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Messages - Iazo

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XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: August 02, 2022, 09:42:03 am »
Luxury spa is 2x2, onsen is 1x1.

I would not call it obsolete. Very few buildings are direct upgrades.

The second yeah, would be something, but bear in mind that the "build over" quality is from the already placed building. You can build over a normal barracks, burrow, corridor, vaults, plantation. I think that's all of them. It does not matter WHAT you build over them, so long as the building footprint is the same size.

XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: July 25, 2022, 03:47:20 pm »
1) It does not serve a purpose now. As for future releases, who knows?

2) There has been a discussion in the past about this, I think the consensus was they would be about 2 m tall.

XPiratez / Re: Help! I am losing games because of score! [Guide]
« on: July 21, 2022, 03:50:31 pm »
Oh shit, the graphs broke. I'll add some replacements later today.

Edit: Added section on ninja bulli.

XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: July 21, 2022, 03:40:58 pm »
On below JS, there is ONE instant infamy hit in Apr, and it actually serves the purpose to show you clearly on the graphs which continent is gonna be ninja HQ. You know, before you run your airbus over it, and cry because it got splatted.

Other than that, ninjas deducting points is due to normal enemy mission activity, not any sneaky events that Dioxine put in there to futz with you.

And man, if 3k infamy is a problem for a superhuman ironman vanilla veteran or whatever, then you should REALLY read up on my guide what to do if points are not enough.

The advice is: Max brainers, max missions. If a month is unusually mean, stop advancing research and start documentations, girl guides, and interrogations.

If that STILL is not enough, I would advise you to pick green codex and put the bioplasma to good use. (Or red, but Ilya requires some extra logistics to keep it running).

XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: July 19, 2022, 10:52:30 am »
No, personally I would not go there with less than hovertanks.

XPiratez / Re: A thread for little questions
« on: July 18, 2022, 03:50:34 pm »
That figure is just a ballpark figure.

A ninja panic or ninja bait ot haunted forest is 100% gonna be zombies, as well as some enemy shipping missions showing up in waves, so every downed ship from the mission will have zombies.

XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: July 14, 2022, 03:30:12 pm »
Some weapons are just enemy weapons aimed to give you a kick in the butt.

Hand flamers are an early game weapon appearing on temple maps, discouraging you to stack your newb gals.

XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: July 02, 2022, 09:07:39 am »
Also using any kind of medkit is passive bravery training. Bandages, kits, basically anything with an HP heal (not vodka, for instance). You really ought to be carrying bandages on all your gals and using them whenever you can, even on downed enemies you weren't planning to capture.

In other news, I just beat my first Ninja Raid and Hideout of this update and I've learned some things. Seems like a lot of people have been having trouble with the 14mm turrets on the ninja crawlers and the walls of their hideout. Which is understandable. They've got really good armor for the point at the game at which they show up, and a tendency to waste a gal instantly on reaction fire if you so much as accidentally hit them. Dedicated anti-armor weapons tend to be TU hungry to fire accurately, and since almost nothing you have will kill the turret in one shot, you're pretty much guaranteed to lose a gal to reaction fire unless you can break line of sight with smoke or use an indirect fire weapon like a mortar.

I've heard a lot of people swearing by mortars, but I got my first ninja raid pretty early and didn't have a reliable source for mortar rounds. I spent the five rounds I'd gotten from gambling to no noticeable effect. Well, I can't help but notice that Dioxine has a habit of putting the tools you need to solve a problem on the mission itself. Once you clear the ninjas using standard peekaboo tactics and grenades, you can get inside the crawler itself. The skyforge laborers have a habit of carrying fusion torches, which you can use to melt through the floor directly under the turret. Now, I really do mean directly under, if you melt an adjacent tile, it will still be able to shoot you. From there, it's just a matter of rustling up a few more clips for the torch or just getting a gal with a hammer to beat the shit out of it from underneath. There's almost nothing in this mod that a sufficiently buff gal with a hammer can't kill.

However, that method was a little convoluted, and basically forced me to kill everything on the map before cleaning up the turret. The real solution has been staring us in the face the whole time.

AoE damage to take advantage of the 2x2 profile, the ability to always deal at least some damage through armor, relatively cheap autofire and reaction disrupt to keep you from getting wasted in retaliation.

Gentlemen, I am talking about flamethrowers.

A gal with a flamethrower can kill a 14mm turret in less than a single tank. Two turns. Plus the arcing shots mean you can do some really janky trickshots. Ctrl-click midair and the shot is bound to come down somewhere. The best part about it is that skyforge laborers also tend to carry flamethrowers. The tools to solve a problem are almost always present on the mission itself.

We were so preoccupied with high-tech solutions that we forgot a fundamental truth:

Ninjas cannot get you if they are on fire.

Tried the melt the floor under tactic. Tried the left corner of the turret. didn't work, the turret reacted and killed my gal.

XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: July 01, 2022, 11:06:33 am »
5 hp.

If you fully heal back during a mission, you get no recovery time.

XPiratez / Re: A thread for little questions
« on: June 30, 2022, 06:27:49 pm »
Nah, you're bullshitting. Flak cannons in may?

XPiratez / Re: ARR: Reject The Market (M3)
« on: June 30, 2022, 05:44:38 pm »
Since this ARR was made, a new interceptor was made available for this playstyle, the raptor, which is CONSIDERABLY better than Faust.

XPiratez / Re: A thread for little questions
« on: June 30, 2022, 05:34:07 pm »
The strikes only start in august, so no need to rush I suppose. The first weak missles have 300hp, the rest are normal missiles with 500hp. Also, there's only 23% chance that you get missle striked each month... but the chance grows to 62% if you cleared the "Disruptive Transmissions" mission. So if you did that mission then you're fucked. But if didn't do that mission, it's not so bad and you don't need to restart - you should have enough time to research and build some defenses. Also, Flak Towers suck, get Flak Cannons. 3 of them (plus armored vaults) should be enough for a 90% chance of shooting them down.

There is absolutely 0 chance to get flak cannons beforeJS missile strikes.

The current meta is keeping the armored vaults and having 2 Overcharged radars by july(not august), and 4 by august.

XPiratez / Re: Help ! (several questions)
« on: June 30, 2022, 05:31:08 pm »
1) Depends on many things. In general, to start shooting down stuff you need a weapon, and a platform for said weapon. At breakneck speed, and choosing the right choices, it can be done at end of february if you go red codex-Lil Ilya/Car Thieves. Another path would be green codex-bioplasma/Shadowmasters into a Scarab or smth. Grey has more problem having to use a conversion launcher into an airspeeder then shoot down a megapol car, ground assault it and hope you get a 25mm cannon, while Gold is shit out of luck needing to get Shadowmasters before putting their flame cannon to use on Megapol to get a more sustainable weapon like a 25mm.

All paths have the oportunity to Assemble the little bird, which is quite frankly not all that as platforms go, but you can sell it and use the reclaimed 14mm on Trucks or Harvester, depending on path, or build a buckaroo.

There is also Highway house mission and bounty rewards...or even Contact Rogue Fields and Pachyderm if you're on a fairly restricted path, and have more money than sense. In general, I'd rate that by june-july, you should have SOME form of air capability.

2) Captain who choices influence many things, but they generally provide both a bonus and malus, with none-of-the-above providing neither. The aspects provide triggers to events, both good and bad. They also tie in to codex if you mismatch the personality with codex choice, you get the oportunity to die horriblydo some difficult missions quite early for loot and interesting rewards. The mismatches are. Dumbass gray, lazyass red, soreass gold, jackass green.

In general, dumbass and lazyass are quite benign, whereas soreass and jackass are more polarizing personalities with strong bonuses and horrible drawbacks.

XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: June 30, 2022, 05:09:03 pm »
That breaks other methods of regaining freshness that are intended, such as pillow books.

XPiratez / Re: A thread for little questions
« on: June 23, 2022, 11:28:03 am »
Reject the power is easier in the first few months, but becomes considerably more difficult until basically mid-late game.

Embrace the power leads you down the traditional codex path, relying to a great degree on shadowtech

Reject adds at least three difficult technological hurdles to crack, and you are expected to significantly lean on technologies that usually see no use.

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