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Oh and I would allow restarting any battle from the beginning if you don't like whats happening.Sorry but this kinda defeats any changes to 'make the game more challenging'.
I've caught one, by literally using a med kit to heal it after a stun, but thats a PRETTY extreme length to go for a capture.I can understand you were surprised, but it's expected from the player... Though creatures vulnerable to fatal wounds will more regularly "faint" even from non-stun damage, and can thus be captured if you finish the mission or heal them before they bleed to death. It's very random, so don't rely on it for precious individuals (commanders), but it regularly provides a prisoner or two.
I think a lot of those 'concerned third parties' are independant and rightfully paranoiac (See the trio of 'Lone gunmen' in X-Files). XCOM arresting their enemies earns their trust, so it could be one of :Name: Ludmilla Trka
Role: Contactee
Details: Verified abduction survivor with multiple strange implants removed over the course of last seven years. She claims to feel the presence of invaders enslaving others at the start of the second millennium.
Status: Hired.
Don't have a picture in mind.... yet.
OK, I'll try to fit her somehow. But who is her employer? Certainly not X-Com, or we wouldn't have to raid cultist houses to find out about her.
It was the most direct inspiration for the Cult of Dagon faction in the first place. I recommend that movie, even to people who don't like horror much.Cool, I did find the film memorable and surprisingly poetic, something like John Carpenter meets Tim Burton (or Edgar Poe).