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Messages - Ran

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16
Released Mods / Re: [HWP] Attack Dog
« on: September 07, 2014, 01:42:38 am »
That sounds fun! ;D
Dog: *bark*
Ethereal Commander has panicked

Another potential I see is creating various wildlife out of the dog's sprite  to spice up the maps. But they would have to act as civilians which do not yield any score, neither for aliens nor for XCOM. Unless PETA sues you for killing the poor animals. ::)

17
Released Mods / Re: [HWP] Attack Dog
« on: September 01, 2014, 03:16:55 am »
Alien hunting season is officially opened 8)
As it counts as HWP, will it score as tank when the dog is kill?

Some more suggestions:
1) Antigrav unit for flying attack dog

2) Exploding anti-tank dog
https://en.wikipedia.org/wiki/Anti-tank_dog
Spoiler:

and of course:
3) Incendiary pigs  ::)

18
I've never thought about that.  :-\
Can't the grav lift be modified to be almost indestructible like XCOM crafts?

But generally I'd vote for external UFO damage and even crash damage/fire/smoke/ in the map itself.
moriarty's suggestion on damage types sounds great, depending on what got destroyed the UFO either lands or crashes with different consequences.

19
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.82 - 25 Aug
« on: August 26, 2014, 01:48:46 am »
Thanks, that's what I expected.
Are there any other large overhauls planned which would require starting an new game?

20
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.82 - 25 Aug
« on: August 26, 2014, 12:25:46 am »
Yess, another faction! :D
How does updating to the new version affect savegames? Will the smugglers appear even if you don't start a new game?

21
Suggestions / Re: In Soviet Russia, UFO chases You.
« on: August 26, 2014, 12:20:21 am »
+1 for thread title and the topic itself. :P

22
Playthroughs / Re: Shortest game ever
« on: August 24, 2014, 12:33:57 am »
Which you often do on superhuman, I had hundreds. ::)
Well, still I think there should be some penalty for blowing up your base, it doesn't have to be total destruction of everything behind a severely damaged facility like now but maybe some days of repair which disables the facility and costs you money.

23
Playthroughs / Re: Shortest game ever
« on: August 24, 2014, 12:01:22 am »
Sounds interesting, I've never used fire much. :)
However, isn't that quite an exploit in base defence?
IRL everyone would suffocate if you start a large fire in an underground base. It's unfair enough that stores/quarters are indestructible which makes base defence using the corridor base plan way too easy. You can blow the aliens to hell without damaging your base even if you detonate 20 blaster bombs in the corridor.

24
Fan-Stuff / Re: Things X-COM Operatives are not allowed to do [HUMOUR]
« on: August 21, 2014, 01:46:14 am »
Someone had way too much time on his hands here... ::)

25
Playthroughs / Re: Shortest game ever
« on: August 21, 2014, 01:22:58 am »
In the times of v0.5 I started hundreds of new games to make statistics on alien appearance ratios.
Weirdest game was a base attack by Snakemen in 2nd week, there were no (human) survivors. I had managed to deal with very early Sectoid attacks on superhuman, but them Chyssalids... :-\

I must say I never used  rifles and usually sell the small stuff immediately to make space for my purchases.
Anyone strong enough will carry Heavy or Autocannon, preferably with HE ammo, the strongest soldier gets the rocket launcher. The rest gets grenades. They work really well in early game if used at large numbers. Your guys will improve quickly and after some missions most will be strong enough to carry heavy weapons.

26
Programming / Re: Scripted event missions
« on: August 19, 2014, 11:42:52 pm »
I'd love to see this, but I guess it will be rather hard to implement.
Please try it if you find the time, the possibilities would be really stunning. :)

27
Offtopic / Re: Are there any girls on this forum?
« on: August 13, 2014, 10:13:17 pm »
Thanks, I admit I've never looked at the stats page.
If correct we should have about 40 female forum members.  :)
Do really all of them fall into the 0 post fraction? Hard to believe. ???

28
Suggestions / Re: Numbering of detected alien bases [POOL]
« on: August 13, 2014, 10:07:00 pm »
I agree.
It may not be a major issue but a numbering based on the order of founding by aliens reveals information you should not have.

29
Offtopic / Are there any girls on this forum?
« on: August 13, 2014, 12:21:23 am »
I've always wondered if we do have any female forum members.

Surely, modding games is a pretty male domain but don't we have a single girl here? :-\
My gf finds OXC hilarious and even successfully made her way through a terror mission once, but she wouldn't bother to seriously work herself through the entire game, let alone spend hours on developing new features for it.
Too bad, she's a lot better in both drawing and coding than me. :-[

30
Released Mods / Re: [ARMOUR] Hazmat Armour 1.2
« on: August 13, 2014, 12:05:47 am »
Our Umlaut letters often cause problems. ;D
I've fixed and  integrated the translation directly into your ruleset, see attachment. It seems to display correctly.

BTW, look at this wikipedia image of a WWI style hazmat suit :o
Spoiler:

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