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Messages - Thunderwing280

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1
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: October 14, 2019, 08:42:16 pm »
Random events are fun if they are done correctly, you just have to make sure that some are preventable and the penalties are not too extreme.

2
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: October 03, 2019, 05:41:55 pm »
How do I equip tanks onto dropships? I'm trying to get a Tank/mass driver that I've reasearched and built onto my craft.

3
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: September 29, 2019, 12:10:26 am »
I like more Military Interaction with X-com, it does certainly make it seem more real, maybe add a few more military missions like helping NATO/UN soldiers fight the alien threat, and maybe like MAGMA but early game if you help them out and give them tech they will give you tech in exchange and possibly give them advanced soldiers with early alloy ammo guns and armor.

4
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: September 23, 2019, 10:39:04 pm »
Hey, I'm just starting out and am still have to use cars and vans for transportation, and my weapons are handguns, shotguns, and a couple Calico SMG's I took from cultists. How do I fight sectoids? It seems like they take my guys out in one shot as soon as I start. If I shoot them, it doesn't put them down and their reaction fire instantly burns through any cover and kills in 1 hit. If I try to move from the starting position, their reaction fire hits my guy and kills them in 1 hit.

In regular Xcom, you start with several guys and longer range weaponry. How am I supposed to fight them with 2 shotguns or 2 pistols? Do I just have to avoid them until I get explosives?
You aren't really meant to fight the aliens until you progress far more into the game, for now focus on cults and creature missions, make sure to capture high rank people from each cult. You will be able to get explosives freely later into the game.

5
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: September 21, 2019, 02:45:54 pm »
How do progress through the Advent arc? I am aware that you have to get clinic files but as previously discussed it's a pain to get will this be changed and what then is next, some sort of Hybrid base?

6
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: September 08, 2019, 01:41:43 pm »
Sprite and description should be way different.
Suit with "(H)" means it has (H)elmet. There is a difference and it's fairly important. Helmet gives you additional 5 armor to right and left side and also protects you from smoke (and probably buffs some other resistance, I'm not sure), but it reduces energy recovery and reactions, in addition gal inside overheats faster in Hot maps.
It's just a matter of choice if you want one thing, or another. Most enemies don't use smoke too much and 5 armor at midgame isn't that important, while energy recovery and reactions is.
I thought it was for hybrid as when I looked through the ufopedia it always showed armor with a H as hybrid wearing it.
You're talking about gals though, are you sure you're talking about X-files or X-piratez?

7
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: September 08, 2019, 02:06:43 am »
finally got heavy tactical suit.
But it gives me 2 ufopedia entries, one for the suit and another one exactly the same, but with (H) added to the title.
whats the difference?
(tritanium version does that too)
That is the version the hybrid agents you can get use, apart from that it's exactly the same

8
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: September 07, 2019, 07:59:07 pm »
How do I get the access card to get into the hybrid embassy?

9
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: September 02, 2019, 05:11:33 pm »
Another thing I've found wierd is the UAC corporation in general, compared to MAGMA and Blackops Industries that is little interaction with UAC apart from finding out it exists. Like MAGMA gives you missions to do and tech trades and Blackops has the stuff with the Syndicate, but UAC has none of this. And you can't even get things like the UAC rifle without finding it first which is a little wierd.

10
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: September 01, 2019, 09:58:42 pm »
Yeah I can see what you mean, I guess it has someting to do with the company that makes the ammo for the gun to want to have this tech as well, like with MAGMA I doubt they would be very happy with the player making ammo for their guns and not giving them the blueprints, especially if the ammo is made just for that gun by that one company.

11
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: September 01, 2019, 07:26:18 pm »
Yeah I agree, but the only way I got lasers kinda early was with Advent using laser weapons and me looting it off them but that's fine IMO, I would've gottern them anyway when I got the improved lab I had all the prerequisites for producing my own.

12
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 31, 2019, 11:58:18 pm »
Have you obtained Syndicate's diskette?
No, getting blackops alloy ammo isn't really important anyways since I got laser weapons just curious.

13
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 31, 2019, 07:24:50 pm »
Well, I don't know what to tell you - they should be spawning. Where you or the enemies using explosives? Was any terrain destroyed/blown up? Because that's the only thing i can think of. The logs spaw just fine for me  :P
Yeah, I'm not entirely sure how, I did these with no damage to the building exept one explosion in the backrooms by panicking hybrids but even so I should have gotten the logs, is it possible to give myself one?
Also I can't get blackops tritanium rifle ammo even though I have all the other types, is this because I updated the game? I also have some of it from killing some hybrid but I can't research it, what do I do?

14
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 31, 2019, 03:14:09 pm »
There are two types of clinic missions: "Suspicious Clinic" and "Sinister Clinic". The logs only spawn on the "Suspicious Clinic" map. I don't know if this is an oversight - the logs should probably be recoverable from both clinic types.
I've done both types but not found any whatsoever. Yesterday I did two suspicious clinics and got no logs.

15
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 31, 2019, 02:41:39 pm »
I've found them after many and many clinic missions (don't know how much exactly)... It seems, scripts of ver. 0.9.9e work incorrectly. I've interrogated all types of hybrids, researched all techs, which depend from them, done all types of missions, but still hybrids' base haven't appeared. Same shit with Syndicate's missions: now it is July of 2000, and there were NO Syndicate's missions since early 1999.
Same with me, I've interrogated all of the Advent and Hybrid interrogation topics and yet for some reason I cannot find the logs which should be there, the most valuable thing to come out of the mission are the laser weapons that they use, for now I've reached a block on the Hybrid arc and It's fustrating, like how do I get the access key for the Advent embassies? There are no clear instructions on how to aquire these cards? I assume the logs are vital but alas I cannot find any for the life of me.

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