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Messages - xracer

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526
Suggestions / Re: A bit of streamlining
« on: January 26, 2013, 12:14:41 am »
I think you have some nice ideas, but i think they will fall in line with some post version 1. As i have heard right now is trying to get X-COm at its core, and from there develop your wildest dream :)

527
Offtopic / Re: Tweeting Julian Gollop
« on: January 21, 2013, 04:06:47 pm »
What would we ask him?? :) maybe ask what he thinks of remakes or if remakes should be made to mimic XCOM but with updated graphics  :-\, I think at some point one other team did contact him but don't remember the details.

But definitely it would be nice ti pick the brain of the original developer :)

528
Programming / Re: UI updates?
« on: January 21, 2013, 06:18:38 am »
I like the idea, of ocurse the colors and background could be imporved but overall i like it.

I do think however that you could make the resolution a slider also to keep it uniform, it could de done with like set points and placed on the bottom.

Also could you present your idea on the GUI of the other tabs?

529
Suggestions / Re: New Player Messages and Right Click Tooltips
« on: January 20, 2013, 04:55:54 am »
Not to be rude, but do you seriously think new players are idiots?

I mean my five year old was able to follow game play and once i told her that the red dot was an "enemy" she quickly said "send someone to kill it" and once she saw that there was a little white dot after the fight she asked "what is that" so i explained and she said "how do we kill them???"

So seriously a really quick equip you units, equip your craft, research, manufacture, blow crafts out of the air and send a recover group should be sufficient at least to get your game started, let the player figure out the rest.

530
Fan-Stuff / Re: what happened to "The Two Sides" art work?
« on: January 19, 2013, 04:53:54 pm »
I think stick to the original , if someone WANTS HD graphics , they can download them for themselves and activate it within there game. As long as we are encoring people to legally obtain the game from steam or other sources  we are doing the original copy right holders a favour and generating them profits..
I think that is not a bad proposal, use the artwork as an HD alternative in a mod, DO NOT use it as part of the original distribution.
here's my reasoning - I hope it is coherent:

1) the graphics, while probably made from scratch, are extremely similar to the original graphics

2) no matter where you live, there's always some kind of law that protects intellectual property

3) openxcom is created as an "as true to the original as possible" remake

4) openxcom uses no new artwork (or at least almost none, as of yet)
You are correct in 1 and 2
----> 3) is possible even though 2) because of 4). the owner of the original rights will probably ignore openxcom, because it needs the original game to be playable. so if anything, they are making more money because of it.

----> I'm not sure if 1) in itself is a problem. I would guess that in some countries it is, while in others it isn't

BUT:

----> if we go ahead and use UFO:TTS artwork or even go as far as to fully implement them, as several people have now asked for, we will eventually arrive at a point where that openxcom/TTS hybrid game will be playable as a stand-alone game. this has a lot of potential to piss off the original rights owner! because at that point, we will have created a game that is equivalent to the original game, admits to being based on it, and takes away from their profit. even if the exact laws are fuzzy: if they are pissed off, they will find a way to bring us down :(
And you are correct here also, although is not about making money, is about taking market away. The artwork is truly amazing and truly identical to the original and therein lies the problem, now if someone could modify the artwork (since we have the source) then that will be a whole new subject.

On the other hand as you mentioned if this could be made into a mod then in itself OX is not doing anything wrong, but of course coding would be required to allow that artwork. and it would be awesome if we could incorporate TTS arial combat system it was not perfect but definitely was an improvement.

In any case i hope you smart people choose best ;)


531
Fan-Stuff / Re: Graphics from Ufo:TTS and Source Files
« on: January 19, 2013, 03:34:43 am »
You can do whatever you want with them. A credit would be nice to see of course.
Source files are in psd format. I actually made some action files too which can place the tiles or make an alpha channel auto etc, but couldn't find them yet.
I remember you from back then. Asked for these twice right?:) So here you go. I hope these stuff will motivate the guys who are thinking about to start a project.

I didn't think any one would remember little old me :) i really just helped a tiny bit if that :S, I think this team will really be thankful for these. If i could code i wouls have taken them already :D.

I know the team here will most definitely give you credit for your amazing work. Hope you stick around.

532
Fan-Stuff / Re: Graphics from Ufo:TTS and Source Files
« on: January 18, 2013, 11:02:48 pm »
wow!!! just wow

That is a very nice gesture. Is this artwork provided as opensource, freeware, or are you giving permission to use the art? :)

I think everyone in this project will thank you greatly.

533
Fan-Stuff / Re: what happened to "The Two Sides" art work?
« on: January 17, 2013, 07:21:56 pm »
Hasn't every xcom fan such a "my nextgen xcom" in his head? :)

hahaha i guess that is true, but hey we all can dream right!!!!

and yeah a project you need more than your ideas :) if ideas where only necessary then i got project galore. Although i did even create a website at one point and was trying to lure a dev team, but with no programming skills of my own that became rather complicated :D

534
Fan-Stuff / Re: what happened to "The Two Sides" art work?
« on: January 16, 2013, 06:59:28 pm »
xracer, that's exactly what I wanted to do when I started to think over my "nexgen xcom" project.

Let me know when you are ready to start :) i already have written a manifesto about it :D

535
Fan-Stuff / Re: what happened to "The Two Sides" art work?
« on: January 16, 2013, 03:58:45 pm »
yeah is getting to the point that keeping track of XCOM remakes, is not logical :)

Now on point, it would be nice if someone just made new sprites keep the same feel maybe modify the jumpsuit to a more common uniform, change the alien sprites, although the sectoids are basic folklore so i "assume" just creating a different type of "grey" will be ok.

So long as the art work is not trying to completely mimic the previous sprites, it could still be "based" of the original artwork. That is if the game becomes a "spiritual successor" of XCOM :) implementation is key

536
Fan-Stuff / Re: what happened to "The Two Sides" art work?
« on: January 15, 2013, 07:59:37 pm »
Hrmm... They've made derivative work from copyrighted item - "ufo:enemy unknown" without permission from authors and copyright holders... like, no respect for this work. So why their "derivative" work should be the subject of more respect than they payed?

you mean Take Two??
From what i know the Gallop sold to xxxx and then that got sold and then sold again, and now Take Two which is a subsidiary of (i forget) has the rights to the IP, as such they can do anything they want, and that is why at the end of the year they are going to release that stupid FPS (sorry i hate FPS) :) i am too old to keep up with the young kids  >:(

537
Fan-Stuff / Re: what happened to "The Two Sides" art work?
« on: January 15, 2013, 07:49:53 pm »
What happens if you draw a grenade and it accidently looks like the grenade from xcom? Who will decide how far your grenade looks from the xcom grenade drawing? How much years you go into jail from drawing a grenade that looks like an xcom grenade? It is fun discussing about this, but isn't it a bit stupid?

Does anyone has any proof that somone ever did a small fangame thing like this and got thrown into jail or got to pay money?
Who will be responsible and needs to pay the fine? SupSuper? OpenXCom is not even a company.

And even if someone got thrown into jail - it will be world news ! OpenXcom will become famous! So I would only encourage it. If I got the time and skills I wouldn't hesitate.
(sarcastic)

Hahahahaha

It is not as simple as drawing a grenade, i was being a bit too simplistic, and yes i do agree that is very stupid. But people are crazy like that :)

Truly is all based in the product as a whole, using XCOM in the name is already murky water, see
https://tess2.uspto.gov/bin/showfield?f=toc&state=4010%3Aq6mvgx.1.1&p_search=searchss&p_L=50&BackReference=&p_plural=yes&p_s_PARA1=&p_tagrepl~%3A=PARA1%24LD&expr=PARA1+AND+PARA2&p_s_PARA2=xcom&p_tagrepl~%3A=PARA2%24COMB&p_op_ALL=AND&a_default=search&a_search=Submit+Query&a_search=Submit+Query
further creating or simulating the look and feel and following the same methodology can make it even more difficult to defend.

I like your enthusiasm, it really all the depends on the right holder, Also i do not know of any specific development team that was asked to quit, Xenocide just quit developing, XCOM2000 i think is got a pulse :S, TTS was the more interesting but it just didn't work out, and i am talking about the ones that were extremely close to the same method, there are others but i do not know of any that was threatened. and there is one more team that as far as i know has asked for permission to use the XCOM name in an open source program, and from i was told they said it was no problem. Of course that is what i was told.

i would love for OX to finish and then improve on the game, but i would prefer if they change a little bit just enough to be outside of any possible issues with legality. although i have been trying to brush up the only thing they can tell you is to cease and desist since you are non-profit organization, litigation will get them no money. Furthermore i would rather they change the code early enough and not wait until and if that happens, at that point people get upset because of all the work and time involved and simply quit.

Again i am not OX legal advisor and do not pretend to be, any and all opinions are my own, they are not related and do not represent the institution i work for.

538
Fan-Stuff / Re: what happened to "The Two Sides" art work?
« on: January 15, 2013, 04:24:27 pm »
 
Copyright law in some countries restricts the right to make derivative work, at least in certain circumstances. Logically you're right, but since when has logic had a place in commercial law? ;)
i understand what you are saying but you can't copyright drawing a grenade or a pistol or a rifle, you can copyright your drawing of a grenade, pistol or rifle, so anyone can draw their own, when copyright comes into place is when you are using the original art work or something that will mislead people into believing that your artwork is the original artwork. And don't worry i know exactly that most of the time logic does not apply IP law :)
for example Xenonauts, is a derivative work, but no one in their right mind will say that they are violating any copyright, implementation is key :)


539
Playthroughs / Re: Let's Play Is LIVE!
« on: January 15, 2013, 08:31:46 am »

how about use it as part of the main list
Quote
Code: [Select]
Name         Kills         Rank         Missions       Status
Jon Doe      10          Sergeant          6          Active         
Jane Doe     3           Squadie           3          KIA (19 Jul 1999)

540
Fan-Stuff / Re: Fanmade Xcom game
« on: January 15, 2013, 04:01:02 am »
i like this ideas. There are a lot of things that come come up, if you allow transporters to be targeted then you can have new mission, sounds like waht i have been thinking of for a long time.

pmporg, are you still working on your project or is it going to become a mod for OX? i am not a programmer or artist like someone else said i gladly give ideas :)

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