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Messages - ivansanchez

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1
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 16, 2022, 01:03:26 am »
During a Marine Base Defense mission, an aquatoid spawned inside ("in the same position as"?) a solid, non-walkable hangar column.



I can only see that aquatoid just because the soldier next to it is a hybrid with magic psi vision. Note that the selected soldier cannot see the aquatoid. Therefore, I cannot target it with weapons. Heck, even the hybrid cannot melee it.

I would kindly ask baddies to not spawn inside solid objects.

Couple of saves attached - at the moment of taking the screenshot and the turn 1 autosave.

2
XPiratez / Re: Important: Upgrading Saves Between Versions
« on: June 24, 2019, 10:40:45 am »
I updated to J15, and I noticed that the behaviour of spy zeppelins changed. If your savegame has spy blimps built before J15, they will behave like in J14.

The workaround *should* be to dock the blimps and re-deploy them (not that I have tried that myself).

3
XPiratez / Re: Uses of the riot grenade?
« on: November 28, 2018, 10:50:12 pm »
By the way - is there a reason there is no grenade launcher form of stun grenade? Or any 'launched explosive' stun weapon?

I think that's (mostly) covered by the knock-out grenades for the grenade launcher.

4
XPiratez / Re: Important: Upgrading Saves Between Versions
« on: November 25, 2018, 09:43:48 pm »
For those wanting to upgrade to 0.99J9:

Be aware that the flak turrets don't have built-in crew quarters anymore. If you're depending on that to host people in your base, consider building an extra normal barracks before upgrading. Failure to do so might prevent you from transferring crew or ships between bases until more barracks are built.

5
XPiratez / Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« on: November 25, 2018, 05:07:16 am »
What are the different ship gun classes? I find it hard to figure out when a gun will say "light" in its description, but some not-so-obvious abbreviation in a ship's description.

"LT" stands for "Light", "HV" stands for  "Heavy", and "MS" stands for "Missile". "STC" is something different that you'll need to research.

Also, just saw there's a new version out. Is it possible to use my current saves with newer versions?

Usually yes. Do check the post titled "Upgrading saves between versions" to see if any tweaks are needed. For what it's worth, I just upgraded to 0.99J9 from 0.99J8 on a mid-late game and everything seems to work without any problems.

6
XPiratez / Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« on: November 25, 2018, 03:05:42 am »
0.99J9 24-Nov-2018
- Added cover art by Berggen

The new cover art is also used in the voodoo training screen, and the palette changes are kinda making my eyes hurt. Would it be possible to tweak those?




Edit: Similar palette effect happens when confirming building a new building.

7
XPiratez / Re: Bugs & Crash Reports
« on: November 24, 2018, 06:15:06 am »
And that doesn't seem to be the only thing in the crypt - it seems that an enemy spawned in a room that is unreachable for mysterious reasons,

(Screenshot made with debug mode on. Save is attached.)

8
XPiratez / Re: Bugs & Crash Reports
« on: November 24, 2018, 05:51:15 am »
I'm currently doing the TM's crypt, and it looks like I can clip through some of the walls. Looks like a bug in the solidity of the tileset, unless the crypt's owner actually wants to have holographic walls or something.

9
XPiratez / Re: Bugs & Crash Reports
« on: November 23, 2018, 03:12:06 pm »
The cyberdiscs and all HWPs are in the middle of complete reconstruction (depreciation of HWPs in favor of 2x2 armors), but yeah, I applied the latter fix.

TFW you report a bug but it's already being worked on  ;D

10
XPiratez / Re: Bugs & Crash Reports
« on: November 23, 2018, 02:32:35 am »
what

but

how

That should be absolutely completely impossible.

Not "capture" in the sense of "stunned", but rather in the sense of "apply generous quantities of fire damage, and academy cyberdiscs won't explode so they can be looted".

As far as I'm aware, this behaviour is the same in vanilla X-COM.

11
XPiratez / Re: Bugs & Crash Reports
« on: November 22, 2018, 07:40:09 pm »
I just found something weird. In my current game, I decided to not research tanks, as to not clutter the research and workshop interfaces. I'm not really a HWP user.

Buuut, I managed to capture some academy cyberdiscs (hooray arena fireball launcher!!). Turns out that I'm able to manufacture some Cyberdisc/gatlinglaser, but when trying to put it on a ship, it complains about lack of ammunition.

I've had a look at the research tree, and the batteries for the cyberdisc/gatlinglaser are unlocked by the tank/gatlinglaser, which I haven't researched yet. It's confusing.

I suggest that researching the cyberdisc/gatlinglaser manufacture also unlocks its batteries. Alternatively, cyberdiscs could depend on their relative tanks.

12
XPiratez / Re: Newbe questions
« on: August 22, 2018, 02:21:45 pm »
tip #19 mentions that standing on corpses brings bad luck. Is is just fluff text or do you get some hidden penalties?

There is no mechanical penalty AFAIK. However, if there is one spot in the map where corpses are piling up, that means that enemies might be able to have better line-of-sight/line-of-fire to that spot, or are otherwise bottlenecking/flanking that spot.

Take cover, watch your flanks, don't rush. When the area is clear, then you may look at the corpses.

13
XPiratez / Re: Bugs & Crash Reports
« on: August 21, 2018, 03:02:20 pm »
Yes, indeed, how very informative answer.

Cut down the sarcasm a bit, pal, it actually is informative.

If you were to provide a savefile from your supply ship mission, between the "I destroyed the engine" and "the ship self-destructed" moments, I bet my ass that we wouldn't find a STR_UFO_POWER_SOURCE because you destroyed it, but the STR_SELF_DESTRUCT_DEVICE and/or STR_SELF_DESTRUCT_DEVICE_PREQ would still be there.

14
XPiratez / Re: Bugs & Crash Reports
« on: August 21, 2018, 01:22:07 pm »
What is relevant?

The STR_SELF_DESTRUCT_DEVICE_PREQ is relevant.

15
XPiratez / Re: Newbe questions
« on: August 17, 2018, 03:50:11 pm »
It is just missing the ) at the end.

Yeah, sorry, seems that bbcode messed up the link. This should work better, though: https://www.ufopaedia.org/index.php/Tiny_Drill_(Piratez)

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