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Messages - anonynamja

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Brutal AI / Re: [WIP][SOURCEMOD][OXCE] Brutal-AI
« on: December 22, 2022, 08:54:45 am »
Btw do you have any plans for different versions of brutal AI for different units?
Sectoids having different AI from Reapers or Mutons for example?
This is a great idea. Maybe something like a berserker type profile for reapers and zombies that leeroy charge towards enemies without regard for danger, versus an assassin type profile for lids and other close combat fighters that take cover while closing the distance

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Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.2
« on: March 30, 2018, 07:57:59 am »
the robot vacuum cleaners are a nice touch, kinda like rosie from the jetsons

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XPiratez / Re: No Donation - No Salvation! Also: Future Plans!
« on: March 21, 2018, 12:53:08 am »
Thanks for all your hard work! Sent a couple bucks your way.

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Work In Progress / Re: [TOTAL CONVERSION][OXCE+] Survivorz
« on: March 19, 2018, 08:26:30 pm »
Met my first mech, completely wrecked my squad, linac battle rifle may as well be a nerf gun. This mod does not fuck around.

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XPiratez / Re: A thread for little questions
« on: March 19, 2018, 08:56:47 am »
I'm not talking about piratez without guns.

Stuff like X-Com in the medieval age where black powder has to be invented first.

Battle Brothers

but there's basically no strategic layer, and the sandbox isn't very deep

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Work In Progress / Re: [TOTAL CONVERSION][OXCE+] Survivorz
« on: March 19, 2018, 04:47:02 am »
Very interesting so far! Went to check out a large landed craft, but the fighter escort intercepted me and destroyed the shuttle with everyone aboard. Wonder if I was supposed to divert its attention with an unmanned shuttle and go sneakily land with the main squad.

Kinda confused by the environmental scan mission? Am I supposed to find something?

Also dunno what is going on with the math in the attached

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