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Messages - Ultimoos

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XPiratez / Re: [MAIN] XPiratez - v.N3 20-Dec-2022 Clear Skies
« on: December 22, 2022, 12:34:12 am »
Dear Santa.

Thank you!

XPiratez / Re: [MAIN] XPiratez - N2 Apocalyptic Edition 22-Oct-2022
« on: November 11, 2022, 12:14:01 am »
If you are copying your settings to new version, than this option will be "off".
Go to advanced settings and look for it.
With this you will be able to equip soldiers from "hands" menu. All equipment assigned to that soldier will be automatically loaded to a craft when you assign that soldier to it.

XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: November 04, 2022, 04:48:55 pm »
I can't believe it was even possible to do. Best QoL feature ever.

XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: September 16, 2022, 11:49:01 am »
Only trick then is having your dogs sniff out the ones in the ventilation ducts.

Why I've never thought of that. I'm so bad at using the tools game provide.

XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: August 03, 2022, 11:04:38 am »
In what country does Dioxine live?

XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: July 01, 2022, 05:11:46 pm »
Yes. The more you bleed, the easier it is to reduce recovery time.

Avoid them until you have laser weapons and heavy suit/sniper gear armors. Also get chemical coats if you can. Your biggest enemy and I mean it, are ninja warriors with custom SMG's. Those things are way op in my opinion. Use weapons that disrupt reactions. I assault those guys with with gals equipped with heavy suit + shotgun/riot shield and spears. Once you clear those front bunkers you can use your sniper gear gals to safely clear the field. Use smoke grenades to cover your initial spawns. Be very cautious and methodical ones you get to the habitation zone. Be sure to capture skyforge engineers.

XPiratez / Re: A thread for little questions
« on: March 25, 2022, 07:52:42 pm »
I must confess that I do abuse AI's inability to logically respond to a gal standing on adjacent tile. Any player in such situation would step one tile back and unload autoshot at the enemy. But AI reliably just walks away and ends it's turn.

XPiratez / Re: A thread for little questions
« on: March 11, 2022, 10:48:43 pm »
It's logistics. Convoy is not listed under it. But once researched, you should get convoy as bonus.

XPiratez / Re: [MAIN] XPiratez - M4 6-Jan-2022 Peasant Revolution
« on: March 07, 2022, 05:35:37 am »
You can shoot at anything, flying or not. I do not think there is a code that could limit what a weapon can or can not shoot at. Only what can be mounted on a slot on craft. And those are your weapon categories. If your craft can get in to combat it can shoot with whatever it has on board.

XPiratez / Re: [MAIN] XPiratez - M4 6-Jan-2022 Peasant Revolution
« on: March 06, 2022, 10:39:53 pm »
5 is GR/Ground weapons. 14mm cannon and maybe carronade.

XPiratez / Re: A thread for little questions
« on: February 19, 2022, 08:10:04 pm »
You need to research "heavy duty construction". You need a broken guild engeneer and some pre back to school research for that.

XPiratez / Re: A thread for little questions
« on: February 13, 2022, 12:22:42 pm »
Country bonuses:
Your starting country is researched for free
The Confederation: 1 govt pistol, 3 big iron, 50 big pistol rounds (6 shots), 10 glamour, -150 infamy
Eurasian Autonomy: 1 baby nuke, 1 uranium weapons documentation, 1 govt fine
Iron Tribe: 8 junk piles, 30 necroplane parts, 50 chemicals, 50 scrap metal
Eurosyndicate: 6 super maids, 6 maid outfits, 9 gothic raygun clips, 3 energy weapon parts
Blackmarch: 1 gnome
Romanica: 6 crusader SS armors, 6 peasant nun outfits, 6 olde swordes, 6 quarterstaves, 1 golden cup, 1 golden cross
Nordfederation: 5 young ubers
Central Province: 75 sectoweed
Fuso: 3 fuso swords, 3 sudoku blades, 6 fans, 30 fuso knives, 20 glamour
Death Realms: 20 chitin plates, 10 animal poison, 10 spider silk, 20 demon skulls -75k dolaros
Hidden Expanse: 3 flak tower kits
Ghostgates: 24 slaves, 24 slave maids, 4 slave gladiatrices, 4 slave lashers
Rogue Fields: 5 govt fines
Theban Hive: 12 assault clone licenses, -600 infamy
Kingdom of Canada: 50 cultural wealth, 15 personal databases, 10 glamour, 3 govt personal codes, 1 exquisite lingerie
Cali Republic: 50 mutant porn, 50 glamour, 50 crack, 50 hideout cleaning bills
Dark Dominion: 3 arcane books, 2 esoterica
Latin Empire: 1 old earth books, -50 infamy
The Technocracy: 20 optronic parts
Pirate Straits: 3 hoes
Turan: 3 turanian gals
Steel Pact: 10 metal ores, 1 prepper box
Red Revolution: 10 workers
None: 2 lokk'naar scriptures, 3 grrrl guides, 1 of 6 free techs: animal poison, spider pilk, monster teeth, monster eye, luxury fur, chitin plates, +50 infamy

Continental bonuses:
Arctic: 6 tribal outfits, tech human polar outfit, +450 infamy
Antarctica: 6 tribal outfits, tech human polar outfit +700 infamy
Siberia: 8 luxury furs, tech ushanka, +200 infamy
North Atlantic: 6 tribal outfits, tech sea transport, +450 infamy
Europe: 3 rare earth elements, tech rare earth elements, -50 infamy
North America: 5 vodka,tech uber wheat, +200 infamy
South America: 10 each of red pepper, devil's pepper, egglant, orange, coconut, tech what do?, +450 infamy
North Africa: 6 beer, tech swag items (golden ankh, amphore, golden cup, golden cross, crown, ol' coins, diamond), -50 infamy
South Africa: 3 blowpipes and 24 blowpipe darts (3 shots each), tech monster hunting, +200 infamy
Central Asia: 777 capitulatory tax, tech necropirate, +200 infamy
South East Asia: 10 each of mutant fish, mutant egg, pumpkin, tech mutant egg, +200 infamy
Australasia: 20 explosive cannonballs, tech sea adventure, +450 infamy
Pacific: 1 hero, tech the deep ones, +700 infamy

Discord os oger. They are going to launch a new one on Matrix.

XPiratez / Re: A thread for little questions
« on: February 08, 2022, 10:23:44 pm »
How would you go about defensibility in layout? Does people here just build facilities wherever or do you try to maintain a defensible setup? Because planning ahead while trying to maintain choke points seems quite difficult.

Also to answer your question, the online Bootypedia has the Factory, which is the only 3x3 structure i found while browsing in the past.

Thanks, that makes things easier.

About defense. I do not care about that in main base. It's main base after all. The place where you have all the strongest and best equipped. If I can take on mercenaries and cyberdisks in open field I can deal with them with plenty of cover to hide behind. Also. I did not get a single retaliation until the 3rd year and I shoot things down without care (John Silver). Up till now it was only roaming bands of your standard rats doom guys and ninjas, from which ninjas are most concerning. Someone mentioned earlier that "Fire pit" facility is extremely effective and can be researched relatively early.
The most annoying thing about base defense are sewers and maintenance corridors. Usually a couple of invaders go there and it can take a lot of time to hunt them down.

Be ware of assassin ninjas. They carry suicide bombs in base invasions that can not be disarmed.

XPiratez / Re: A thread for little questions
« on: February 08, 2022, 09:40:59 pm »
Hi everyone, your tips have been very helpful so far, i found simply planning out and getting 2 brainers every month until June to max it out worked out nicely. But i have a question now.

^ in the above quote Ultimoos suggests building 5 Burrows and rushing the large barracks. So my question is, if i build 4 burrows in a 2x2 pattern, can you build the large barracks ontop of those 4 ? I know you can do it for similarly sized facilities, but i have never dared to try and experiment incase it doesn't actually work.

Edit: I realized shortly after posting that my question may not be that wise either way, as i would need to have 40 excess crew space to actually perform the upgrade if it's even possible. I suppose it still doesn't hurt to know if it's possible or not.

Unfortunately you can not put a large building over small ones. You have to plan ahead which is very hard when you do not even know what buildings and how many you'll need later.
Try to save 2x2 spaces in your base if possible for large facilities. Notably: large barracks, large vaults, large prison. All are really optional but are more effective space wise than regular facilities. You'll never be able to cramp all buildings you need in to the main base. But you can always try to rearrange things later on.

And now I have a quick question.
Are there any 3x3 facilities in XPiratez?

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