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Messages - Twoofee

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The X-Com Files / incendiary grenades
« on: June 11, 2020, 09:52:54 pm »
Incendiary grenades: 60dmg
Red Dawn Lad: 5 Armor, 140% incendiary dmg

This guy not only survives the blast (which was right under his feet), but then stays alive for the next 2 turns while on fire (in which case i just said screw it and shot him).  I wish i could say this a one time thing but i have yet been able to kill a cultist with the initial blast of a incendiary grenade, some do die from the burning afterwards.

I feel like I'm missing something because 60 dmg is a lot on top of the bonus damage (150% dmg on some of those black locus).

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The X-Com Files / Questions on damage and armor
« on: June 03, 2020, 07:23:06 pm »
I've played this mod for 10 hrs now and have a few questions.  I'm sure that some of these questions could be answer on the wiki but for some reason I'm having problems loading up the site, so I'm hoping you'll help me out instead.

1. What's the difference between damage type?  I know that different species have different resistance to different damages and that i can see it in the ufopedia once i research it, but for example I read on here that cutting damages ignores armor or parts of the armor, i don't recall the ufopedia having that info.  Unless I have to research it...

2. How does armor affect things?  I thought it might be like vanilla x-com where armor is just subtracted to damage (for the most part) but i found inconsistencies in that way of thinking.

3. The power bonus, do you just add that to the bullets power, or is it a added percentage (i.e. bonus of 30 would be +30 or +30%)

4. I assumed that melee dodge is the percentage to dodge a melee attack, but what is melee dodge penalty?

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