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Messages - Iron_Drakon

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1
40k / Too many Guardsmen
« on: November 26, 2020, 08:46:33 am »
I'm trying to play through with a majority Marines force, but my bases keep getting filled up with Guardsmen after saving Guard Outposts. Is there any way to keep them from being transfered to my control other than letting them die during the missions, or am I stuck having to manually dismiss them periodically so I can recruit more Marines/Adepts/Servitors when needed?

2
Playthroughs / Re: New LP?
« on: September 30, 2018, 06:22:46 am »
Rusty_Drakon ready to sink!

3
Hello:
New version of mod. I have removed some "sensitive" files from the OpenXcom folder. I have left the essentials for it to work. I have also introduced a list of changes made, as promised, since the last update.
[...]
http://www.mediafire.com/file/j0p1ivcr924c8cs/The%20Endless%20War%201.15.rar

After downloading four separate times to make sure it wasn't an issue with an incomplete download, I still can't get it working. 7zip says it can't open the file as an archive. Please fix.

4
40k / Re: 40k
« on: May 19, 2018, 07:46:06 am »
my units arent able to leave the droppods...

Pods don't open until after you end your first turn.

5
Help / Forced Day/Night for missions
« on: April 11, 2018, 09:16:53 am »
So I'm trying to work on a pair of small submods for Piratez, to force a day only or night only mode for battlescape missions, but can't figure out how to force time on the battlescape to be independent of what the geoscape time on a location is. Is there something that needs to modified other than the shade value, or does Piratez use a different number set for what equates to full day or night?

6
XPiratez / Re: (Question)(Sub-Mod) Always Daytime Mission?
« on: April 10, 2018, 12:40:08 pm »
Was not aware of this feature. Even with, would still like to try hand at making something to force time on missions. Simple intro to coding for engine after all.

7
XPiratez / Re: (Question)(Sub-Mod) Always Daytime Mission?
« on: April 10, 2018, 12:05:28 pm »
I don't have a problem with having to change equipment for entirely different mission types. I dislike being forced to use different equipment for night missions thanks to technical issues. I don't care about aim penalty for lack of light, but the fact that I can't see a damn thing on my screen on most night maps, only artic and desert being ones I can see anything outside of the lights on makes it hard for me to enjoy playing them. Mostly this is on me since I have an old monitor that already has a darker than normal display, but I'm not able to replace it at this point, so a way to either lighten the whole map, or force it to stay daytime is what I need. Ideally, I'd like some way to make the map visually show how it does during the day, but retain nighttime visibility mechanics, but at this point forcing it to stay day is the best my very limited skillset might allow me to do.

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XPiratez / (Question)(Sub-Mod) Always Daytime Mission?
« on: April 10, 2018, 09:40:32 am »
Not sure if I'm just missing it on the wiki page for ruleset reference, but what would I need to do to make a Pirates version of the OXC pack-in always Daytime mission mod? Am having fun with Pirates, but don't want to keep re-equipping most of my gals whenever I land at a night mission.

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