13 am »
I tested different rules and found a balance:
  - type: STR_PLASMA_BEAM_UC

    ammoMax: 50
    rearmRate: 5
    launcher: STR_PLASMA_BEAM
    clip: STR_ELERIUM_115

Need only 10 Elerium-115 and 10 hours for first recharge.
Basic problem of rearmRate 1 – too long recharge. Long recharge is not playable.

For example, reactor of Avenger also loaded 5 at once (default rule):
- type: STR_AVENGER
    sprite: 2
    fuelMax: 60

    refuelItem: STR_ELERIUM_115
    refuelRate: 5

272
Suggestions / Re: Aircraft's Plasma beam recharge by Elerium 115
« on: February 14, 2013, 06:17:59 pm »
It work! Thank you.
Tab was source of problem.

This config work well:
  - type: STR_PLASMA_BEAM_UC
    sprite: 5
    sound: 9
    damage: 140
    range: 52
    accuracy: 50
    reloadCautious: 12
    reloadStandard: 12
    reloadAggressive: 12
    ammoMax: 100
    rearmRate: 1
    launcher: STR_PLASMA_BEAM
    clip: STR_ELERIUM_115

From the first game in the original Xcom I wanted change this parameter.

273
Suggestions / Re: Aircraft's Plasma beam recharge by Elerium 115
« on: February 14, 2013, 12:38:45 pm »
Moriarty, much simpler.

For example, I did next change (for test):
in section
- type: STR_AVALANCHE
I changed string
clip: STR_AVALANCHE_MISSILES
to
clip: STR_PISTOL
then Avalanche launcher successful reloaded by Pistols)

The Game is very flexible! I am amazed!

Default option for Plasma beam may be
clip: STR_NONE (for example)
Everybody can change his Ruleset as he wish.
I think,
clip: STR_ELERIUM_115
is very useful.

Range of Avalanche missiles is 60 km. Range of Plasma beam 52 km.
You don't need to disable Plasma beam during air combat.

274
Suggestions / Re: Aircraft's Plasma beam recharge by Elerium 115
« on: February 14, 2013, 12:18:05 am »
Elerium is already the most sparce resource in the game. I don't which difficulty you attempt to play on but from Veteran and higher that would really break the balance.

Now I play on "Genius" level. From begin of Game (now 18 april) I took from alien ships near 1000 Elerium-115. Half of them I spent to make Plasma beams, Power Suits, Flying Suits, Psi-amps.
Now I have 500 Elerium-115 and I don't need to make more equipment. Elerium-115 need only as fuel for Avenger.

I don't see the break of balance.

You can to save Elerium-115.
For example, you can mount on aircraft one Plasma beam and one Avalanche launcher.

275
Suggestions / Aircraft's Plasma beam recharge by Elerium 115
« on: February 13, 2013, 10:44:14 pm »
Plasma beam do obsolete Avalanche missile.
Plasma beam is perfect and infinite weapon, because very powerful and have not ammunition.
All alien's technology based on the use Elerium 115.

The suggestion.
Plasma beam must recharge by Elerium 115.
This does not contradict the logic.
This does not change balance of the Game, but will be small change in gameplay.
Player can not to make a lot of Plasma beam and mount it to all aircrafts, because he is limited by available Elerium 115.
Player must to know: one shot – one precious Elerium 115.

This is could be option in "Xcom1Ruleset.rul".
For example:
- type: STR_PLASMA_BEAM_UC

clip: STR_ELERIUM_115

All true for Hovertank plasma.

I tried to change the ruleset. The game drop out with error:
"yaml-cpp: error at line 1508, column 1: illegal tab when looking for indetntation"

276
Suggestions / Re: Pathfinder
« on: February 12, 2013, 03:59:23 pm »
Pathfinder exploit.

Pathfinder is perfect! My respect to developers.
But, pathfinder can be even better.

The problem.
1. If alien stand behind door, pathfinder can't get direction for my unit. And I know, alien behind closed door.
2. If my unit stand at the door, alien unit never try to open the door.

The suggestion.
When pathfinder calculate the path, it should not be taken into account undetected enemy units.
For example, if pathfinder calculate the path for alien unit, it not be taken into account undetected my units and civilian units.
On the other side, if pathfinder calculate the path for my unit, it not be taken into account undetected aliens and civilians.

This will give the dramatic into gameplay. Casual meeting will be possible at the doorway, on the stairs, around the corner.
In original Xcom rencounter were possible.

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