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Messages - ClaireTheApocalypse

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 27, 2023, 12:32:55 pm »
Church of Dagon grim ritual site event says that it subtracts 50 points, but it actually only subtracts 25.

Edit: In fact, most of these Church of Dagon events say they subtract more points than they actually do.

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The X-Com Files / Re: Editing Game Files
« on: February 27, 2023, 12:11:21 pm »
Okay, thank you! And I have noticed that sometimes even falling below 0 isn't terrible, as I can still gain a net profit despite a negative score. Still, I've been wanting to slow things down a bit and probably set the points from events to about 1/4 of what they all currently are, both positive and negative, so that the events feel more atmospheric and less "RNGesus said you lose/gain points today."

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The X-Com Files / Editing Game Files
« on: February 27, 2023, 08:21:16 am »
I'm absolutely loving the mod. It's extremely well made and extremely extensive. However, my only pet peeve would be the events. I like the idea, and they help make the world feel more expansive, but I feel like there are way more events that decrease points than there are events that increase points (Which I can imagine is meant to be a balance thing). But sometimes, I spend an entire month getting swamped by bad events, and have very few missions to go on, and end up with -1000 score simply because the game said "fuck you."

I think I figured out how to change the amount that the points are actually decreased by (the events_XCOMFILES.rul file) but I was wondering if there was a way to change the actual description of the events, since the description includes the number of points that you lose. It seems that the actual text on the screen is drawn separately to the background sprites, and the description of the event is held in descriptions titled things like STR_THEY_SET_US_UP_DESCRIPTION, or STR_AN_INCONVENIENT_TRUTH_DESCRIPTION. However, I cannot for the life of me figure out where to find what this is referencing. Can someone point me in the right direction for where these descriptions are actually stored, or how I might be able to edit them?

(Separately, a thought that I had as I was writing this, does anyone know if the actual points deducted are even hardcoded into the description, or does it print from the value in the events_XCOMFILES.rul file itself? If it does that, then problem solved. Though there are a few typos I'd like to be able to clean up, if anyone does know how to alter the text in-game.)

Also, completely separately, and a long shot I know, but is there a simple way to change the date of the invasion? I like to play really slowly, and might want to try pushing it back to Jan 1, 2000. If that's not possible, is there a way to push the starting date back a year, so I start in 1996, rather than '97?

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Okay, I found out about this modpack through Lewis and Ben of the Yogscast. I downloaded it and have it installed. It is working, but I am getting a lot of UFOs flying around. I can't exactly do anything about them, but I was wondering if this is intended. I don't seem to remember Lewis and Ben ever seeing a UFO, but I could just be forgetting.


So, is everything working properly and UFOs are expected, or have I forgotten to disable the original game content or something?

Here's the save. I do have the car and started with 2 agents that wore suits, but I felt like there were LOTS of UFOs. https://pastebin.com/J3w1phZh

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