Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Vakrug

Pages: [1] 2 3 ... 19
1
How to Finish Kidonia. Kill All enemyes, what now? How to get to bunker? Where Solar Governor?
Welcome, another victim of Xpiratez author's trolling! The short answer is "Governor is in the another castle". Exit tiles are at the beginning of "maze". For longer answer you can read this:
https://openxcom.org/forum/index.php?topic=5345.msg158977#msg158977

2
Released Mods / Re: X-Chronicles Release, v.1.1
« on: April 21, 2024, 08:54:31 pm »
In that case I have a bug to report.
I started in USA and completed multiple terror and monster hunting missions there -- USA is not raising their founds. (Well, I did received some 250000$ in events.)
But as soon as alien activity started in France, China and Australia, France and China raised founding, but of course I never completed missions there, not reaching.
I can attach a save file if needed. Aren't everyone else experience the same thing?

3
Released Mods / Re: X-Chronicles Release, v.1.0
« on: April 21, 2024, 07:09:27 pm »
"The council of funding nations is very pleased with your excellent progress, BUT REFUSES TO INCREASE FOUNDING!!!" (Monthly score: 1219)
The funding thing is probably from original X-Com.
I understood what was going on. When alien activity is exactly 0 countries will not increase their funds no matter how well I am performing. As soon as ships start flying some countries decided to donate more.
If seriously, only those nations will increase funding, where you have missions completed.
No, this is definitely not how it works. Not in original game, not in this mod, not in any other mod I tried.

4
So... Where can I find Reticulan technicians?
They can be found in medium size Reticulan UFOs and in Reticulan Base. As far as I know, Reticulan UFOs will continue to fly (and can be taken down) even after reticulan alliance research. Reticulan Base can be found where Imperial Drone lands. Sometimes.

5
(No, I will not hide under spoilers!)
A nude gnome with 2 sculls is almost immune to charm, so she probably can melee all 3 tentacle monsters.
You can rush this by using 2 riot grenades and finish the rest with melee. There are 2 ways to approach the tentacle nest: from below and from above. You should choose latter method, it is more safe to throw stuff from there. Another great weapon for this mission is TK Projector.
But be warned: it is very easy to hit yourself with either riot grenade or TK Projector in which case you loose (gnome and craft). Make sure you are standing on the edge of the cliff before throwing.

6
OXCE Suggestions NEW / Re: [Suggestion] Global UFOPedia search
« on: April 16, 2024, 08:32:33 am »
When I played XPiratez I had so much trouble memorizing where articles on colored shields where... At that time global search would be very helpful.
BTW, is it possible to put a (*) on a "general topic" when there are unread articles? (On the top most menu, like on screenshot.) Also would save mush time to see what's new.

7
Released Mods / Re: X-Chronicles Release, v.1.0
« on: April 11, 2024, 11:51:13 am »
Ouch! Lost in July 2021 due to low score on Veteran difficulty. At least I saw a bad ending cutscene...
I accepted and won pretty much all missions available to me. I tried to save as many civilians I can, but with 40 TU not much can be done. I even managed to take down 1 ship and with an interceptor.
Last 2 month alien activity was 2500. On the other side of the globe.
I think game needs more balance.
I will edit save file to continue playing. And it looks like I will do this every month from now on. 4 invader's bases somewhere around the globe is not a joke.
--------------------
Also, Roacher's death animation still misses few frames.
And "wild psionic" attack without sound. Is it intended?
--------------------
I am morally obliterated in my current game, so will not continue it. I already forgot how difficult is to acquire first psions... And those fences... I hate them!!! Normally a fence is just a one time obstacle, but not in this mod where it is permanent.
I am looking forward for updates. Aside from bugfixes we really need some rebalancing. Game says that I am not supposed to worry about things around the globe until I decide to. And yet I was defeated by alien activities not within my range. This should not happen, at least on medium difficulty.

8
XPiratez / Re: Bugs & Crash Reports
« on: April 10, 2024, 09:14:54 am »
Looks like you haven't researched glamour yet.

9
Released Mods / Re: X-Chronicles Release, v.1.0
« on: April 09, 2024, 06:55:35 pm »
"The council of funding nations is very pleased with your excellent progress, BUT REFUSES TO INCREASE FOUNDING!!!" (Monthly score: 1219)
Is this an intentional behavior? What is the threshold for actual funding increase? I can't find that in configs.
-----UPDATE-----
OK, with score 1410 few countries decided to give me additional 51 000$. Let's have a party!

Also noticed missing string: STR_FOREST_RUMORS. And no article when researched...
And M2010 SR has 10 bullets, not 5 (from ufopedia).
And no bullet hit sound for Barret M82.

10
XPiratez / Re: Bugs & Crash Reports
« on: April 06, 2024, 12:59:11 pm »
In my current playthrough I chose "?Dr. X? Prank her" and "?Gudrun the Knight?" path, which appears to be the most developed path currently.
This path allows you to fight humanists on the moon. Once I beat "Black Sun Outpost" I researched acquired "Black Sun Orders". Text said:
Quote
STR_BLACK_SUN_ORDERS_UFOPEDIA: "{NEWLINE}{NEWLINE}'The Leader Project has entered its critical phase. The Super Aryan, Otto Zander, walks amongst us! However, we still need more Glitterdust to pull him to our side of the portal at the Temple. Once this is done the Moon will be ours, and then, the whole world! Nothing can resist the purity and the concentrated power of the Super Aryan manifested in Humanity's greatest living warrior. Intensify the Glitterdust extraction, for we cannot fail so close to the hour of victory!'{NEWLINE}(-500 score)"
"Very strange text" - I thought at the first time, but now I am confident, that this is a bug. More appropriate text should be:
Quote
STR_GDX_132_UFOPEDIA: "The Black Sun orders allowed us to crack some of Humanist communication codes. Now it's only a question of time before we locate their HQ and stop their 'Leader Project'. Whatever it is, it's likely something we will not like a bit."
but this text i already used elsewhere.
And it looks like currently there is no such mission after the victory in "Blacksun High Temple"...  :-[

11
Released Mods / Re: X-Chronicles Release, v.1.0
« on: April 06, 2024, 10:18:36 am »
Yep, no easy solution...
Personally, I'd just close my eyes, click OK in the equip screen, CTRL-K right after and wait ten seconds.  :P
Have I mentioned previously that some enemies in X-Chronicle are immune to CTRL-K and CTRL-J?  :D

12
Released Mods / Re: X-Chronicles Release, v.1.0
« on: April 05, 2024, 11:42:43 pm »
If you don't want to cross-reference MCD 'Target_Type's, item 'specialtype's and which maps have what objects on them, the easiest way would be to use Quick Battles, debug-killing, and see what loot you get. Maybe not all missions will work with QB mode, but I'd think most would (no idea though, never actually played X-Chronicles :-[ ).
Quick Battles would probably be my last resort since I don't want to see that much in advance.
I found Target_Type: 59 (0) in MCD Edit program. Are you saying this field "spawns items"?  ??? Looks like mission is really impossible.

13
Released Mods / Re: X-Chronicles Release, v.1.0
« on: April 05, 2024, 06:36:19 pm »
I'm not sure what you want to do... If you want to put some objects on maps, then you need MapView, but if you want to edit those objects, then you need MCDEdit.
I don't want to edit anything. I want to see stuff. More specifically where to find important items like "inactive obelisk", "mind probe" thingy and maybe other stuff. Such info is not inside readable yaml files, I checked. So that I know what mission to await, do I need to leave forts for now and so on. I can't find that info in MCDEdit.

14
Released Mods / Re: X-Chronicles Release, v.1.0
« on: April 05, 2024, 03:00:05 pm »
MCDEdit does.
:-\ MCDEdit edits ".mcd" files, indeed. Aren't stuff like "inactive obelisk" hides in ".map" files?

15
Released Mods / Re: X-Chronicles Release, v.1.0
« on: April 05, 2024, 10:59:04 am »
Oh, yes! I was waiting for 1.0 to try this mod again.
Sadly, judging from update notes, acquiring all necessary parts to actually finish a game is still a nightmare.
The worst part is that, even if you read mod files, it is still impossible to know where to find those necessary items, because these are coded into binary map files.
BTW, does anyone knows how to read map files? It would greatly help with sanity drain...

Pages: [1] 2 3 ... 19