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Messages - Arpia

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91
Suggestions / Re: Dragable re-ordering of soldiers in crafts
« on: February 22, 2013, 10:44:27 am »
NOOOOooooooOOOOoo Not Jenkins! he was only a boy! ._.

if you simply want to put someone to the top/bottom of the list then you use the right-click on the arrow. I use it to put wounded at the bottom or rookies at the top ect. I don't know how long ago it was added... kinda wish someone would update the relevant pages on ufopaedia.com or the readme, cos there's probably more I/we/people/badger's don't know about o_O

92
Suggestions / Re: Autosave
« on: February 17, 2013, 11:02:19 pm »
The only reason we didn't implement an autosave before is because the "saving lag" was considerable, but maybe now it'll be better.

Sssssoo... is that a yes? >.>

93
Suggestions / Re: Autosave
« on: February 17, 2013, 03:01:41 am »
Yeah I totally agree that it can be a good tool for bug catching, I've spotted lots of things that made me go 'thats not right...' but I dont report it cos the save is too far back to replicate those conditions. And they can be too intermittent to know what just happened to try and replicate it from seeing it just once, it'd be nice if I can replay the scene a bit to try and play around and test what went down.

94
Suggestions / Re: Autosave
« on: February 16, 2013, 10:21:59 pm »
well yeah, I mean *anything* would be good at this point, I'm having trouble just making it through a terror mission now. :/
but if we're gonna talk about fleshing out the details then Ideally geoscape as anonilsus mentioned above-that and then battlescape after you've ok'd equipment, then every two (xcom) turns. preferably it would save seperately from player saves and simply overwrite itself with a timestamp

95
Suggestions / Autosave
« on: February 16, 2013, 09:18:14 pm »
out of curiosity, how hard/simple would it be to implement some kind of autosave?
with all kinds of things causing random crashes and closing to desktop I keep losing my saves - having to repeat missions I've *just* completed - losing progress... I know the obvious solution is to save more frequently. but come on... we've all done it, you forget every so often, then BAM! lost progress.

96
Suggestions / A bit of streamlining
« on: January 24, 2013, 02:54:57 pm »
Hey people! new on here, first post and all that >.>

So... since I discovered minecraft, I thought the idea behind shift-click inventory is such a useful feature and should be implemented everywhere more often
so battlescape equipping... would it be possible to implement a similar feature? stuff like moving items from the floor to an available hand and from an inventory slot to the floor (cutting out a bit of click and drag) could it also be possible to rightclick a weapon to unload it, and right click a clip to load it into an equipped empty weapon? cutting out a little more click/drag and streamlining the pre-battle inventory a bit further

The right clicking also opens up another train of thought, it could be made into a context sensitive button. For instance on the geoscape you could rightclick an incoming large ufo to bring up the interception menu, then right click 2-3 interceptors and a skyranger, then confirm to send them all out at once after this target. Instead of;
click intercept -> click interceptor1 -> click target -> click intercept again -> click interceptor2 -> click target again... ect
it could also be used in the basescape to order soldiers, I love the new soldier order feature, but it could be improved further if I was able to right click a soldier near the middle then right click one near the top and it swaps the two soldiers positions in the roster. It's already been implemented for min/max values in sell/buy/research/manufacture ect. It could be used in battlescape to rightclick an enemy to open the firemode menu for the main weapon of the current unit. I'm sure there's more places it can be used too!

Also, it would be handy to be able to reorder my soldiers from the soldier screen and not just from equipcraft. And if I can assign soldiers armor from here and view the craft they're on, It'd be nice to be able to assign them to a craft from here too, or even just link straight to equipcraft screen from the soldier screen.

anyway! just a few ideas of mine after playing around a bit <.<
keep on keepin on.

-Arpia

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