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Messages - N00b45454

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1
40k / Re: 40k
« on: May 06, 2021, 06:20:29 am »
I have a question with the arbitrator promotions, what stats do your troopers need to be promoted into an arbitrator?

2
40k / Re: 40k Bug/crashes/problem´s report
« on: May 04, 2021, 06:47:27 pm »
Try putting the alienMissions_40k.rul in mods/40k/Ruleset.

Thanks for the help, it has stopped the game from crashing.

3
40k / Re: 40k Bug/crashes/problem´s report
« on: May 04, 2021, 06:24:07 am »
I'm having the same issue as the post above, and I've attached my saves and the openxcom log. The autosave for the geoscape has a few in-game hours before the crash while the manual saves have the error occur a few seconds later.

4
40k / Re: 40k Bug/crashes/problem´s report
« on: April 01, 2020, 11:00:04 pm »
I'm not sure whether this issue I have is save-dependent but I'm giving up on the save I attached in the previous message. I'm not sure whether this issue may reappear in my new save, however, I'm giving up this current imperial guard run and starting a new one. It's not due to how I'm now going up against terminators while my swarm of imperial guards only have lascarbines and a few bolters, but the fact that I discovered another base other than the bugged base indicating that there are 5 other enemy bases, one of which is filled with terminators, excluding the traitor guard one.

5
40k / Re: 40k Bug/crashes/problem´s report
« on: April 01, 2020, 08:30:02 pm »
i see, this bug happen before, the one who resolved was oarthstein23, i will tell him to get help u when we gets here

Alright, thanks for looking at it. In the meantime I'll just ignore the enemy base and do some other missions.

6
40k / Re: 40k Bug/crashes/problem´s report
« on: April 01, 2020, 07:30:16 pm »


Send Save

Here are my saves, as well as the log.
ScapeB being the save during the base raid.
Geoscape is the save prior to doing the mission.

7
40k / Re: 40k Bug/crashes/problem´s report
« on: April 01, 2020, 06:30:00 pm »
My game seems to crash whenever I load a save while doing an enemy base attack mission. I'm not sure whether it is an issue with the mod or with OXCE. The only save file that doesn't crash is the one in the geoscape prior to attacking the base.

Not sure if it helps but I am using the imperial guard faction for the playthrough.


8
XPiratez / Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« on: March 17, 2019, 03:58:53 pm »
If you didn't get the biolab the alternative route is to capture a belter, an enemy type found on space freighter missions.

Thanks, but that seems rather unfortunate as it has been a while since a space freighter mission popped up.

9
XPiratez / Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« on: March 17, 2019, 05:11:12 am »
I think I'm stuck, I just finished the unlocking stellar weapons research and I've noticed something. I got curious and searched up what I needed to go to mars and I found that some research needed a bio-tech lab. While I did choose the "hire" option for Dr. X, since it's my first playthrough and didn't bother looking up the rewards for the other options, I already looted her car before I got the option to get the blueprints. I am somewhat concerned that I might've locked myself out of the endgame by doing so. Is there any other way to get the bio-tech lab blueprints?

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