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Messages - cOdy

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1
Tools / Re: OPENXCOM TRAINER
« on: June 24, 2022, 06:29:17 pm »
OK! THX the info!
I tried the v0.9.9.6 trainer. It works fine and the 'Show all enemies on the map' works too!
Thank you!
Bests!

2
Tools / Re: OPENXCOM TRAINER
« on: June 24, 2022, 01:20:43 pm »
Thank you for your work for this trainer! Will be in unlimited HP and AP too?

„...Maybe you have to move around camera a bit...” I did but I will check again if I get error with this then I will share the save file.

3
Tools / Re: OPENXCOM TRAINER
« on: June 24, 2022, 10:41:23 am »
1 more error about the show enemies on map. it is not show all of them! At least in the first test version... sorry i did not tried it with the new test version.

4
Tools / Re: OPENXCOM TRAINER
« on: June 24, 2022, 10:40:22 am »
after i choose the language then i get a different error windows. there is no label and it says

(Icon)

and the next one

System.Drawing.Bitmap

System.IO.UnmanagedMemoryStream

and after this the old one error window
label says Error'IconSetzen
There is a problem with setting the application icon. Now using default icon.: '1' '1' '1' '1' 1' '1' '1'
InvalidArgument=Value of 'x' is not valid for 'index'. Parameter name: index

 (x = the listed numbers above)
so all of them were 1. And it starts the setup. After the set the setup then another error window appear with the same what I wrote before with the number 1 (7 times) again. Then it works.

5
Tools / Re: OPENXCOM TRAINER
« on: June 23, 2022, 08:07:55 pm »
There is a problem with setting the application icon. Now using default icon.: '
InvalidArgument=Value of 'x' is not valid for 'index'. Parameter name: index
'12' (1), '11' (1), '8' (1), 17 (1), 19 (1), 13 (1)

IF I START IT WITH THE iconoff command I get the same error window but the numbers are:
'6' (1), 8 (1), 3 (1), 12 (1), 8 (1), 20 (1)

But if i make a setup then the error problem disappears!

6
Tools / Re: OPENXCOM TRAINER
« on: June 23, 2022, 07:56:55 pm »
XD
Hey that is #113 not #134!!!

7
Tools / Re: OPENXCOM TRAINER
« on: June 23, 2022, 07:45:52 pm »
Sorry, but i do not find it!

8
Tools / Re: OPENXCOM TRAINER
« on: June 23, 2022, 05:12:17 pm »
Do you mean try it with the V0.9.9.5?
As I wrote the error still happens.
If you would like to get the error with the 0.9.9.5 then here they are:
There is a problem with setting the application icon. Now using default icon.: '15' '21' '1' '1' 7' '21'
InvalidArgument=Value of 'x' is not valid for 'index'. Parameter name: index


 (x = the listed numbers above)

There were the numbers now, but these numbers are completely random!!! They are always different!

IF I START IT WITH THE iconoff command I get the same error window but the numbers are:
3, 11, 22, 9, 6, 12
BUT these numbers are completely random, too!!!
Sorry, i do not get it! The icons are disappeared but the errors are still exist!

9
Tools / Re: OPENXCOM TRAINER
« on: June 22, 2022, 07:31:45 pm »
Thank you very much for your fast help!
But sadly the icon problem still exists!
The 'Speed up (next) production' works on the Avenger now!  ;D

10
Tools / Re: OPENXCOM TRAINER
« on: June 22, 2022, 12:50:01 pm »
THX 4 the quick answer!

Yes, I use the latest version (0.9.9.4) but I tried the v0.9.9.3 too but it has the same errors.

I did the reset but it gave the same icon errors after the notification of the reset!

The save file is original openxcom. But I started long ago (2020.feb) and I updated the openxcom program a lot of times and continued the game.
https://mega.nz/file/Voc2mbgB#SplDFkaG9hJG4wvYkleeY45lX2n4w8WZ60VUgDKLuWI

11
Tools / Re: OPENXCOM TRAINER
« on: June 22, 2022, 09:17:30 am »
Hello there, I have got a lot of problems with this trainer.
Firstly, I got a lot of error messages when I start the trainer and after I got a lots of these again a lot of time.
There is a problem with setting the application icon. Now using default icon.: '4' '16' '11' '12' 18
InvalidArgument=Value of 'x' is not valid for 'index'. Parameter name: index
 (x = the listed numbers above)

When I load a save game then I get an other error:
Auswertung_savefile - Hauptkategorie!!! (1); Text: engine: ""
But it loads the save file

When I start to build an Avenger and I set the 'Speed up (next) production' then the instant finish does not happen.
When I checked it in the Enhanced mode the productions then the trainer program crashes:
Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. Value '64' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'. Parameter name: Value.

If I click Continue then the program stay active but the Production part will be a big white empty part of the window.
The mentioned 64 value is the engineers number. I tried to lower it but it happened with 60 too. But when I set it to 1 engineer then the trainer show the data about the production.

12
Suggestions / Re: Simulated pyhsics + sounds
« on: February 23, 2020, 05:42:08 pm »
Thank you and I'm sorry I didn't noticed the opened threads! I hope you can keep the bright glow of this antique gem!!!

13
Suggestions / Simulated pyhsics + sounds
« on: February 23, 2020, 02:14:18 pm »
1) If the engine is capable to do it then it would be nice if a destroyed building or spaceship would collapse if one of the bottom floor destroyed. It does not look good when (for example) a farmhouse upper floor levitate when the bottom floor destroyed.
1a) When explosion happens a wave pushes away the characters and even destroys the buildings too.
2) it would be cool if the program showed where are the noises come in the enemy turn.

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