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Messages - Draykoth

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1
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 12, 2019, 09:48:53 am »
Thanks, but for #3 I mean how long for things like TU and other things to heal up? Like see how some of mines missing and red lines I drew on other stats where sometimes the bar isnt full.



https://i.imgur.com/O1go1wH.png Here.

The time units are reduced from the Kevlar vest, you can see the details in the UFOpedia.
The other stats where you drew red lines, are increases since the soldier was hired, either from training or combat experience.
They are entirely permanent and only serve to show how much better your soldier is since he was recruited.

2
The X-Com Files / Re: The X-Com Files - 0.9.9d: Samael's Passage
« on: June 18, 2019, 01:08:00 pm »
What is the E-115 damage type? I mean, it's elerium obviously, but I have never seen a weapon of any kind do that damage. Most elerium based weapons are either plasma guns or concussive explosives, do any weapons actually do pure elerium damage?

I ask because I'm preparing for Cydonia, and I noticed Chryssalids have a MASSIVE weakness to it, unlike every other enemy, who appear to be immune.

3
The X-Com Files / Re: The X-Com Files - 0.9.9a: They Live!
« on: May 21, 2019, 01:04:00 pm »
Are they not using Iron fists as the "medium" craft when they're flying around with minotaurs? Or is that just a similar looking ship

4
The X-Com Files / Re: The X-Com Files - 0.9.9a: They Live!
« on: May 20, 2019, 08:30:18 pm »
It just now occurred to me the dragonfly is available for the Syndicate HQ because they fly it around themselves. Does that mean the Iron Fist can be used for that mission aswell?

5
The X-Com Files / Re: The X-Com Files - 0.9.9a: They Live!
« on: May 20, 2019, 01:18:44 pm »
I always check the items for labor/beach/etc tags when I get them, and find it very clear what I can bring where. I had just made a mistake in thinking that particular mission was conceal only even though that wasn't stated anywhere

6
The X-Com Files / Re: The X-Com Files - 0.9.9a: They Live!
« on: May 20, 2019, 10:24:21 am »
Ah, I had assumed syndicate HQ was concealable only for some reason, and had only loaded crap onto my pickup. I just dumped my entire inventory onto the dragonfly, and found it a lot easier with my psi operatives at full power :P

7
The X-Com Files / Re: The X-Com Files - 0.9.9a: They Live!
« on: May 19, 2019, 01:25:09 pm »
Quote
ADVENT/advanced hybrids... Well how do you even know of their existence?

Excessive tech tree viewing ;P



Am I really supposed to deal with the Syndicate HQ with 5 dudes in barely any armor equipped with... a magnum? If a minotaur spawns anywhere near the start point, it's just over.

8
The X-Com Files / Re: The X-Com Files - 0.9.9a: They Live!
« on: May 19, 2019, 08:55:28 am »
How are you supposed to progress in the MiB, advent and hybrid lines?

The Men in Black need a scientist, I only ever saw one defending David Vincent and didn't get the chance to capture one there, haven't come across any since.

Advent require I get one of them first, but I have no idea where they come from. Never seen them on any missions.

I'm deep into the hybrids, done every kind of mission for them, including cloning facilities, hybrid base, hybrid alien meeting, but there was nothing at any of those places I didn't already have from researching the supervisors. Where do I find hybrid brainers, diplomats, disguised hybrids, some kind of clinic for cloning?


On an unrelated note, the Large Workshop doesn't actually count as a workshop, only as work space. I removed all my small workshops to make the big one, now I can only build xcom psiclones and a few maintenance projects.

9
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 01, 2018, 07:00:32 pm »
Yeah, it has a gun, but middle clicking on it won't show the stats (because it's not researched for whatever reason) and the same with the ammo, it won't even show up on the floor when the mission is begun

10
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 01, 2018, 05:59:45 pm »
In the save I uploaded I researched and made a Coelacanth with a Gas Cannon on by default, and that unlocked the Coelacanth gas cannon ammo, which I crafted aswell. But apparently I haven't researched the gas cannon on the thing, nor the ammo, so I have a coelacanth tank with an empty gun and a bunch of useless ammo for the thing that won't fit

11
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 01, 2018, 05:41:31 pm »
Well, I'm really impressed you managed to fix the lottery win of random crash bugs, and thanks a lot for even trying ;P

The scaling thing is interesting, but doesn't bother me at all. I've never been one to flinch over minor graphical downgrades.

Solarius, never give up, this mod is still awesome.


Anything on the Coelacanth ammo front?

12
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 01, 2018, 04:20:48 pm »
I just re-downloaded the mod and game, put my save file in there, same issue.

as for the resolution, I probably just resized it a bit, but I maximize it whenever I open it anyway, so it doesn't matter. The scale do display/original just changes the size, and I'm okay with things the way they are now

13
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 01, 2018, 02:56:33 pm »
Hi, my game keeps crashing on dec 31. 1998 on the month change with "Segmentation fault. This usually indicates something missing in a mod", which is weird because this is my second playthrough with no changes.

Apparently the forum doesn't take kindly to uploading medium size files, so here's
The offending save,
my user Folder
and the entire Xcom files folder (without UFO folder) because I have no idea what I'm doing


Also, how do I use the Coelacanth Gas Cannon? I can't find an entry for it in the ufopaedia, and even though I can manufacture the ammo, can't seem to use it in any way or even take it on missions (though I can load it on craft)
I managed to find an old save and keep it going until there was an underwater mission if you need to look at it yourself.

14
The X-Com Files / Re: Light Cannon blocking major game parts
« on: October 26, 2018, 12:44:23 pm »
Thank you for being extremely helpful.

I just put in a light cannon, I did not expect the save to just be a text file... I guess that's 90's games for ya

Once more, great mod.

15
The X-Com Files / Re: Light Cannon blocking major game parts
« on: October 26, 2018, 09:21:42 am »
Man, I figured I was missing something obvious with those tanks. Thanks a lot.

As for the heavy cannons, I don't actually want them, I have one, I just can't research it. And Red Dawn, I shut them down very early for one of the promotions. Never saw the elites carrying anything other than those LMGs with green magazines.

So am I boned on the MAGMA contact?

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