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Messages - arelim

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OXCE Builds & Ports / Re: OXCE v5.3 for Android
« on: March 29, 2019, 03:07:05 pm »
What's your phone and android version?

And where do you see the captcha?
amazon kindle fire hd 10 7th gen, android version is "fire os 5", maybe 5.1 lollipop

the captcha was at registration two times (once the password was not strong enough), and once at sending a pm. since then, nothing.

OXCE Builds & Ports / Re: OXCE v5.3 for Android
« on: March 27, 2019, 07:37:53 pm »
I looked into the files you sent me, the gold edition has only MIDI music files... which don't work on Android atm... we'll be looking into that.

You probably see Adlib only because the game didn't find/recognize any music at all and defaulted to this option.

I'm attaching the adlib music catalog ( please try if this works for you... just to confirm if Adlib option as such works or not.
don't worry about android midi support. it'll need timidity at least to make it sound plausible, but eats resources like hell. my tablet goes through it's charge like a wolf through a young rabbit while playing the current version.

the attachment is for xcom-eu, using it with tftd plays the intercept music at the menu, which is cool btw. ;)

so, in short, adlib works perfectly.

edit: checked wth and, but i didn't find any option for roland, and gm didn't work.

OXCE Builds & Ports / Re: OXCE v5.3 for Android
« on: March 25, 2019, 11:42:57 pm »
Here is a new version: old link deleted

OGG playback (for example lorcan's soundtrack) should work now.
Please let us know if it works for you too.

Still figuring out what is wrong with Adlib... for me it works... for you and Stoddard not... we'll update you when we find out something new.

i have found a booboo:
Code: [Select]
ERROR] Music::load('SOUND/gmattbas.ogg') :Unrecognized audio formatthat's on android.

the new one works! thanks!

OXCE Builds & Ports / Re: OXCE v5.3 for Android
« on: March 25, 2019, 08:22:21 pm »
I tried lorcan's OST... it works on PC and Mac... but not on Android, you're right... we will investigate. Thanks for the report.

Thanks, I'll try them later and see what I can find out.

It's a necessary evil, we've been having a megaton of spam lately.

I'll ask why I had to approve your second post too... sorry about that.

OGG on PC works fine for me... but I'll try with your base files too... something somewhere must explain this

i have a cd version's files, too. they're also dysfunctional regarding the music. strange, indeed.

OXCE Builds & Ports / Re: OXCE v5.3 for Android
« on: March 25, 2019, 11:37:22 am »
Download link for the ogg/flac files you are trying to use?

from here:
lorcán's music remake, fenyő's mt32 ogg files, also gifty's tftd custom music (

why do you say adlib = no music??
adlib is the standard music as far as I know...
because adlib doesn't work for me. i know it was the standard in it's heyday. actually, it was sound blaster's adlib fm synthesis, what was the de facto. i even had a home-made covox isa card.

can you share these (not here, just via private message pls)?
just sent you some dropbox links

I don't know but I will ask. It's something recent...

Edit: it's only for the first post... you won't need to do that in the future
i hope so. i got a recaptcha again for the pm.

edit: i tried the windows version (5.3.2 too), with the same base files and custom ogg music, and i got a nice middle finger for my efforts. but the music works, midi through adlib emulation.

OXCE Builds & Ports / Re: OXCE v5.3 for Android
« on: March 24, 2019, 10:46:32 pm »
i have trouble with 5.3.2's music output. no matter what files i put into sdcard/openxcom/TFTD/SOUND, ogg or flac, the music settings gets stuck at adlib. no matter what i choose, it states that it's currently on adlib, e.g. no music.
i tried with ufo 1, too; same result.
i'm using the gold version's files, if that matters.

also, i really really really hate recaptcha. is it necessary for admin approved, registered users to check for fire hydrants, crosswalks and buses for posting? just wondering.

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