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Messages - Thunderwing280

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1
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: September 21, 2019, 02:45:54 pm »
How do progress through the Advent arc? I am aware that you have to get clinic files but as previously discussed it's a pain to get will this be changed and what then is next, some sort of Hybrid base?

2
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: September 08, 2019, 01:41:43 pm »
Sprite and description should be way different.
Suit with "(H)" means it has (H)elmet. There is a difference and it's fairly important. Helmet gives you additional 5 armor to right and left side and also protects you from smoke (and probably buffs some other resistance, I'm not sure), but it reduces energy recovery and reactions, in addition gal inside overheats faster in Hot maps.
It's just a matter of choice if you want one thing, or another. Most enemies don't use smoke too much and 5 armor at midgame isn't that important, while energy recovery and reactions is.
I thought it was for hybrid as when I looked through the ufopedia it always showed armor with a H as hybrid wearing it.
You're talking about gals though, are you sure you're talking about X-files or X-piratez?

3
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: September 08, 2019, 02:06:43 am »
finally got heavy tactical suit.
But it gives me 2 ufopedia entries, one for the suit and another one exactly the same, but with (H) added to the title.
whats the difference?
(tritanium version does that too)
That is the version the hybrid agents you can get use, apart from that it's exactly the same

4
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: September 07, 2019, 07:59:07 pm »
How do I get the access card to get into the hybrid embassy?

5
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: September 02, 2019, 05:11:33 pm »
Another thing I've found wierd is the UAC corporation in general, compared to MAGMA and Blackops Industries that is little interaction with UAC apart from finding out it exists. Like MAGMA gives you missions to do and tech trades and Blackops has the stuff with the Syndicate, but UAC has none of this. And you can't even get things like the UAC rifle without finding it first which is a little wierd.

6
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: September 01, 2019, 09:58:42 pm »
Yeah I can see what you mean, I guess it has someting to do with the company that makes the ammo for the gun to want to have this tech as well, like with MAGMA I doubt they would be very happy with the player making ammo for their guns and not giving them the blueprints, especially if the ammo is made just for that gun by that one company.

7
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: September 01, 2019, 07:26:18 pm »
Yeah I agree, but the only way I got lasers kinda early was with Advent using laser weapons and me looting it off them but that's fine IMO, I would've gottern them anyway when I got the improved lab I had all the prerequisites for producing my own.

8
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 31, 2019, 11:58:18 pm »
Have you obtained Syndicate's diskette?
No, getting blackops alloy ammo isn't really important anyways since I got laser weapons just curious.

9
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 31, 2019, 07:24:50 pm »
Well, I don't know what to tell you - they should be spawning. Where you or the enemies using explosives? Was any terrain destroyed/blown up? Because that's the only thing i can think of. The logs spaw just fine for me  :P
Yeah, I'm not entirely sure how, I did these with no damage to the building exept one explosion in the backrooms by panicking hybrids but even so I should have gotten the logs, is it possible to give myself one?
Also I can't get blackops tritanium rifle ammo even though I have all the other types, is this because I updated the game? I also have some of it from killing some hybrid but I can't research it, what do I do?

10
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 31, 2019, 03:14:09 pm »
There are two types of clinic missions: "Suspicious Clinic" and "Sinister Clinic". The logs only spawn on the "Suspicious Clinic" map. I don't know if this is an oversight - the logs should probably be recoverable from both clinic types.
I've done both types but not found any whatsoever. Yesterday I did two suspicious clinics and got no logs.

11
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 31, 2019, 02:41:39 pm »
I've found them after many and many clinic missions (don't know how much exactly)... It seems, scripts of ver. 0.9.9e work incorrectly. I've interrogated all types of hybrids, researched all techs, which depend from them, done all types of missions, but still hybrids' base haven't appeared. Same shit with Syndicate's missions: now it is July of 2000, and there were NO Syndicate's missions since early 1999.
Same with me, I've interrogated all of the Advent and Hybrid interrogation topics and yet for some reason I cannot find the logs which should be there, the most valuable thing to come out of the mission are the laser weapons that they use, for now I've reached a block on the Hybrid arc and It's fustrating, like how do I get the access key for the Advent embassies? There are no clear instructions on how to aquire these cards? I assume the logs are vital but alas I cannot find any for the life of me.

12
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 31, 2019, 12:37:49 am »
I'm having troube finding the Advent clinic logs, I've done about 5-10 missons but found none, how do I get them?

13
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: August 27, 2019, 05:43:44 pm »
Samael’s staff summons a demon who is hostile to the player. Is this conceived or flawed?
Doesn't it say in the UFOpedia that the staff is basically useless for Xcom because the demon is hostile?

14

Hahaha yes, but those human vs human battles are separated. They aren't in the campaign, only in the battle generator. It's name is FRONTLINES, as a mock to BF1's Operations. 

One of the first things I wanted to do when we started this project a year ago was to have real WW1 battles. And to be honest, an human opponent is more equal to the player's troops. You know, they are as soft as us.

Martians are toughter and our initial weapons are somewhat ineffective. Against humans no. A shot or two is enough to put down an enemy.

Do you mean The Great Martian War? Sure, that's one of my favorite mockumentary of all the time. If you pay attention to details, a few in-game screens have images of TGMW. Some references are from that movie, like the Martian Metal (and later, Dark Matter)

If you have a link for the full version, I'll be forever grateful, is been a long time since I saw it.

Enviado desde mi LG-M400 mediante Tapatalk
Ok I see, here's a link that I used to watch it, it's not very high quality but it works.
https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=13&cad=rja&uact=8&ved=2ahUKEwio3pWV5pjkAhVC6aQKHdBeADgQFjAMegQIAxAB&url=https%3A%2F%2Farchive.org%2Fdetails%2FTheGreatMartianWar19131917.Mister.X&usg=AOvVaw1HfLBBn9oKBR9XKT_HnoSE

15
Wait so you added WW1 battle against other humans, but why? Surely the alien threat is more serious, or will you make a lore reason for the War?

Also have you seen the great war of the worlds mockumentary? I can link one in English if you want, it would be really good inspiration, for example the Martain metal and dark matter guns as described during the war in the mockumentary.

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