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Messages - Thatguysenpai

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« on: August 05, 2022, 11:30:48 pm »
Nice, I was just thinking the other day that abhuman strategy sort of lacks late game defense, was almost tempted to train a bunch of commissars up so I could give them all power armor.

For the repentia strategy, the meltagun problem is fixed, but they still can't research motion scanners and so still can't get mid-tier.

« on: August 02, 2022, 11:24:04 pm »
Had to stop because I was playing so much my RSI was acting up, but great job with the mod, its really come into its own.

One thing I did want to mention, the repentia strategy currently can't research mid-tier because it requires melta-guns, which they only get access to from ceramite-tier.

Also, I really feel like the repentia strategy should get early access to Penitent engines, seems fitting and would help them buffer their human wave focus. Also currently they can't even get them I believe lol.

Oh and one other thing, for the inquisition grey knight terminator armor, the Crozius isn't a fixed weapon and so doesn't show up on the chaplain variant.

« on: July 23, 2022, 09:13:40 pm »
Been a while since I played the mod, lotta cool changes. I was trying out the new Inquisition faction and saw that they have the Light Bolters research, but can't actually buy the light bolters or ammo because they require "Imperial Guard Operations". Also, I can't figure out how to get the Deathwatch? Maybe it's not implemented yet, but the research appears in the tech viewer and the codex mentions it.

Otherwise still loving the mod, great work guys.

« on: November 02, 2021, 02:42:37 am »
I'm giving the new abhuman IG a try, and I was wondering how exactly the biomancer works? I've never really messed around with the psykers, so this is a first for me. I assumed the "Mend wounds" ability would heal, but instead it seems to do damage to units I use it on. Does it only cure fatal wounds?

« on: October 02, 2021, 06:41:36 am »
I don't usually do this, but I logged on just to say that I think that guy is talking out of his ass. I haven't played the latest patch, but I played the earlier ones and IGMA and ROSE and I loved every bit of them, and I mostly play IG as they're my favorite faction. The early game can be a bit rough and they definitely focus on the heavy weapons, but as long as you play careful it's not so bad. Half of the excitement of IG is the fact that some random ork slugga can just one-shot your veteran general if you're not careful, so you have to be very precise with your positioning.

Now as the other guy said, Arbiters are fucking hell to play lol. But they're not the focus of this mod I don't think, at least at the moment, so that makes sense.

Just want to say thanks to the devs for all their hard work, whenever I return to xcom I'm definitely going to give the latest patch a shot! Love the scion strategy too, my favorite part of IG is trying to train up veterans. You really get attached to those guys.

I hope you keep the tac-ops suit in its current iteration, its an incredibly useful filler armor for most missions and rookies, the armor and resistances are great for the early game and the camo helps against the aliens and their ridiculousness. It feels like the logical standard issue after Xcom makes the jumpsuit, like, why wouldn't you also just put a kevlar vest over it, lol.

Good job so far, this mod was fun to play with on my latest campaign!

XPiratez / Re: A thread for little questions
« on: May 23, 2021, 05:57:17 am »
Ah, I see, thank you. It's unfortunate that the bomber mission has become rather rare, but I'll keep at it.

XPiratez / Re: A thread for little questions
« on: May 22, 2021, 08:52:56 pm »
Hello, I was wondering where you find the Implosion Bomb Launcher parts? I remember I found one in my previous playthrough but I can't remember where.

I was thinking it was the bomber craft, but I've downed several and haven't found one yet so I thought I'd ask.

« on: May 05, 2021, 05:41:54 am »
My two favorite mods joining forces, this looks great! Will gladly be giving this a try on my next playthrough.

40k / Re: Necron Spread
« on: April 02, 2021, 08:07:42 pm »
Gunna have to agree with this sentiment, I enjoyed the first couple of missions with the necrons, including their interesting base assaults, but quickly realized that they only do about 3 types of missions, and spread like roaches. So at this point I just use cheats to kill them all before they do like 8 terror sites a month and put me -8000 score under.

40k / Re: [ADDON] ROSE - Rebalanced Orks and Sisters, Expanded
« on: April 02, 2021, 07:21:58 am »
I have checked, and the new research.rul file seems to be actually requiring ALL the flying enemies to be researched in order to research seraphim now lol. At least in my ongoing game, hard to test in a new one I suppose.

40k / Re: [ADDON] ROSE - Rebalanced Orks and Sisters, Expanded
« on: April 01, 2021, 05:27:01 am »
Would you consider changing the requirement for seraphim armor to include all variants of Raptors? Frankly it's a change I'd like to see in the base game as well, in my current playthrough I believe I've seen 2 raptor UFO's in the history of the campaign, and when I stunned one of them it happened to be a raptor saboteur, which doesn't unlock it.

EDIT: Also, I have been getting some crashes, one regarding a "STR_EMPERORS_DAUGHTERS" and failing to form a mission I believe, and then another when I tried to assault a landed Flying Fortress, regarding something named STR_NURGLE. I have attached my save file, not sure how to reliably replicate it except to pass time, but it has happened a few times in a row now.

40k / Re: [ADDON] ROSE - Rebalanced Orks and Sisters, Expanded
« on: March 25, 2021, 08:27:26 pm »
It was a max level traitor guard base I believe, and the sergeants had the plasma carbine, the one with the bayonet. I accidentally hit the debug shortcut while trying to run and noticed their guns were empty on their turn.

40k / Re: [ADDON] ROSE - Rebalanced Orks and Sisters, Expanded
« on: March 25, 2021, 09:18:41 am »
Bug Reports: Seems like the traitor guard sergeants who spawn with the chaos plasma carbine don't have the right ammo, their guns start empty and they don't shoot at all.

Also, I did an eldar webway mission which was 90% tzeentch sisters, with like 2 banshees mixed in. Not sure if that's intended or not.

40k / Re: [ADDON] IGMA - Imperial Guard Mini Addon
« on: March 24, 2021, 11:32:29 am »
I did want to ask, what do the purity seal items you get from priests and psykers do exactly? I can't tell and they have no codex entry.

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