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Messages - xracer

Pages: 1 ... 4 5 [6] 7 8 ... 37
76
Work In Progress / Re: [CONVERSION] Higher resolution
« on: November 24, 2014, 04:01:54 am »
Ok guys i need to take a little time off from developing this. But work has caught up with me so I need to put this on the rear burner, I am not leaving it just slowing down a little bit.

I have uploaded my latest build to

https://github.com/Xracer/OXCHD either master or WIP

It contains a lot of corrections, and many updates.

Well i will still be lurking here every now and then. 


77
Work In Progress / Re: [Mod Request] Fusion Ball Launcher
« on: November 17, 2014, 02:04:10 am »
You do not need any special tool, other than a text editor, go to the ruleset and modify fusion launcher stats. However as far as i remember the fusion ball launcher has cap of only 1 round, so i think you maybe referring to the small launcher.


EDIT:
I stand corrected, the fusion ball a craft weapon, yes you can just modify its value with no problem.

Code: [Select]
  - type: STR_FUSION_BALL_UC
    sprite: 3
    sound: 7
    damage: 230
    range: 65
    accuracy: 100
    reloadCautious: 32
    reloadStandard: 24
    reloadAggressive: 16
    ammoMax: 2
    launcher: STR_FUSION_BALL_LAUNCHER
    clip: STR_FUSION_BALL
    projectileType: 3
    projectileSpeed: 8

just modify the ammoMax line

78
Playthroughs / Re: Streaming openXCOM
« on: November 15, 2014, 02:09:49 am »
darn i alway s  miss it

79
Work In Progress / Re: [CONVERSION] Higher resolution
« on: November 14, 2014, 06:23:32 pm »
New text for Plasma technology. WIP
since we are modifying the way the plasma weapons are researched and manufacture the text needs to mirror that.

Quote
Plasma Weapons:
Our scientist been able to decipher the functionality of alien plasma technology, however it is painfully clear that we are fighting a far superior technological race. The technology is not able to be duplicated with our means and as such we need to acquire alien weaponry at any cost. Furthermore we have been able to discern three main components for the alien plasma technology, which are the frame, which is made up of alien alloys, a minuscule particle accelerator chamber and containment field that concentrates and maintain the plasma stable. we believe that with further research we can isolate those main components in order to produce human plasma weapons.

Quote
Plasma Pistol:
Our scientist have completed research on the alien plasma pistol. However due to significant difference in the anatomy and physiology of the alien race we are not able to use this weapons the technology that permits the function of this weapons is not understood, but our scientist have been able to replicate the alien plasma pistol by isolating the main components and reassembling them in order to make it functional for humans. However due to our limited knowledge in the technology our weapons are not as powerful as their alien counter part. but are a huge step up from our current technology and should help us greatly against the alien invasion. 

80
Work In Progress / Re: [CONVERSION] Higher resolution
« on: November 13, 2014, 04:33:02 pm »
A little update  "OpenXcom HD preview V 0.01"


https://youtu.be/AI6wdSoUJzI

Still a lot of work to be done, but we are moving along.

81
Fan-Stuff / Re: How the...
« on: November 12, 2014, 03:01:27 am »
New Technology not released to X-Com were cyberdiscs can now teleport :O

82
Released Mods / Re: [GRAPHICS] Medi-kit Hand Object
« on: November 11, 2014, 03:35:04 pm »
what about floorob?? :P

83
Work In Progress / Re: [CONVERSION] Higher resolution
« on: November 10, 2014, 06:11:07 am »
Oh my god. Total nerdgasm! This is a dream come true! Keep up the fantastic work!

My only complaint is that the base map is so small. All that empty space around it! Should be bigger :-)

well truth be told i hope to convince some great artist to create larger tiles for displaying there, eventually :)

84
Playthroughs / Re: heh. well then, back to xcom school I go!
« on: November 10, 2014, 04:46:37 am »
smoke grenades baby!!!! what is what they are made for. throw 1 or two in front of you skyranger gives you time to get your units ready for battle, pre-prime grenades in your pre-battle inventory so no time wasted in battle.  watch some of the playtrought you can pick up a few pointers, to prevent a slaughter. :)

85
Playthroughs / Re: heh. well then, back to xcom school I go!
« on: November 10, 2014, 04:13:16 am »
welcome,
This ain't good old X-COM this is X-COM, with a TFTD attitude and will to make you suffer. I am happy to see your Italy mission went as "planned" :) Also make sure you active the sneaky AI option, that will make things even more fun ;)

About mods, there are a lot of skillful people around here, they will gladly answer any questions.

Welcome to OpenXcom

86
Work In Progress / Re: [CONVERSION] Higher resolution
« on: November 09, 2014, 07:31:59 pm »
Got surprised by the real high resolution of those pictures... Those look awesome.
Lol, yeah that is some amazing work done by a few people also taken from TTS as well as the paper rolls.
Thanks for viewing if you have any ideas how to improve on it let me know.

87
Playthroughs / Re: OPENXCOM **EXPLOSIVE***
« on: November 09, 2014, 03:58:51 am »
Hey guys,

anyone interested in being part of a live play, i am thinking of doing a little session, and finally doing away with my little cash cow, we are in the middle of the month so we need to big numbers to prevent Brazil from falling into alien hands.

I am thinking about next Saturday the 15 about 10:00 PM EST, i will post the link here if any one is interested let me know. If i get at least 3 people i will do it :)

88
It's a great mod! I'm enjoying a lot from this  :) Perhaps large workshops and labs would be also great.

Those will be great!!

One thing it always bug me, was that there are no hallways in other levels, if some one could do maps that add hallways in other levels not in every facility but in a few, for example the hangar, to allow soldier to snipe aliens :) or vice versa to allow aliens another entry point to the base!!! more defense options, more strategy required.

of course i do not know if it is possible or not. but strategically it will be a great addition bases with multiple levels. :)

I can already picture it!!!!!

89
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: November 07, 2014, 08:02:03 am »
Red Cross Medal!!!!!! :)

You saw it here first folks!!!! :)

90
Work In Progress / Re: [CONVERSION] Higher resolution
« on: November 06, 2014, 12:05:54 am »
Sorry for taking so long having a few difficulties with somethings, but still working on it :)

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