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Messages - luke83

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working on bringing in the TFTD armour into factions today, here is me testing.

Work In Progress / Re: FOXC - Fantasy OpenXcom
« on: September 12, 2019, 01:12:38 pm »
Yes, most are most likely wrong, these are mostly my old sprites, B___o wishes to rework most of the weapon sprites in the future so i have not bothered to fix al lthe old ones as im distracted by OXC Factions at the moment :)

Work In Progress / Re: FOXC - Fantasy OpenXcom
« on: September 10, 2019, 11:34:00 am »
Been a while since we have done any updates on FOXC so here another sneak peak.

Some more battlescape testing

Work In Progress / Re: Resources I am working on for my mod..
« on: September 06, 2019, 11:32:59 pm »
With the alien farm, all those tiles are technically Alien Alloy, unless that is what you are farming, make sure you change that over to a type 0 so they show up as Nothing.

40k / Re: Warcraft 3 unit response sounds mod
« on: September 06, 2019, 01:12:26 pm »
Very nice, i always wanted this option, good job. At some point i will add this to my mod.

Since i have done the above ground Alien City, i thought i better start on the underwater version, as such here is my work in progress shot of the underwater alien city.

i am now starting to add the extra factions UFOs to Geoscape so i can start working on some basic mission types next.

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You are basically after the same style of game i am, all being without the Terrorformed globe.

Anyway see my old request, on  for diplomacy options here... having diplomacy is not vailable and they done plan on doing it, it was this that almost force me to start modding OpenApoc instead :),6785.0.html

Help / Learning to Mod
« on: August 25, 2019, 12:53:45 pm »
Hello All,
 Not sure if its PIN worthy, but i have been updating some of my old How TO guides for OXC to reflect the changes made over the past 5 years.

I will continue to update these over the coming months in the hopes of  encouraging more players to try there hands at modding. Also to any other experienced modders, if you feel like you want to contribute something to these notes, please feel free to let me know, also if you see anything that is wrong, please PM me and we can fix it :)


Its looking lovely, can't wait till a working build gets released.

Thanks mate, we are getting closer but still have not even started looking at the mission scripts yet but we are hoping to have a basic playable version out my New years ( sure it wont have the end game stuff in it but hopefully it will show enough of where we area heading in this mod).

Below are some screenshots from a alien city i have been building, hope you like them.

Released Mods / Re: UFOpaedia-friendly Celatid [UNIT] [OXCE]
« on: August 22, 2019, 05:35:42 am »
Nice work Mate, i will try this out this weekend as i would like to bring it into my OXC Factions total conversuon mod.

Just doing some in game testing and thought i would post another screenshot

Good, i dont feel so stupid now, i was like, how did i never notice that :P

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