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Messages - luke83

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1
So this will be the final UFO for this Crystal set.

2
Let me know if you want some help with that, I am pretty good with routes.
Actually Yes, that would be very helpful as it would allow me to move on to the next map set more quickly.

3
OK, so they aren't. Thanks, that's what I wanted to know.

I was asking because I did something similar, but the tilesets match the standard UFO tiles, so you use the same maps.
Posting some examples for vanilla maps.
Right, no, my ones are a completely new set, new designs, new surprises :) My new Cargo ship just needs Nodes.

4
Are your designs interchangeable with standard UFO terrains? In other words, can it use the same maps and routes?

I dont understand your question, What do you mean interchangeable ? They are separate map sets with completely separate MCDs so yes you could take all my assets and merge them into any xcom version you like.

5
Some new hull option for the collection :)  I have most of the interiors done now and i should be doing routes and testing these by the end of the weekend.

Here is a sneak peak of one of the insides of the hulls ( yes i intentionally made it so you didnt see to much),  little annoyed about the diagonal walls allowing you to see inside, i remember this was a issue from the original ufo set also but i thought someone had found a way to block this somehow.


6
Work In Progress / Re: Project ASgard
« on: May 18, 2019, 08:46:20 am »
Yes but it will be brought into OXC Factions :)
https://openxcom.org/forum/index.php/topic,6784.0.html

I have several new ufo/aircraft types to build so it will take some time :)


7
Work In Progress / Re: Project ASgard
« on: May 18, 2019, 08:27:15 am »
Yes but it will be brought into OXC Factions :)
https://openxcom.org/forum/index.php/topic,6784.0.html

8
Offtopic / Re: XCOM Inspired Fantasy Game
« on: May 11, 2019, 02:02:45 am »
Looking god mate, reminds me of Heroes of might and magic.

9
Wow! Impressive! :0 This crystal UFO will definitely have quite resistant protective shields.

Any clue as to how the interior will look?

Enviado desde mi LG-M400 mediante Tapatalk
Havent started the interiors yet ( well i have tweaked a couple of sprites but i have not done anything for the inside on the map blocks yet). I need to review how the original sprites where used and work out if i will keep them or not. In the original, he has spinning crystals which i think was the control panels for the ship and crystals with people inside ( note sure what function they are yet), note sure if i will keep these or not yet.

Should get the last couple of exterior shapes done over the weekend and hopefully be looking at the interiors the following week. I also need to build a Base for these guys also, i have some ideas but will need to see how it goes.

10
Some interesting suggestions for sure, we may need to dig into the code for Xcom Files to see what other gems you have done over the years :)


Below are some new Alien Hulls i have been playing with, at this stage i wont guarantee they will end up as part of the set as currently i am still experimenting with the outer hull shapes:)

11
Offtopic / Re: XCOM Inspired Fantasy Game
« on: April 28, 2019, 04:54:22 am »
wow, looking good.

12
Ok so i have been given permission to borrow some assets from "oXc - War of Shadows" so i have just imported his Ships,  i will need to tweak a few of these to suit my personal tastes but this is a awesome mapset and i look forward to placing my slant on it for use in the Civil War :) Great work  jackstraw2323


UPDATE:
i am going to split these off to make a different ufo set using this MCDset as a base, plus think i like blue better  :P

13
Found windows 10 has a built in screen capture program, just testing it out whilst testing my  newest mapset for bugs...


14
half of the mapblocks are now built.

15
Just a quick update to show that work is still progressing here, currently i am expanding my underground terrain sets and one of these sets includes a new Snakeman base, still going to need another week or two get see how it turns out.

Still only early days on this one, right now most mapblocks are identical to others as i only just got the Digtunnel command working ( thanks to Warboy and Hobbes) so now i can go through and start tweaking the blocks until i am happy.

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