Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Cirius

Pages: 1 ... 3 4 [5]
61
Work In Progress / Re: The Dalek Invasion of XCom
« on: May 03, 2013, 12:28:27 pm »
Original post updated with a first pass at the Dalek Supreme.

I've got sounds aplenty. Are there any guides around for sound file types/sizes when it comes to adding them to Xcom? it's not something I've really looked into.

Additional question, to what degree is it possible to add new aliens to the current build of openxcom? Are we talking full replacements, or solely palette swaps at present? Does the current ruleset modifier allow you to change what aliens/ how many of them are aboard each ship type?

Also, are commander/pilot/engineer etc roles new creatures, or merely stat altered? ie would it be possible to have a red dalek engineer aboard a ship of grey daleks? Forgive my incessant questions.

62
Work In Progress / Re: The Dalek Invasion of XCom
« on: May 01, 2013, 07:24:44 pm »
Not yet. I was waiting for the next update, where the ruleset changes would mean a little more flexibility.

Feel free to do what you want with them - However, you'll find the palette's completely off, as I didn't need to stick to XCom colours when I first made them. I'll try and find time this week for a recolour.

I'm hoping we'll reach a point in the future where we don't need to worry about a restricted palette - then I'll go nuts.

63
Work In Progress / [ALIENS] The Dalek Invasion of XCom
« on: January 11, 2013, 03:38:26 pm »
(This project has now been rolled into the U.N.I.T. Operations project, located https://openxcom.org/forum/index.php/topic,5666.0.html)




Based on the Mk 1 dalek travel machine, I've had to make a few compromises with respect to accuracy due to pixel limitations. However, I am quite pleased with the result. It's been tried in-game in Xcom 2000, and whilst I'm no artist, it doesn't look too out of place.

Dalek Variants


UNIT Service Revolver



I originally made this to be used for the XCOM 2000 project, but it appears to have been dead for quite a long time, and I'd hate to see it sit and rot.

Out of respect for the open-source nature of openxcom, this work is completely free for anyone to use and adapt for whatever purpose they see fit. There are far better artists than me out there, and if anyone feels like they could improve it, knock yourselves out.

Oh, also hi everybody. I'm Cirius.

Pages: 1 ... 3 4 [5]