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Messages - BoToJu

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The X-Com Files / Re: The X-Com Files - 2.4: Flesh and Circuitry
« on: April 24, 2022, 12:45:49 pm »
Hi,

having an error in my current playthrough. Attached the save file. Just let the upcomming mission start. Meanwhile i'll try to edit the save file to fix it myself. I think it's a faulty map.

Anyway ... great mod Solarius!

EDIT: Loaded a previous gamestate. Now it's working. I think now another map is choosen for the mission.

2
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 27, 2020, 03:48:07 am »
Could someone help me with the current campaign? I'm somehow stuck in my current research. There's not anything occurring which seems to advance any sort of researchable topic or any other progress. I'm doing the same types of missions, encountering the same types of enemies over and over again. Am i missing something? I'm really eager to finish this great mod. My latest save state is attached.

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The X-Com Files / Re: The X-Com Files - 1.1: Big Rain
« on: December 13, 2019, 07:34:33 pm »
One Question about the changes between 1.0.2 and 1.1. I did a file comparison between both versions to check the consequences of this disastrous "issue" some days ago. I've been playing the Cult HQ Mission and wondered about the map. If i remember it correctly, i think it was some sort of jungle environment. This time it's been an "usual Base". The changelog already hints "Removed all terrains made by Hobbes", but it seems you've been forced to "fallback" to some default maps completely, or am i completely wrong?

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 17, 2019, 05:16:16 pm »
Is there a typo in login screen? Seeing version "1.0.1". Ensured i've installed the 1.0.2 zip package.

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The X-Com Files / Re: The X-Com Files - 0.9.9: They Live!
« on: May 13, 2019, 02:34:25 am »
Well, Mr. Solarius Scorch ... i did start playing your Mod some days ago. Everything went like expected. I handled every step and mission with my long year X-Com experience.  Then, on this one day, i've been driving with a private car to this one mission.

And it changed my view of X-Com completely ... this game can be in fact ... HILARIOUS  ;D. What mission i'm talking about? Well, it's the 'Haunted Mansion' and especially its background song! I should have really recorded myself, especially in the first seconds. Let me recap:
Mission starts, FRO_SPY.ogg plays.
Me: What the heck?! Did some tab open in the background? Stupid adds! But wait, Firefox isn't even open! And hello, adblock? No ... maybe my daughter is listening ... no she's not even in da house! It is ... the game?!
Finished the equipment, seeing the Battlescape: Uuuuhm ... it's the game, actually (In this moment i wish i could have made a picture of myself. I think it's my personal new record of pulling up one of my eyebrows)
Then i'm hearing "You're crazy in the coconut!". Well, am i? Or the developer? Is this just a 'mistake', a 'missplaced' private song? I am fighting ghosts! That's not funny! How can one destroy the seriousness and excitement of such a mission?
Me, running around with two agents equipped with just electric clubs. Still feeling overrun by ... i don't even know where to start. After just some couple of minutes: Waaaaaait ... those ghosts can't hurt or seriously injure me? Great! Let's "bzzzzzrp" them down!. Well, me - precisely 2 (two!) agents - vs. one dozen ghosts. You guessed it: What! Conscious again?! I'll get you!. After shouting this out after some turns and hearing "criminally insane" in this song, i realized that i never had such a hilarious or any near kind of mission in X-Com and my laugh flash began :D.

In the end, just want to say, that the idea of the 'Haunted Mansion' and its 'art/style' was just genius and an absolute refreshing variety :).

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Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.05)
« on: January 13, 2018, 08:13:34 pm »
as sayed in usopedia.
Just after writing my post, i got some sort of idea ... "maybe the soldiers are just ... reading ufopedia ... oh crap"   :D

that's the end of the map
;D

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Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.05)
« on: January 13, 2018, 02:57:10 pm »
Very first Mission. Some tiles seem missing (see attachement). Playing on Linux. Using default OXCE+ (compiled from source), with copied contents of the mods folder from the TWoTS+ rar file.

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