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Messages - suicicoo

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Builds & Ports / Re: OpenXcom for Android - new official thread
« on: March 05, 2019, 09:12:32 pm »
ok, then maybe, i've got an old version of oxce on pc that works with it :D
thanks again :)

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Builds & Ports / Re: OpenXcom for Android - new official thread
« on: March 05, 2019, 07:56:43 pm »
thanks guys! it works! awesome!
But why does the pc-version work with this bug and the android-version doesn't?

3
XPiratez / Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« on: March 05, 2019, 07:53:50 pm »
i want to say thanks(again?) for this awesome mod, dioxine!
i have a question though:
did you try making bows with pocket-hold or offhand-hold ammo?
paying reload-times for a bow doesn't make sense to me.

4
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: February 26, 2019, 12:02:34 pm »
i'm one step further now, did a new install of oxce on my phone, got xpiratez recognised!
but when stsrting, it takes a while and brings me back to the folder selection screen.
verbose logging shows this error:
[ERROR]   Error linking 'STR_ENVIRO_COLD' in startingConditions: Armor STR_STR_SCOUT_OUTFIT_UC not found
i understood all the other messages in the log, but not this one... :/

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Builds & Ports / Re: OpenXcom for Android - new official thread
« on: February 25, 2019, 11:18:09 am »
Thank you,

i've installed oxce from the link you provided.
started once to create the folder structure.
let oxce copy the tftd & ufo files.
now i've copied the folder from my xpiratez installation user/mods/piratez to openxcom/mods, now looks like: openxcom/mods/piratez/*.*
do i have to point the oxce-folders to somewhere else?
they are all pointed to /openxcom/
and i can't choose xpiratez as a mod, only ufo & tftd

many thanks in advance for the help!

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Builds & Ports / Re: OpenXcom for Android - new official thread
« on: February 24, 2019, 07:24:12 pm »
I can't get x-piratez to work.
UFO / TFTD runs fine, but the piratez mod doesn't show up.
i've placed the piratez-files under mods and under mods/piratez ...
could somebody give me a hint?

7
XPiratez / Re: A thread for little questions
« on: January 01, 2018, 02:26:17 pm »
can somebody point me to details regarding the dojo-training?

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XPiratez / Re: A thread for little questions
« on: December 31, 2017, 04:08:27 pm »
ah, thanks, so i'm not missing anything :)

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XPiratez / Re: A thread for little questions
« on: December 31, 2017, 03:03:54 pm »
can you tell me, what needs to be done to use the gauss weapons(pistol etc.)?
the bootypedia-entry says, they are protected by unbreakable encryption :/

10
XPZ Strategy/Tactics / Re: Weapon damage calculation spreadsheet
« on: December 26, 2017, 12:54:46 am »
Thanks for the tip with the piratez.rul - thats really helpful, if also really annoying at the same time - managing to find the infos in this giant tower of text.

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XPZ Strategy/Tactics / Weapon damage calculation spreadsheet
« on: December 25, 2017, 11:44:40 pm »
Hi there,

being a little frustrated while trying to figure out which weapons to use for my gals i decided to create this spreadsheet to help me - and i'm sharing it with you!
But maybe you can help me too?
I don't know, what the following mean:
- Shock x1,5(or 4 ...)
- Extra Damage (Lethal): x%

Where should i get the values from? The wiki differs, at least in the 2 marked lines, from the values shown ingame...
I would be glad about improvement suggestions.
The whole thing is still WIP and atm only includes weapons i've already reserched.
Sorry, but i have no access to excel atm, file type is OpenofficeSpreadsheet.

Update 26.12.2017:
 - more weapons inside

12
XPiratez / Re: Bugs & Crash Reports
« on: December 18, 2017, 09:09:51 pm »
Hi,

no crash here - just tried to do a "Escape Tower"-mission, but just couldn't find any escape tower ^^.
Version is 0.99H2
In the next try, it dug up the fitting mission - but i get -points for killing the inhabitants of the escape-craft?

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