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Messages - sirelroy

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: August 15, 2019, 09:28:12 pm »
That file looks truncated at the line where yaml-cpp errors out.

I disabled the last (incomplete node) in the attached save, but i am pretty sure it will be in an incomplete state.
It might work but expect weird errors.

Alternatively you might be able to delete all battle related information from the save in order to simulate a geoscape-one.
Unfortunately my knowledge in that area is seriously lacking so you should consult someone with more knowledge (for instance if such an action is possible at all, based on your save).

good luck

p.s. this is generally why i would never recommend ironman, it limits your recovery options.

Thanks so much! That seems to have worked pretty well. The mission itself was ruined (I lost the vehicle and some gear - thankfully it was a rookie D team in a truck with only concealable stuff), but all the agents were fine, and everything seems okay on the Geoscape and in another mission. You're the best!

It would have been quite the blow to lose the whole playthrough - this is quite the long (and really great) mod! I'll definitely periodically copy the save file elsewhere to keep this from happening again.

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The X-Com Files / Re: Error loading save
« on: August 15, 2019, 04:32:16 pm »
Upload the save file maybe?

Sure thing.

Of note, not long before this happened, my computer force exited out of the game without saving. Then I found the settings had reset, making me reapply the mod my game settings again.  But I could still play the mission. But when I left and came back one more time, this happened.

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The X-Com Files / Error loading save
« on: August 15, 2019, 06:20:25 am »
So I've gotten pretty far, but I tried to re-enter my X-files savegame on a Reptoid Assassination Mission, and received the following error:

"yaml-cpp: error at line 193618, column 16: unknown escape character:"

I don't have any autosaves to go back to, and I tried redownloading Xcom, as well as the newest mod version, and still got the same error. Thoughts?

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