Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - GarrettFox

Pages: [1]
1
The X-Com Files / Re: Entere the alien embasy
« on: August 07, 2021, 05:24:20 am »
Thank you, MEridian, I really appreciate it.

Bottom line, anyone can make a submod. With country reclamation, blackjack, hookers, furries, gremlins, JoJo memes, Rick & Morty references, foie gras and Donald Trump quotes. I really won't mind.

To be clear: at this point I am not really satisfied with the mod. It is still WIP, and also I have some design regrets. But when I keep explaining with simple terms why something is bad, and I repeatedly hear the same weak arguments I've refuted many times before, then I am not even bother doing it again. Because it's madness, white noise, not "feedback".

Also, Juku, screw you and your crude metaphors. Go be an insufferable prick somewhere else.

Regardless of whether you disagree with him, this really isn't an appropriate response.

As mod creator you absolutely get final say on content, but nothing grants you license to be rude to folks who are presenting their side and attempting to support it with evidence.

I'm not certain I understand the notion of XCOM having to take control in order to restore a region. A clandestine agency never takes control, they weaken the current power structure in order to allow a more favorable one to seize control. Normally this presents the problem of ensuring that the one seizing control is friendly, but it is ostensibly easier in those case, as mostly you just have to ensure that they are human and oppose the invasion. You are fighting an enemy that has to functionally continue to wage war in a pseudo amphibious fashion against a planet. Even assuming the local population doesn't have sufficient resistance to seize power, their neighbors likely would.

But reality and what makes sense in terms of design decisions are not necessarily the same. I'm merely pointing out that realistically XCOM doesn't have to take control of anything in order to retake a nation. What decisions you make for the mod is, of course, your decision. 

Edit: fixed the weird double quote

Pages: [1]