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Messages - Ran

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16
Suggestions / Re: In Soviet Russia, UFO chases You.
« on: August 26, 2014, 12:20:21 am »
+1 for thread title and the topic itself. :P

17
Playthroughs / Re: Shortest game ever
« on: August 24, 2014, 12:33:57 am »
Which you often do on superhuman, I had hundreds. ::)
Well, still I think there should be some penalty for blowing up your base, it doesn't have to be total destruction of everything behind a severely damaged facility like now but maybe some days of repair which disables the facility and costs you money.

18
Playthroughs / Re: Shortest game ever
« on: August 24, 2014, 12:01:22 am »
Sounds interesting, I've never used fire much. :)
However, isn't that quite an exploit in base defence?
IRL everyone would suffocate if you start a large fire in an underground base. It's unfair enough that stores/quarters are indestructible which makes base defence using the corridor base plan way too easy. You can blow the aliens to hell without damaging your base even if you detonate 20 blaster bombs in the corridor.

19
Fan-Stuff / Re: Things X-COM Operatives are not allowed to do [HUMOUR]
« on: August 21, 2014, 01:46:14 am »
Someone had way too much time on his hands here... ::)

20
Playthroughs / Re: Shortest game ever
« on: August 21, 2014, 01:22:58 am »
In the times of v0.5 I started hundreds of new games to make statistics on alien appearance ratios.
Weirdest game was a base attack by Snakemen in 2nd week, there were no (human) survivors. I had managed to deal with very early Sectoid attacks on superhuman, but them Chyssalids... :-\

I must say I never used  rifles and usually sell the small stuff immediately to make space for my purchases.
Anyone strong enough will carry Heavy or Autocannon, preferably with HE ammo, the strongest soldier gets the rocket launcher. The rest gets grenades. They work really well in early game if used at large numbers. Your guys will improve quickly and after some missions most will be strong enough to carry heavy weapons.

21
Programming / Re: Scripted event missions
« on: August 19, 2014, 11:42:52 pm »
I'd love to see this, but I guess it will be rather hard to implement.
Please try it if you find the time, the possibilities would be really stunning. :)

22
Offtopic / Re: Are there any girls on this forum?
« on: August 13, 2014, 10:13:17 pm »
Thanks, I admit I've never looked at the stats page.
If correct we should have about 40 female forum members.  :)
Do really all of them fall into the 0 post fraction? Hard to believe. ???

23
Suggestions / Re: Numbering of detected alien bases [POOL]
« on: August 13, 2014, 10:07:00 pm »
I agree.
It may not be a major issue but a numbering based on the order of founding by aliens reveals information you should not have.

24
Offtopic / Are there any girls on this forum?
« on: August 13, 2014, 12:21:23 am »
I've always wondered if we do have any female forum members.

Surely, modding games is a pretty male domain but don't we have a single girl here? :-\
My gf finds OXC hilarious and even successfully made her way through a terror mission once, but she wouldn't bother to seriously work herself through the entire game, let alone spend hours on developing new features for it.
Too bad, she's a lot better in both drawing and coding than me. :-[

25
Released Mods / Re: [ARMOUR] Hazmat Armour 1.2
« on: August 13, 2014, 12:05:47 am »
Our Umlaut letters often cause problems. ;D
I've fixed and  integrated the translation directly into your ruleset, see attachment. It seems to display correctly.

BTW, look at this wikipedia image of a WWI style hazmat suit :o
Spoiler:

26
Suggestions / Re: SHIELDS. A new take on the old problem.
« on: August 11, 2014, 09:47:08 pm »
Sounds good, I support this. Shields are a great addition.
But we'd need someone to write the code. :-\

27
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.8 - 9 Aug
« on: August 10, 2014, 11:18:22 pm »
Great as usual, unfortunately I only have very little time to play atm...

I've thought about the stone as ultimate weapon for quite some time as well, but I don't think it's easy to implement. As a grenade? Just imagine forgetting to prime your stone before throwing it! ::)
The ideal stone would be both a melee weapon and a re- usable un- primeable armor piercing grenade, the pinnacle of post-apocalyptic technology.
Easiest way to implement it would probably be as ammo for a slingshot.

28
Offtopic / Re: Lethal falling objects
« on: August 06, 2014, 12:05:31 am »
Never seen that either.
What happened to the civilian?

29
Suggestions / Re: New Alien Species: Elvis
« on: July 30, 2014, 02:07:11 am »
I always wanted to add Elvis to the Cydonia mission, having him run around in the alien base like a civilian (but ignored by the aliens) ::)

30
Released Mods / Re: [WEAPON] Fusion Torch
« on: July 30, 2014, 02:00:06 am »
You are welcome, Ivan! :D

I have updated the mod and added the latest translations, thank you for contributing!

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