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Messages - Ham

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1
40k / Re: Translation - Russian
« on: March 09, 2021, 02:36:21 am »
I'm begging! Include this translation in future versions, and if you like, you can link to Transifex so that I can translate the mod whenever possible!

2
40k / Re: Translation - Russian
« on: March 09, 2021, 02:33:15 am »
Hello! Our brother fell without translating version 26 and so on until 29 ... But the Emperor will not forget his courage! And that's why I took our banner and carried it on!

Everything is fully translated!

Translation quality: ok.

The file itself.

3
40k / Re: 40k
« on: March 06, 2021, 08:17:08 pm »
Nobody translates into Russian? Could I try to make it? ::)

4
40k / Re: Translation - Russian
« on: November 01, 2020, 05:56:54 pm »
Updated to version 025.

Обновлено до версии 025.

Когда обновление до 26?

5
40k / Re: 40k
« on: September 24, 2020, 06:17:15 pm »
Thanks!

6
40k / Re: 40k
« on: September 24, 2020, 01:02:41 pm »

Updated Extender to 6.6.1, after that the mod stopped working. Mod version 40k_25

7
40k / Re: 40k
« on: July 14, 2020, 01:16:31 pm »
I don't know if this is a bug or what, but some enemies will take two steps (if any at all) and end their turn. This happens a lot and it means you can't avoid getting reaction fire from them, and I've had so many units in powerarmor be one-shot because of this. Even if you're able to use grenades, it still makes it a frustrating and paranoid experience. So, is there a way to fix it?

"The forces of chaos give me strength!" 8)

In general, no one said that it is easy to fight the enemies of the Emperor of Mankind) But so far I have not encountered what you came across. ::) ;D

8
40k / Re: 40k
« on: July 11, 2020, 08:40:24 pm »
Is there a chance that the Krieg Death Korps will appear on the side of the Imperial Guard?

9
40k / Re: 40k future plans and Work in progress / Suggestions
« on: July 11, 2020, 08:23:55 pm »
bulletdesigner, thank you for your opinion, I will be happy to monitor the progress of your work.

Yankes, transformation for a similar purpose, it will be cumbersome and awkward. At the moment, I prefer to give Captain’s armor exclusively to the Captains so that everything looks beautiful.

10
40k / Re: 40k future plans and Work in progress / Suggestions
« on: July 11, 2020, 02:59:11 pm »
bulletdesigner, I have one idea, and I would like to know what you think about it.

I suggested this to Meridian, but in the end it will be up to you!

"I AM: Meridian! I have one more suggestion ... This will be useful for mods.

Can you make certain armor or weapons available only to a soldier with the appropriate rank? “As an example: in a 40K mod, Astartes with the title Captain can wear captain's armor when an ordinary Battle Brother cannot."

"Meridian: I'll consider it if the 40k modders show interest in it."

A little bit about my idea: It should be something like the requirement of things also with the need for a certain rank to carry the “Scout in the Sergeant’s armor looks funny” armor, but at the same time, as I think, this function could be turned on moderator "For example, instant grenades that you made in the mod turned on" is turned off by the user if the mod allows it, "For example, not blocked by moderator"

What do you think? it will be probably interesting for other mods too, of course I don’t know for sure, but your thoughts would be interesting to me!

11
40k / Re: 40k
« on: July 11, 2020, 03:13:00 am »
I don’t know if there was such a question, but who will be the next faction after Adeptus Arbites?

12
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: July 11, 2020, 02:53:22 am »
Meridian! I have one more suggestion ... This will be useful for mods.

Can you make certain armor or weapons available only to a soldier with the appropriate rank? “As an example: in a 40K mod, Astartes with the title Captain can wear captain's armor when an ordinary Battle Brother cannot.

13
40k / Re: 40k Bug/crashes/problem´s report
« on: July 09, 2020, 06:07:49 pm »
Well, the main thing is that there are no failures in the company.

Thanks for the prompt reply and help.

14
40k / Re: 40k Bug/crashes/problem´s report
« on: July 09, 2020, 04:18:06 pm »
I can’t, I click on the “New Battle” button in the main menu with “New Game” “Mods” “Settings” and "Load Save” the game crashes when I try to enter the “New Battle” menu where you can select a ship (opponents, type ship, etc.) I checked, with the XCF mod, the "New Battle" does not crash when trying to enter, also with a vanilla game.

Installed: Completely deleted the mod, and then set 25. Did you delete the mission? Say, an arena to see all the equipment available to the Imperium? Before the update, I had it turned on.

15
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: July 09, 2020, 01:40:03 am »
Hi Meridian While I was away, I got a good and useful idea for the next update (if it was possible and not discussed)

The fact is that when the ship returned to the base, it was first refueled, then the weapon was reloaded, and then repaired.

I had frequent cases when the ship is more or less in good condition, but its repair will last 1-2 days, there is no ammunition and there is nothing to destroy the enemy, because it is first repaired, then refueled and only then rebooted. weapons (although refueling is fast enough)

Is it possible (more precisely, it is possible) to change the order of these actions in order to simplify the war with the enemies of the Emperor? (yes, chaos got me. there are many of them)

Thank you in advance!

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