Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Red Floater

Pages: [1] 2 3
1
The X-Com Files / Re: How to run Mod on 2019 OpenXCom build?
« on: October 21, 2020, 10:33:45 pm »
The mod doesn't work in OpenXcom, no need to try (or report) that.
It only works in OXCE.

Thanks, tried that and it seems to be working.

2
The X-Com Files / Re: How to run Mod on 2019 OpenXCom build?
« on: October 21, 2020, 07:19:28 pm »
I just gave it a try. The mod did not appear in OXCE's drop-down menu - however, it did appear in OpenXcom. When I tried to enable it, the game crashed. I've included a screenshot and my log file.

3
The X-Com Files / Re: How to run Mod on 2019 OpenXCom build?
« on: October 21, 2020, 07:15:16 pm »
You can simply create a "user" directory in your OpenXcom game folder and move all the stuff there. That's how I do it. No extra steps needed.
I'm not sure whether it should be in my OpenXcom or OXCE folder, though. I put it in my OpenXcom files.

4
The X-Com Files / Re: How to run Mod on 2019 OpenXCom build?
« on: October 20, 2020, 11:37:25 pm »
Thank you for the log. It complains about a missing metadata.yml file for the XComFiles.

Since the file exists in the (1.5.1) download from the mod portal i assume something went wrong when unpacking it.

Try removing the existing mods from your mods folder ("DarkGeoscape", "XCF Cyrillic Names" and "XComFiles") just to be sure.
Download the latest version again from: https://openxcom.mod.io/the-x-com-files
Unpack this version to your mods folder.

Good luck


Thanks, I'll try that.

5
The X-Com Files / Re: How to run Mod on 2019 OpenXCom build?
« on: October 20, 2020, 10:30:40 pm »
Like Solarius said. It is really difficult to help somebody when you have next to no information available.
Sorry, I'll try to provide some more info

For instance the following reply:Does not tell us anything. Forcing me to ask the following question:
Where or how did it not appear?
* Not in the drop-down list (the one you normally use to switch between UFO an TFTD)?
* The list of mods **after** you selected X-Com Files from the drop-down list?
[/quote]
Drop-down menu.

Besides that. In the majority of cases where people have difficulties getting the game (or mod) to start it really helps if the person having trouble attaches the "openxcom.log" to the post.

So please. Help us help you by keeping in mind Solarius excelent advice.
Here's the file.

6
The X-Com Files / Re: How to run Mod on 2019 OpenXCom build?
« on: October 19, 2020, 11:24:48 pm »
https://z0r.de/376
>This whole thread

(posted with Solar's permission)
No need for hostilities, I'm just trying to make this work.

7
The X-Com Files / Re: How to run Mod on 2019 OpenXCom build?
« on: October 19, 2020, 11:16:51 pm »
The X-Com Files mod is a little different, because (for a couple of reasons) it works by enabling it from the drop-down menu, like switching between UFO and TFTD. But the installation is like any other mod.
Yep, tried that. It didn't appear.

8
The X-Com Files / Re: How to run Mod on 2019 OpenXCom build?
« on: October 19, 2020, 11:14:48 pm »
I checked the game options folder, and while I was able to see the X-Com Files Cyrillic Names mod, there is still no X-COM Files mod. :(

9
The X-Com Files / Re: How to run Mod on 2019 OpenXCom build?
« on: October 19, 2020, 11:01:59 pm »
Okay, update: I was able to find X-Com Files under my "mods" in the game options, but when I started the game up, I've noticed absolutely no change. Is this right, or is something still wrong?

10
The X-Com Files / Re: How to run Mod on 2019 OpenXCom build?
« on: October 19, 2020, 10:57:04 pm »
Emulation is the folder you created yourself and installed OXCE to. As for mods, it could be possible that the folder is not in the installation package but is created by oxce on first run (not sure though).
Thanks to the screenshots: you should install the mods under:
Thanks, I'll give that a try.

11
The X-Com Files / Re: How to run Mod on 2019 OpenXCom build?
« on: October 19, 2020, 10:45:31 pm »
Judging from the link to the previous help-thread provided by Meridian. I would say:
Code: [Select]
.../Emulation/openxcom/mods
I'm sorry, that still doesn't make sense. There wasn't such a folder in my installation package.

If pure OXCE works, then you don't mess with it further, instead go into mod folder you downloaded and then unpacked (do not unpack it in OXCE folder, anywhere but there). You have to repeat the step of copying and pasting files from UFO folder with original game to UFO folder in downloaded mod. Then you run the OXCE from the mod folder.

After successfully doing that, you will be greeted with new tab called "mods" alongside others, that are standard. Click that, pick X-COM FILES, game will restart and you can now play.

"user" folder you should be able to easly spot in the second screenshot I provided, but I don't see a reason why would you need to touch it, since mod folder containts everything but files inside UFO folder.

And since we are here, be sure to read every UFOPEDIA article at the start of the game atleast 10 times. And I'm deadly serious when I say that.

I attempted to copy the files and then run it, but it still didn't work. I just got these screenshots every time.


12
The X-Com Files / Re: How to run Mod on 2019 OpenXCom build?
« on: October 19, 2020, 09:18:09 pm »
They should go in your user/mods directory. (User is the one where saves are kept.)
Where is that? I've looked around and I can't find it.

13
The X-Com Files / Re: How to run Mod on 2019 OpenXCom build?
« on: October 19, 2020, 09:08:04 pm »
That wasn't the issue. Apparently, I had installed it into one of my OpenXCom folders, and they were overlapping each other in some manner. I've since uninstalled and reinstalled OXCE in a different place, and now it works.
Hold on, I don't think I was specific enough. The OXCE build is working, but I cannot find the mods, and installing them into "UFO/common" did not help.

14
The X-Com Files / Re: How to run Mod on 2019 OpenXCom build?
« on: October 19, 2020, 08:56:30 pm »
People have already told you several times, including screenshots, that you need to copy the original UFO files.
Follow the instructions and don't play stupid.

You have already had the same issue here: https://openxcom.org/forum/index.php/topic,7460.msg121252.html#msg121252
Do the same thing as you did there, just for UFO folder, not TFTD.
That wasn't the issue. Apparently, I had installed it into one of my OpenXCom folders, and they were overlapping each other in some manner. I've since uninstalled and reinstalled OXCE in a different place, and now it works.

15
The X-Com Files / Re: How to run Mod on 2019 OpenXCom build?
« on: October 19, 2020, 02:07:56 pm »
Without screenshoots and more "indepth" sequence of your actions, all I can propose now is to unistall everything OXCE and mod related, then download everything again, just to repeat the steps. It might be that something wasn't downloaded, or installed properly.
I'll try that.

Does OXCE even runs and plays normally without any mods for you?
Try to describe the process of what you are doing by your own words, screenshoots much appriciated of each step.
I simply attempted to run the program, in the folder it had been downloaded into.

Pages: [1] 2 3