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Messages - DarthTheIII

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1
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 18, 2023, 07:39:43 am »
With the addition of "hand craft weapons" I think the 14mm rifle would be a good addition to the weapon class. 

2
Thanks! I made it in Bing image generator before I was banned from there XD

did the new hidden movement/ended turn images come from bing image generator to?

And is there a way to change how quickly the new "hidden movement" backgrounds change?  I'd rather have a random different background per missions, rather than flipping through them every half-turn.

3
Where is the music from the main menu from.  Been trying to find it for forever and never thought to ask here.

4
XPiratez / Re: Bugs & Crash Reports
« on: December 18, 2023, 06:57:09 am »
I've just grabbed the newest update and started a new campgain, I think one of the new pedia entries is not working properly.


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XPiratez / Re: [MAIN] XPiratez - N6 03-Oct-2023 Zany Cats
« on: December 13, 2023, 12:28:54 pm »
Also what ship type do government crackdowns come in, is it ordinators?  And do base crackdown ships follow the crashing at half health rule?

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XPiratez / Re: [MAIN] XPiratez - N6 03-Oct-2023 Zany Cats
« on: December 13, 2023, 12:26:39 pm »
Personally my only grave annoyance with Xpiratez is how often new bases seem to get attacked before I can reasonably set up to defend them. Like I start building on March 1st and then Apr 2nd an attack comes. If you didn't build living quarters immediately you're screwed, if you didn't send over soldiers/weapons immediately you're screwed, if you tried to hire new soldiers on Apr 1st then they haven't arrived yet and you're screwed, and fighting off base assaults early game when the map is only 2 or 3 rooms with 30+ enemies in it is a special kind of hell. Maybe I'm unlucky but it feels like an asshole RNG move that kills 1/3rd to 1/2 of my bases. If attacks on new/small bases could be toned down against it'd be nice.

I've been playing piratez for like 5 years or so, and most of my grief comes from trying to play "new" piratez like it was before sky ninjas got overhauled.  My old strategy was to throw up plantation bases asap, because a bunch of peaseants with shotguns was enough to defend against prety much any base defence for the first year or so.  Now that there's more "midgame" base defences I've swapped to maxing runts for early profit, and only get plantation bases rolling once I've got plenty of explosives.  For my next campagin I'm going to delay getting to Boss rank until flak cannons are up and see how it feels.  I do wish there was some sort of warning about not getting to boss rank before you are ready, something similar to the warning about messing with the narlocks.  That or making family ties a bit easier to get to would mostly fix my problem with the current government crackdown at boss rank thing.  In my last campaign I managed to reach boss rank like 8 months in, getting raided by governemnt elites with boom guns ended badly

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XPiratez / Re: [MAIN] XPiratez - N6 03-Oct-2023 Zany Cats
« on: December 08, 2023, 04:55:09 pm »
I will say I have not enjoyed the expansion of base attacks that has been going on as the game has updated.  This isn't a difficulty complaint, I just find base defences to be the most annoying type of missions, and once you get to boss rank and start getting spammed with government base attacks it really put me off my last campaign.  The sky ninjas update was the first example of this, but they are not a problem anymore due to all the changes they went through.

With that said, generally added features that make the gamplay loop "worse" are almost always adjusted as future updates go through and the game is playtested by us.  Which is completly fair in this kind of mod, I'm not expecting someone to playtest a whole xpiratez campaign for every update.

8
The X-Com Files / Advice for a returning player
« on: September 22, 2023, 02:25:03 am »
Hey everybody, I played through the Xcom-Files extensivly about two years ago, and want to start up a new campaign.  I've seen that the modpack has had a lot of major changes, especially with all the new geoscape acivity like cult "ufos" and bases.  I'd like some broad advice for playing on the latest version.  Please don't be crazy specific, I'm very familiar with the quirks of openxcom modpacks, and learning is half the fun.  But if theres some random research topic thats super important, or a new type of enemy aggresion you need to prepare for I'd love some tips.  For example, back when I last played the earliest time you could ever get a base defense was after angering the syndicate, if there's some new aggresive faction earlier in the game I'd need to change up my strategies compared to how I played 2 years ago.

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XPiratez / Re: A thread for little questions
« on: September 10, 2023, 12:25:54 am »
I just realized the pedia entry for Boss pirate rank straight up says you'll be hit with government attacks and to go for family ties.  So that's fair enough.

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XPiratez / Re: A thread for little questions
« on: September 04, 2023, 05:56:14 am »
Wow that's nasty, Its going to take me a long while to get everything for family ties.  Kinda weird that hitting a rank milestone will hit you with unavoidable missions with big point penalties for so long.  And that you can have a load of government enforcers/elites with gauss raid your poor plantation base 8 months into a game.

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XPiratez / Re: A thread for little questions
« on: September 01, 2023, 01:18:13 am »
So I didn't do something to antagonize the governments, they can just raid you normally now?  If so thats pretty rough, both because Its currently tommy's against Gauss rifles, and even if you win its about -1500 points.

I guess the ol SS/Peaseant garrisons just don't cut it anymore

12
XPiratez / Re: A thread for little questions
« on: August 31, 2023, 11:08:52 pm »
It also had a buch of Confederate Airborne, which I'd never seen before.  But that might just be because I never really mess with the Governments.  Does anybody have a list of stuff than can trigger crackdowns, maybe ther's one I didn't know about.

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XPiratez / Re: A thread for little questions
« on: August 31, 2023, 09:42:04 am »
Nope first base was in NordFederation

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XPiratez / Re: A thread for little questions
« on: August 31, 2023, 09:14:45 am »
So I'd taken a bit of a break from Piratez, but now I'm in September 2601 of a new campaign.  Everything was going great, but then my Technocracy plantation base got creamed by a Government crackdown with Elite soldiers, gauss, and boomguns.  I can't figure out why they attacked.  I'd gotten a event for having a base in the technocracy which mentioned Terminators watching the base, but I hope that doesn't mean I'm going to get raided for no real reason.  I haven't done anything to piss off the Governments either.

After my Pyromen SS bravely wore them down to 2 Elite soldiers I debugged them down, and got a clean -1500 for killing all the government dudes.

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XPiratez / Re: [MAIN] XPiratez - N4 17-Feb-2023 First Ending
« on: June 07, 2023, 02:33:40 am »
I see that the sky ninjas timetable has been pushed back, and is now triggered by player action.  What triggers the first round of ninja retalitation missions?  I just had my secondary base get absolutely wrecked by a full ninja team + assassin.

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