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Messages - Stone Lake

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1
The X-Com Files / Re: Wildey vs. armor?
« on: March 11, 2024, 04:00:49 am »
Yes, you are. That stat works as multiplier for target's armor, so 150% would make target with 40 armor have 60.
And weapon/ammo's armor effectiveness of 10% means it nearly ignores armor.

2
The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: February 18, 2024, 07:05:13 am »
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This is why I'm asking when the AI changed, because zombies in my game have completely different behavious to all the other monsters.
They work like that since forever, as Juku pointed out.

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I know how to build them - I'm just raising the point to the modder that it's not very obvious to the player what's going on when the research for Tank/Scout is done and you can buy the ammo, but there's potentially no way to build one.
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I've researched Alenium Awakening, which gives you info on Tank/Scout and the ability to buy ammo for it, but no way to buy or make one. I understand this is dependent on Advanced Robotics, but maybe Tank/Scout and the ammo should be kept hidden until Advanced Robotics is reseached?
Tank/scouts don't need adv. robotics, you can get "AI Unit" with just "Alenium shard awakening". As mentioned, they need workshop to manufacture. That being said, adding "Requires workshop to build" to either or both "AI Unit"/"Alenium shard awakening" pedia would be nice.
Guarding "AI Unit" behind "Workshop" would be nice too. For that, I guess "Alenium awk" unlocking needs to be removed, and "Adv. robotics" dependency needs to be changed to "Workshop".

3
The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: February 16, 2024, 01:13:51 pm »
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- When did the zombie AI change? Back around 2.6 zombies ambled around a lot. Now any zombie in visual range (and that can be a dozen or more) that sees you will instantly start to converge on your agents. Zombie missions are a LOT harder than they used to be.
Zombies are slow, so you can dance laps around them. They're one of the easiest enemies in the game, so...Eh?

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I've researched Alenium Awakening, which gives you info on Tank/Scout and the ability to buy ammo for it, but no way to buy or make one.
You can make one if you build workshop. You need alenium, which is limited, but given by the research.

4
The X-Com Files / Re: Gun Kata requirements?
« on: February 07, 2024, 12:03:35 pm »
You run out of sanity in prolonged / consecutive "this is scary here" missions and through use of psionics. When you do, you regain less TU per turn, for one, for 50% at 0 sanity. If you're playing aggressively, sanity drain is nearly negligible. You can greatly recover sanity with a few hits of nobelon at cost of some health. Thus, sanity is not very important when you know how / don't forget to manage it. And yet, 5 firing accuracy is even less important than 10 sanity, IMO.

5
The X-Com Files / Re: Gun Kata requirements?
« on: February 07, 2024, 06:16:51 am »
Maybe, because you already used it for these soldiers.
Maybe because your maxed soldiers are from some submod and don't support the transformation.
If you're really curious, upload your save somewhere and tell which soldiers you think should be able to be gun kate'd.

6
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 03, 2024, 04:52:51 am »
In original (and XCF) grenades never explode in inventory, so time is not necessarily a factor.

7
The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: January 28, 2024, 11:26:45 am »
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What orbital station? Do I get a mission for those? I have never come accross something that mentions an alien orbital station.
It comes later. MiB commander from MiB strike ship -> Ethereal Commander from Arbiter -> MiB master log from MiB lunar base -> Alien Orbital...
Pretty much linear.

8
The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: January 27, 2024, 11:28:02 am »
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There is no problem exploring the commander's ethereal. Lightning is a great ship. With the introduction of the Spartans, the game became so much easier that I completed the mib lunar base of 8 agents without losing any. But not the first time.  I play ironman super human. The first time I burned the evidence. I think there's no point in specifically waiting for the avenger.
The point was to be able to progress the plot past Alien Orbital Station. But yeah, it seems that you can get Eth Keeper from Alien Orbital Station and progress the plot from there (and get Avenger). I didn't notice that. It pretty much means that path to the endgame is now way less random. Very nice.

9
The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: January 27, 2024, 02:08:47 am »
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I think I've seen the battle ship, but for some reason even a simple railgun on my tormentor completly destroys it instead of just grounding it. Not sure what's going on there.
"Aggressive" alien ships tend to "fight to the death", so they get destroyed often.

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Well I haven't even seen an Arbiter UFO yet. And I generally haven't seen any UFOs with Ethereals as the race.
Arbiter only spawns after you research MiB commander. Ethereals spawn almost never.
Once you get Eth Commander from the Arbiter, I don't recommend researching it until you get Eth Eliminator / Sentinel for the Avenger.
Just get Ethereal Speaker from Alien Orbital Station.

10
The X-Com Files / Re: A recommendation
« on: January 20, 2024, 01:28:20 pm »
It's just 100-150-200 hours, depending on how you play. Not that much bigger than some of your triple-A titles.

11
The X-Com Files / Re: A question on aircraft
« on: January 20, 2024, 06:32:35 am »
Usually you can skip both MiGs / Interceptors altogether and get to Ravens / Thunderstorms. If you have Kitsune, it can outrun/intercept weak UFOs, which is exactly the niche for these. Usually you're better off tailing UFOs to landing, anyway.
Also, I don't remember MiGs ever being there in "old XCOM", unless you mean "old XCOM Files".

12
The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: January 14, 2024, 12:57:45 pm »
It's base -> agents -> transformations from dropdown.
Also, I recommend matrix or discord for stuff like this.

13
The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: January 14, 2024, 09:01:08 am »
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Can anyone help explain what the purpose of this lab mission is and how to progress further? I finished the 4 special ghost missions but maybe here are new missions I must do with update? I just don't see on research tree how to progress further,
There's no further progress at the time.

14
The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: January 13, 2024, 05:05:56 pm »
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Especially MC enemies which have good psiVision takes much of the surprise and excitement out of the later game.
Really? Psionics are strong, but they still can't see cybermites, waspites or sectopods. I'd say late-game is all about dealing with the latter. I imagine honest shoot-out wouldn't end in my favor, but there's always the blasters and melee hit & runs.

Personally, endgame arc grown on me. Finally, my rookies can breathe free, they're in no danger. I unleash all my favourite guys and see if they can survive to the victory. Thus the stakes are at their highest.

It's "wait for Ethereals" that's really annoying. Thankfully, now there can be a semblance of strategy for that I outlined before. But some Eth Envoys in MiB base wouldn't hurt, I think. Hybrid-Envoy style. But does it make sense for them to be there?

15
The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: January 13, 2024, 11:44:58 am »
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I was able to catch the ethereal commander on the UFO arbiter on superhuman Ironman. From 4 or 5 times. It was very difficult.
Well, if you found that difficult, later missions will be even more fun.

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Now I have a lunar base of the MIB according to the plan. And then the final missions that I will have to start with LIGHTNING.
The Alien Orbital is next, and you won't be able to continue past Lunar Base if you don't have aforementioned Ethereals. So it can be reasonable to wait for Avenger.
That being said, Lunar Base and later on are very doable with just Lighting. For Lunar Base - if you don't intend to kill everyone, and just grab the stuff you need. Otherwise, probably hardest encounter in the game.

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If I didn't know where to look for him, it would be almost impossible.
You can get Arbiter research from "rare" Ethereals. It tells that Ethereal Commander is on Arbiter.

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