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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: January 28, 2022, 08:42:50 pm »
Quote
Yeah those envoy ships are like easter eggs

Is there anyway to get them to spawn on purpose?  I'd really like to catch one.  So upset I shot it like inches off a coast line.

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: January 26, 2022, 09:09:41 pm »
Sorry went well past by now, this FMP is so addicting!  I got past the research block so I guess it was just me not capturing the right people.  But are the MiB psi people part of the research tree?  Can they be taken alive?  In my game even though I stun them, they show up as dead.

Off topic/rant.  I open up visual on UFOs out of muscle memory and this one time there was a gold colored UFO (envoy mission I believe).  So excited to shoot it down and check it out... did not catch I was just off a coast and over water.  Damn...  I guess these missions are super rare?

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: January 18, 2022, 02:05:59 am »
Hello, first and foremost thanks oh so much to all the contributors, this did MORE than breath new life into an old game.  So many of the mods are things my friend and I dreamed about and wished for when we played this game so many years ago.

That said, I went through a heck of a time capturing an MiB psi ops person two times, but both times they are not taken alive and thus I cannot make progress with psi research.  I have psi labs/training but can't use mind probes.  Is this a feature or a bug?

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