Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - qwertzy

Pages: [1] 2
XPiratez / Re: A thread for little questions
« on: January 12, 2022, 05:01:00 am »
It seems you only get the Zortium Jacket after the shadow realm missions questline. I tried doing that but gave up since my soldiers got further in age (collecting Immortal awards) and I was still in the "repeat the first mission type until further notice" part. So I just went to Cydonia without it. But I cerainly did go with the whole durathread Braa, armored corset and studded stockings set.

Anyway the does the bootypedia site somewhere show how exactly hitbox size of armor influences gameplay, I missed it so far.

XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: January 10, 2022, 08:57:55 pm »
I just realised that the difficulty settings are named after pirates, you play a group of pirates and one of the major antagonists is the trader's guild.
So the thing I'd love to see the most is the difficulty setting "Klaus Störtebeker" (down with the Hanseatic League!).

XPiratez / Re: A thread for little questions
« on: January 10, 2022, 08:10:39 pm »
That's proabbly it, If I remember right I read somewhere that you need higher difficulty levels to get the scented messages in the first place and I was only second lowest for my first play.
I wonder if the next grade, Blackbeard is already enough, don't remember the full post.

Aside from vehicles I had a complete Gnome/Lokk'Naar strike team due to the underground missions, Gnomes are also reliably decent against voodoo (at least it seems like it, the VooDoo school text suggest resistance more about voodo skill than power, but I never had any Gnome fall to Star God trickery regardless), and since I got the Moongose earlier than good Gal armor, they became my main force for a while (Also used them for underwater fights until the end).

As for the skullstrider Moongoose thing:
Well depending on the side, Skullstrider has 60- 80 more armor points, not quite 100 (which is of course still enormous).
Still percentage wise Moongose has a bit more than 50% of the armor value of Skullstrider and takes 40% less plasma damage (assuming that's how resitance works, not sure if it's substracted before or after the armor value). Not gonna do the math, but I don't think you'd need 200 weapon damage to feel a difference.
Also I'm not sure if armor size influences enemy accuracy, if it does it would probably also factor in since Skullstrider is twice as big.

An advantage of the Moongose seems to be that you have to get wounded for more than the 25 bonus health points to actually take real damage, at least my fighters regularly could directly return to combat despite taking damage in the previous battle that day. The Skullstrider of course has the same thing going for it with the 15 health bonus, I just don't notice it as often, since they tend to be not wounded at all or dead (neither armor can take a single Sectopod hit though).

Aside from all that I noticed that the Skullstrider seems to be more easily discernibly superior to Moongose in 0-G space missions in particular.

XPiratez / Re: A thread for little questions
« on: January 10, 2022, 10:59:51 am »
I probably would have guessed that "not your business" thing if it wasn't for the Gnome research line that was very "not your business" like.

Aside from offerings to purple bloom what are the other main triggers? I did that at least two years before Cydonia (going by immortal awards) but never saw a pink ship.

About the wand of peace on higher difficulty, seing that practiacally all human enemies are one shot that still makes it easier, but since you can't really do much more than 2 or 3 shot's per turn without moving while wearing Moongose and the range isn't great, a swarm of enemies certainly will make it harder anyway.

Which reminds me of another question: Considering Sullstrider has almost twice the armor rating of Moongoose but 20% less laser resistance and 40% less Plasma resistance which one is better on higher difficulty? The Skullstrider has more time units but higher movement costs for turning around and less reactions.
So far I prefer Moongose, but outside from Star Gods and other enemies preferring Plasma, a larger amount of enemies should mean taking more hits and I'm not sure if Moooose remains late game viable in that case (not sure if Skullstrider remains viable either, similar to a tank they do get easily one shot later in game which may be a fate of all armor without shield).

XPiratez / Re: A thread for little questions
« on: January 09, 2022, 11:32:57 pm »
Finished my first playthrough doing the Cydonia Mission.
A question. I missed several types of enemies, like Raider Mistresses, Baron of Hell's, Succubi, and Magical Girls.
I'd like to know if they would be the eventual result of continuing the Shadow Realm missions (I still was stuck early on in the prisoners lose all equipment phase), or is it something restricted to one or more codex colour playthrought's?

Also "Not your business" seemed to be a key item that I didn't get. The naming theme fit's the Gnome research line. Is it connected to that, maybe a random drop from Armored Gnomes?

As a side note, since I only got to loot a single Wand of Peace, it wasn't so bad, but for many missions Gnome's equipped with the Wand of Peace seem a bit overpowered. Do resistances increase in higher difficulties as well? But for second difficulty level, even relatively resistant enemies usually fall to the second shot, especially against the otherwise quite tough Marsec Colonial Marines and Mobile Infantry the Wand might even drop the difficulty a bit too much (or maybe not, I didn't do much of the the whole "finding the best attack for each enemy" thing yet, so maybe every enemy works like that).

XPiratez / Re: A thread for little questions
« on: December 16, 2021, 06:01:45 pm »
Yes, I missed the fact that I unlocked Fusion furnace, anyway will go with buying gold bars thx.

XPiratez / Re: A thread for little questions
« on: December 16, 2021, 03:55:35 pm »
One question about money, eying the privatising of world peace I started to save up but whenever I got about 750 million bucks, I get a 250 million tewrror hack, is there some kind of soft cap to money or was I just unlucky so far?

Another question is about technology, I can't find the technology needed for fusion power in the tech tree to build the best craft weapons and combat units I've researched so far, and seeing that I can't research anything anymore anyway i'd like to know what I'm missing or if that technology is codex bound.

XPiratez / Re: A thread for little questions
« on: December 15, 2021, 08:50:31 am »
It turns out it wasn't the Black Pyramid after all but the Portal thingy down in the base that had to be destroyed, anyway now I got it.

XPiratez / Re: A thread for little questions
« on: December 13, 2021, 01:13:01 am »
Yeah, threw chem and bio together since I use neither, will take chem and Satchel if the mission is to pop up a third time.

Blowing up the base stops the Zombies from popping up? But they are great to train my mele fighters, sit at the door so only one can attack from the front, to collect "multiple melee kills in one battle" awards. Also I want a few more undead knight corpses for completion.

XPiratez / Re: A thread for little questions
« on: December 09, 2021, 03:06:33 pm »
Thanks now to hope the mission drops for a third time relatively early, since I'm starting to get immortals awards. Well also gotta look for good bio damage since I mostly ignored that type of damage so far and I doubt the Cobra Staff is gonna cut it in bringing the pyramid down.

XPiratez / Re: A thread for little questions
« on: December 09, 2021, 03:05:55 am »
Does somebody know where to get "Pyramid portal remains"?
The black Pyramids in the Undead swarm missions don't seem to drop them, I haven't found a way to damage the portal looking things inside the pyramids base either.
Is there a way to destroy the portal thingy inside the pyramids base, or do black Pyramids drop corpses if you don't kill them with the heavy cannons of your tanks?

Otherwise the only mission I haven't done is an Star Gods Silver Towers ship, so does it drop there (I mean Ethereals do like pyramid architecture)?

XPiratez / Re: A thread for little questions
« on: November 13, 2021, 10:53:59 pm »
I have one question about sky ninjas. I left one of their fortresses alive to get skyforge engineers from ninja missions, but the only thing they ever seem to do is attacks on the local government without skyforge personal. They don't even attempt to expand again (I did get rid of the active fortress fortress that had done the previous expansions, since it was positioned in an area where they frequently disturbed my air travel).
So the questions are:
Do only the smaller outposts start other missions than attacks on the government?
Are there some kind of disabled fortresses?
Is neither the case and I was just very unlucky so far?
Do the Ninjas reset if I destroy the last fortress and try to expand again?

XPiratez / Re: A thread for little questions
« on: November 09, 2021, 11:48:52 am »
Seeing that new recruits seem to lack the bright parts I'd assume it shows the stat growth as compared to the original stats.

XPiratez / Re: Bugs & Crash Reports
« on: November 08, 2021, 10:26:31 pm »
I tried to copy in a changed "Piratez_Factions.rul" file. Not sure if it caused this crash report (was not using the most recent m2.2 version yet).

But now that crash occurs even after deinstallation of both open xcom and the original game and reinstallation as well as updating the version.

After a few more deinstallations, looking for files not erased and re-installing it works again.

XPiratez / Re: A newbie question Savage Queen
« on: November 08, 2021, 09:53:42 pm »
And solved, after some issues with installation the change in my files seems to have prompted another Stone Age hunting mission to start, with new targets leading to the crowning scene.

Pages: [1] 2