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Messages - cptelerium

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Suggestions / Re: Reward for autopsy
« on: July 24, 2018, 10:46:29 am »
I would welcome a feature that will increase ranged/melee weapons damage for all units where the autopsy has been researched.
Like: "You learned how to best target the XYZ for maximum damage".

I usually research the autopsies last, as I know which ones are useless at least at the 2nd play of a game.
That is quite a bit sad to have a lot of research that players can discard as there is no benefit.
I think it would also be realistic to improve the soldier performance verus enemies that are well known to them.

spoiler: it's always the balls


Released Mods / Re: [WEAPON] Gauss Weapons 1.9
« on: July 15, 2018, 04:11:37 pm »
Mostly because using heavy plasmas for the 347th time you complete the campaign can get a little boring. ;)

Exactly. There should be a strategic/tactical motivation for doing that.

Perhaps a mod that makes plasmas super expensive to produce, and as for recovered ones they have a chance to malfunction and die after a mission in which they were shot at least once

- plasma pistol 50% chance
- plasma riffle 80% chance
- heavy plasma 90% chance

also, plasmas could be made less accurate, especially heavy (though give a bit higher aiming skill to aliens), and then gauss would be the super accurate weapons

Released Mods / Re: [WEAPON] Gauss Weapons 1.9
« on: July 15, 2018, 12:33:23 pm »
4. Heavy Gauss. Makes big holes, easily comparable to plasma weapons (at least when pitted against enemies with low resistance to Armour Piercing), but much more unwieldy.

I wonder what is the reason for Gauss, when sure enough soonish you will be using Heavy Plasmas

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