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Messages - Zharik1999

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1
Open Feedback / Re: 0.4 This year?
« on: August 14, 2012, 12:27:29 pm »
Congratulations to everyone! ;D

2
Work In Progress / Re: Globe variants
« on: August 10, 2012, 02:17:18 pm »
Sorry for lame question but what is MCD set?

3
Work In Progress / Re: Globe variants
« on: August 10, 2012, 08:56:45 am »
Really similar, Yankes. Except the last one, I think it's too much.

4
Work In Progress / Re: Globe variants
« on: August 09, 2012, 08:47:45 am »
So, is anybody else interested in this? About changing graphics we can try do two variations of each sprite (winter and summer) like in Warcraft 2 for example.

5
Work In Progress / Re: Globe variants
« on: August 08, 2012, 07:19:30 pm »
I may come with one suggestion, can we somehow realise the change of seasons? For example, in winter most of the locations will be covered with snow and the stuff like that. I guess we will need to recolor some sprites and do other things like that but is the main concept possible?

6
Translations / Re: Russian Translation
« on: August 08, 2012, 03:19:25 pm »
Yeah, it will be better. You know the point is that this old translation isn't completely correct. I'm working on it's improvement right now but I haven't got to menus translation yet. Will be corrected soon. :)

7
Fan-Stuff / Re: old Xcom1 dos music
« on: August 04, 2012, 03:19:22 pm »

8
Open Feedback / Re: 0.4 This year?
« on: July 23, 2012, 07:27:16 pm »
But they will be in the 0.4, won't they?

9
Open Feedback / Re: 0.4 This year?
« on: July 23, 2012, 03:16:09 pm »
Daiky, are there any floaters on board or maybe even more aliens? :)

10
Open Feedback / Re: 0.4 This year?
« on: July 23, 2012, 12:00:58 pm »
Guess that we will get something like this:

    Research
    Manufacture
    Geoscape AI phase 1 (missions and UFO spawning)

Battlescape:

    Battlescape debriefing, scores, experience and skill ups
    Large units and other alien units
    Special items phase 1 (medi-kit, motion sensor, proximity grenade & electroflare)

Or at least I hope so.

11
Work In Progress / Re: Additional soldier sprites
« on: July 19, 2012, 08:19:49 am »
You should definitely go on, moriarty :)

12
Suggestions / Re: Some stuff
« on: July 19, 2012, 08:19:08 am »
Will this feature with helmets be implemented? I finds it really cool because in the late game all your operatives look the same.

13
Work In Progress / Re: Additional soldier sprites
« on: July 18, 2012, 09:27:12 pm »
This one looks good, and the whole idea is really great, moriarty! :D

14
Suggestions / Re: Not enough equipment to fully re-equip squad
« on: July 18, 2012, 08:59:24 am »
Can't say it's really useless, but it can be more specific :)

15
Suggestions / Re: another idea - radar range on geoscape
« on: July 17, 2012, 02:29:45 pm »
These results looks fine. Can we somehow test them in openxcom?

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