simplebloom.png |
906 |
Re: HQX and scale2x filters edit: Now with OpenGL shaders |
February 17, 2013, 12:27:37 am |
Scale4x_Battlescape.png |
1063 |
HQX and scale2x filters edit: Now with OpenGL shaders |
February 09, 2013, 03:53:24 am |
Scale4xHQ.png |
1051 |
Re: HQX and scale2x filters edit: Now with OpenGL shaders |
February 17, 2013, 12:25:33 am |
Phosphor-simple.jpg |
931 |
Re: HQX and scale2x filters edit: Now with OpenGL shaders |
February 17, 2013, 12:25:33 am |
muton_inventory.png |
719 |
Capture aliens and brainwash them to join the XCom cause |
February 05, 2013, 07:32:37 am |
HQXBattlescape.png |
1096 |
HQX and scale2x filters edit: Now with OpenGL shaders |
February 09, 2013, 03:53:24 am |
hq4x_hidden.png |
958 |
HQX and scale2x filters edit: Now with OpenGL shaders |
February 09, 2013, 03:53:24 am |
hq3x_Mars.png |
1182 |
HQX and scale2x filters edit: Now with OpenGL shaders |
February 09, 2013, 03:53:24 am |
HQ2x_1280x720_base355x200.png |
908 |
Re: HQX and scale2x filters edit: Now with OpenGL shaders |
February 17, 2013, 12:25:33 am |
dot_n_bloom.jpg |
947 |
Re: HQX and scale2x filters edit: Now with OpenGL shaders |
February 17, 2013, 12:25:33 am |
derp_grayson.png |
736 |
Capture aliens and brainwash them to join the XCom cause |
February 05, 2013, 07:32:37 am |
CRT-interlaced.jpg |
961 |
Re: HQX and scale2x filters edit: Now with OpenGL shaders |
February 17, 2013, 12:25:33 am |
ambush.jpg |
703 |
alien AI work, now with test builds |
March 02, 2013, 11:23:19 am |
AIExposure048.png |
585 |
Re: alien AI work, now with test builds |
March 15, 2013, 07:59:36 am |
AIExposure047.png |
597 |
Re: alien AI work, now with test builds |
March 15, 2013, 07:59:36 am |