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Messages - Ruberto

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1
XPiratez / Re: A thread for little questions
« on: March 22, 2024, 07:40:21 am »
Aren't Piratez hangars also stores? So, spring cleaning? :)
Edit: Stores and workshops. Spring cleaning and spring break for the runts!
Thanx mate!

2
XPiratez / Re: A thread for little questions
« on: March 21, 2024, 09:48:52 pm »
hello
I have 3 hangars in my hideout, and had 3 crafts, then i removed one craft to another hideout but when i try to dismantle empty hangar, it still says that "building in use".
What do?

3
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: February 19, 2024, 10:39:20 am »
It would be a massive quolity of life improvement if, when base is attaked (often by surprise), the game first went to "armour screen", where you asssign armor  (and patient suits) to relevant gals. (and when you click "done" it would go to arming screen)
Being caught with you armour off really sucks.

4
XPiratez / Re: A thread for little questions
« on: February 16, 2024, 12:57:57 am »
Edit your save with any document reader.
...
Thanks, it worked

5
XPiratez / Re: A thread for little questions
« on: February 15, 2024, 10:40:08 pm »
Hello there, Ive got a tiny problem with the tiny drill.
Problem is, I can't find it in among my stuf (must have accidentally sold it, idk).
Question is how do I edit save to get it back? 

6
XPiratez / Re: A thread for little questions
« on: February 12, 2024, 09:46:45 am »
Do I need to construct the
https://xpedia.netlify.app/##STR_LITTLE_BIRD
(craft you find in your first hideout tunnels)
to do the https://xpedia.netlify.app/##STR_PILOT_PLUS
research? o can I skip that thing and just go for say piranja and do test flight with it?

7
I'm starting new run, what difficulty should I pick for a challenging, but not overwhelming experience?
played several runs (without finishing) previously, so kinda know general gist of the mod.
Afraid of some hiddent gotchas though, like endless base attacks by military that get your ratings down no matter what and bs like that.

8
XPiratez / Re: A thread for little questions
« on: October 24, 2023, 11:07:19 am »
How does one downs a Siver tower ?  https://xpedia.netlify.app/##STR_VESSEL_SILVER_TOWERS
3 Avalanches didn't breach it's hields, and it does not have intercept radius, so I can't gang on it with several crafts...

9
XPiratez / Re: Bugs & Crash Reports
« on: October 09, 2023, 07:03:15 am »
You got hit by an old bug, base was spawned with a wrong race (it was N4 or early N5 build when this was possible to happen, and the base persisted in wrong state since then). Find in your save a base crewed by STR_FLOATER_ELITE race and change it to STR_FLOATER.
I mass-replaced STR_FLOATER_ELITE with STR_FLOATER (file attached, craft about to land on base again), but the same error persists

10
XPiratez / Re: Bugs & Crash Reports
« on: October 08, 2023, 04:33:26 pm »
Hello
As I try to assault enemy base, I get attached error.
In attached Save file my craft is about to land on the base in question.
How to solve it?

11
XPiratez / Re: WTF is "Capture Aurora" mission?
« on: September 10, 2023, 11:36:37 pm »
I can attest that equipment is lost over levels.
I made sure it was all right before killing last soldier in the first level; but going into the level 2 ALL MY GEAR WAS GONE.
must be something wrong with mission after all

12
XPiratez / Re: No Donation - No Salvation! Also: Future Plans!
« on: September 08, 2023, 07:30:10 am »
Hello dear Dioxine and friends!
Sent some eurosindicate credits your way
Thanks for excenelt mod and continual dedication
And hope it will help implementing some of the stuff I suggested in Stuff I'd love to see thread   ;)

13
XPiratez / Re: A thread for little questions
« on: September 05, 2023, 01:18:56 pm »
Are there plans to implement BrutalAI into next version?

14
XPiratez / Re: [submod] Aquacuffs
« on: September 03, 2023, 03:49:03 pm »
Nice idea, i always felt htat manacles were a missed opportunity, too bothersome to apply and too easy to break by anyone you would care to apply them to in the first place.

15
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: September 03, 2023, 03:36:39 pm »
I have several quality-of-life suggestions:
1) when choosing armour for a warrior, ability to search ("q") would be welcome,
as well as ability/ button to filter armour (similar like items list can be filtered) by environment - underwatter, space, covert ops, etc.
2) Search function in building facility menu - in mid/late game the list is getting quite long and chaotic.
3) In setting, i would love to see option to make all wounded crew to be automatically de-armoured, as you usually have more crew than good armour, and dearmouring them manually is tedious (and de-armouring everyone en mass with "x" is also often inconvenient)
4) It is very convinient that in Inventory screen, you can see weapon damage for selected fighter (by pressing alt and hovering cursor on the weapon). It would be even more convenient if in addition to damage, it would show how well it penetrates armour (Armor effectiveness) (and abbreviation of damage type perhapse) Sure you can alt-tab to a wiki, but when you are choosing what sword (of some 5-10 you have) to give to this or that gal, it would be very convenient to see that information in-game.

--- merged by Solarius Scorch. Two posts in 30 seconds??? ---

New enemy unit ideas:

Technocracy:
big 2x2 tracked unit with humanoid torso & big guns in arms (essentilly  T-1 terminator)
Flying 2x2 unit with rotors/jets, (kinda like Hunter Killers in the movies)

Daemons: Well, many daemons from Doom2 are still waiting their appearance, especially powerful ones that would make daemon faction dangerous in lat-game:
Cyberdaemon would be interesting and valuable to implement, giving daemon faction anti-tank punch to keep them threatening in late-game. To stress the late-game anti-tank role, could swithch/randomly loaded with normal explosive and anti-tank missiles.
Spidermind: essentially spider daemon with more HP, 14mm chaingun and perhapse a force shield. 
Pain elemental would also bring new trick to the table, (also should be easy to make, mostly re-coloured cocodaemon); it's spawning i thing should be made as shooting attack thad deals some concussive damage and then spawns flying skull unit thing near the impact poing.
Fatso Mancub would also be a new challenge, armed with heavy flamer and/or Arena Fireball Launcher.

Spartans
Being just a human faction, I think they shoud get armoured car with some anti-tank gun (105RR); or even a new lighter custom unit like jeep/toyota with a gun mount. I mean cmon, even bandits have armoured cars, it's weird that spartans get nothing nd become joke beyound early game.
 
Deep ones are another factions that starts struggling pretty early on (especcially in land missions), and needs some late-game unit love to remain viable threat and not just safary meat. As such I suggest some big/boss units:
2x2 giant enemy crab, with tank-level armor and massive melee damage; could have a variant with deep one/aquatoid riding it with sonic cannon.
2x2 lovecraftian Starspawn aka baby-cthulthu. flight, melee claws, ranged "magic bolts" attack with Psi/warp damage type to threaten tank but not necesserily obliterate infantry; and perhaps mind control/terror. Being of unnatural origin, it should be immune to poisonous gas, so widely used to exterminate the deep ones in general.
2x2 shoggoth: big mass of flesh (perhaps made by merging together multiple fartbag sprites) that attacks at range and in melee with powerful corrosive attacks (blast/rapid fire ranged ones, low-tu cost melee ones). Low armour but high regeneration.

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