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Messages - Hythlodaeus

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Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.4a
« on: January 11, 2019, 01:32:01 pm »
So the geoscape gameplay will essentially have players oversee the globe and its many mega-cities, instead of city districts on a flat map?

Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.4a
« on: January 11, 2019, 12:25:15 am »
Hi Robin,

One question, how do you to plan handle Mega-primus gameplay compared to the classic x-com geoscape? Additionally, are you planning to add any of the so-called features that were scrapped from the original game?

Offtopic / Re: Reversing to Orion - project 1oom
« on: May 05, 2018, 12:00:54 am »
Good news, just finished the game for the first time (on easiest difficulty), with no more random crashes. Still much testing to be done, especially in regards to AI, but for now I can confirm the game is at the very least finishable!

What an amazing achievement this project is, considering it is only at alpha phase!

Offtopic / Re: Reversing to Orion - project 1oom
« on: May 02, 2018, 12:41:27 pm »
I would suggest using gitter chat then. It can be linked to a regular IRC channel along the project's github, and it logsand highlights messages directed at you.

Offtopic / Re: Reversing to Orion - project 1oom
« on: May 01, 2018, 12:30:35 pm »
Reported a game crashing bug and a small compiling issue on github.

Further suggestion: create a Freenode IRC channel in order to initiate discussion and report issues more promptly

Offtopic / Re: Reversing to Orion - project 1oom
« on: April 30, 2018, 09:23:12 pm »
I would say that at least Windows builds will be essential for more visibility, because Windows users don't know/don't want to use a compiler, and at least 80% of your future playerbase will be running Windows. Maybe you can request someone to help you with binaries in general, given you will only be releasing them on a monthly basis, as you mentioned before. I can try to learn how to make AppImage packages in the meantime to cover the linux side.

And don't feel bad for promoting your stuff in OXC forums. if anything the word should be spread in more places! You just made a fully playable open source clone of Master of Orion, after all!

Offtopic / Re: Reversing to Orion - project 1oom
« on: April 30, 2018, 06:46:57 pm »
Does it bundle the used libraries? In any case, smells a bit too much like exe+dll->zip solution that Windows folks take for granted. Running random binaries from the net always seemed weird to me and my brand of sliced bread is Gentoo...

I understand that compiling can be tedious in most platforms. In Linux, it's a few commands given in INSTALL. Perhaps one wishes not to have gcc & friends eating HDD space. Still it baffles my puny brain.

This is why for instance snap packages are sandboxed to protect your computer (and appimage can also be sandboxed with an external app). Since you're a Gentoo user I understand where you're coming from, but most regular users do appreciate out-of-the-box convenience over dev libs download and command line fidgeting. I had not compiled anything for a looong time and it took me about 15 mins to figure out how to do it again, only to notice I had missed the INSTALL file all along. Maintaining packages can be tedious, but for the sake of dissemination and visibility, it helps a lot to have precompiled binaries, especially now that snap/appimage allow you to to distribute universal builds.

Thanks for the support. Ask if there is any compiling trouble. I'm from the "play for 1 day every 3 years" group. Never beat the game on Impossible...

I've played it for a bit, and I am really impressed with what I have seen so far. Everything looks pretty tight and functional, and even the intro is already working! How you managed to work on this on your own without any outside feedback whatsoever is quite the achievement!

Visibility would be beneficial, although I don't really need more coders at this point; most bug fixes need to refer to the disassembly.
Screenshots: sure. Video? Nope, don't have the software or experience for it. I do appreciate more PR but fucking suck at it. ;)

I got it to work, so I can snap some screenshots by myself. You really need to launch a proper project webpage for this though, because this project deserves a proper home and discussion forums!

Offtopic / Re: Reversing to Orion - project 1oom
« on: April 30, 2018, 03:00:56 pm »
Sorry, I have no idea what those are and am too lazy to find out.

They're pre-packaged universal linux build systems, essentially. OpenXcom uses this to distribute linux nightlies, and IMO the best thing since sliced bread on linux. - the one used by oxc - canonical official, allows sandboxing

Aside from that, you'll have my testing support on this one, once I manage to compile the bloody thing. It's been more than 10 years since I last played MoO 1, however, so it aint gonna exactly be an expert opinion though  ;D

Oh, and one more thing, I would recommend you to get some extra help at, since you have a lot of people who work on FLOSS going about there. I myself used to write for their blog, Free Gamer, and I think I sitll have editing permission on it. If you can whip up a few more screenshots and maybe a video I could write an article about it for the frontpage (it's been ages since it was last updated, but they still do get views).

Offtopic / Re: Reversing to Orion - project 1oom
« on: April 29, 2018, 05:42:05 pm »
One thing that seems to be missing is the the status of the project. Is the game playable by now already? What are the goals for the next milestones/builds?

Also, as someone who is on linux and is too lazy to compile stuff, any chance you can make a snap/appimage autobuilder?

Offtopic / Re: Reversing to Orion - project 1oom
« on: April 23, 2018, 11:54:29 pm »
Tempting, but there's plenty of work left with this one. Besides, "1mom" sounds both normal and suspicious.

Well there was never a mom 2, so you should call it momo (mom, open).

Offtopic / Re: Reversing to Orion - project 1oom
« on: April 21, 2018, 10:42:13 pm »
Do the same with Master of Magic, and half of the internet will suck you off.

Playthroughs / Re: KIKOSKIA PLAYS OPEN XCOM!!!!
« on: April 10, 2018, 07:44:55 pm »
We're talking of youtube video LPs not old timey text LPs from LParchive.

Playthroughs / Re: KIKOSKIA PLAYS OPEN XCOM!!!!
« on: April 10, 2018, 11:26:20 am »
Kikoskia has probably the most famous LP of X-Com of all the time. Although he is not a very good player, his charm and theatrical communication is what carries his LPs forward, usually with his lack of skill and tactics frequently provoking many hilarious accidents that add to the tension and fun.

So far, he did a VERY comprehensive introduction of not only X-Com but also of the features of OpenXcom itself. The only thing I regret so far is that he is not using the original resolution (odd for him, since he tends to be purist), which kind of makes the Geoscape in particular look weird.

40k / Re: 40k
« on: May 24, 2017, 02:58:44 pm »
i'd love to see the old-school space crusade maps resurrected in the openxcom engine, or even space hulk scenarios played out with 'stealers and termies.

This is especially relevant considering space crusade did use isometric view for confrontation zoom-ins.

So theoretically it's more than possible to have an enhanced version of Space Crusade in OXC. :D

Offtopic / Re: Your pick of best tactical game elements?
« on: May 18, 2017, 02:00:04 pm »
Some of the features of XCom 2012 do wonders for balance in the original X-Com. When you use weapon self-destruction in OpenXcom, it slows down research and makes the game considerably more challenging and balanced, so it has become a must in my current playthroughs.

What I would definitely change in the classic X-Com would be improved Alien AI in the battlefield, weapon balance, and manufacturing rules. If were to add something new, it would be a type-2 terror mission with flexible objectives like in XCOM 2012.

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