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Messages - Beezertheturnip

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 08, 2020, 09:25:01 pm »
I've got 5 people with Tactical Neural Implant notes despite having only built 3 of them.

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 08, 2020, 08:16:13 pm »
Playing 1.1.2, and I recently discovered the Tactical Neural Implant. Manufactured 3 as a test run, and I was able to implant my entire squad with the three of them. I'm suspecting this is not the intended design, that it's 1 implant per 1 agent.

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 26, 2019, 09:26:36 pm »
Thanks for the heads up and my apologies for raising a non-issue.

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 26, 2019, 07:56:46 pm »
Not sure if it's a bug or not, but I got two missions on the exact same Geoscape location.

The X-Com Files / Re: Spider Nest confusion.
« on: December 19, 2019, 08:14:55 pm »
Found him. Should have been more patient. Thanks for the guidance, X-Man. :)

The X-Com Files / Spider Nest confusion.
« on: December 19, 2019, 07:43:04 pm »
Gave this a try after a long hiatus, and it's been 3 whole days until I ran into something that has me stuck or at least confused.

Got a Spider Nest mission in Ankara. Go in, shoot all the spiders topside, and then get to the unexpected part 2 where you crawl around in the Spider's nest looking for the queen. Down go the assault rifles, up come the pistols and flashlights, and after stumbling around and shooting many spiders, I find what I believe is the queen, a plus size monster who takes up more than one tile. I shot her a bunch of times, and she went down, but the mission isn't ending. I think I've killed all the spiders, but I can't seem to figure out how to close the case; sending everyone back to the green tiles and aborting gives me a "Case not closed", but there doesn't seem to be anything else to do.

Any help guys?

The X-Com Files / Re: Asylum Apparations mission.
« on: June 28, 2018, 01:15:20 am »
Don't forget you have the "coup de grĂ¢ce" option!
A knife in one hand, the enemy in the other... and couic!

As far as I can tell though, these don't raise morale from dead enemies. It just moves them from unconscious to dead, which can be useful for dealing with worries that they'll get back up again, but not the exact problem I've been having.

The X-Com Files / Asylum Apparations mission.
« on: June 27, 2018, 03:19:25 am »
So, I downloaded this mod and am playing it for the first time, still kind of fumbling my way around with it. Anyway, while I've generally been fairly successful with the new curveballs the mod has been throwing my way, this one has been kicking my ass.

What inevitably happens is I spread my guys out, start clubbing people with the electric clubs, knocking out those pillar things and the green globs. They retaliate with their psychic attacks. I never get any morale back because I keep knocking enemies out instead of killing them, eventually leading into paralysis of my 5 man teams.

Are there any lethal weapons that actually work you can take along? I've been able to take Magnums with me, but they seem to be completely ineffective against the enemies you face.

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