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Messages - Hyper2Snyper

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1
Help / Idea Help
« on: February 13, 2018, 07:50:02 am »
So I've kind of hit a wall on what I want to mod.
So I'm starting this topic for whoever has an idea of what I should work on.
So come at me.

2
Yes these are all very cool.
And on the topic if editing maps, with MCedit I can't find a way to edit .map files
Could you help?

3
Released Mods / Re: [Enemy] Traitors mod
« on: February 02, 2018, 06:28:02 am »
Oh well. I had recreated it multiple times. So I'll see if I can find the problem

4
Released Mods / Re: [Enemy] Traitors mod
« on: February 02, 2018, 04:24:19 am »
Well I am using android. So it crashed

5
Help / Re: OXCE+ Capabilities
« on: February 01, 2018, 10:00:02 pm »
2 New questions:
1: In multiple mods I've seen a light thing where you need a flashlight or something to see.
How can I add that in my mod?
2: I've seen built in weapons on one of the hand slots. But is it possible to have a built in weapon on a different slot and still have it usable?

6
Released Mods / Re: [Enemy] Traitors mod
« on: February 01, 2018, 08:04:41 pm »
i was testing the mod and i descovered a bug.
when you step over a traitors corpse and try and open your inventory, it ccrashes.

7
I like it.

8
Work In Progress / Re: Alien Habitat and Reproduction
« on: January 25, 2018, 07:26:19 am »
Cool :)

9
Help / OXCE+ Capabilities
« on: January 25, 2018, 07:24:20 am »
I have a couple of questions about what's possible with OpenXcom, so I'll list all of them here.
1. Is it possible to have a specific number of base tiles or is it locked at 4x4?
2. Is it possible to make it so when a player makes a new base it already has stuff in it?
3. Could it be possible to make types of hangars that can only store one kind of vehicle?
4. Is it possible to have items that when you hold it it adds/subtracts to certain stats?

I think those are all the questions I have for now.

10
I like the alien drop pods.
Maybe you could make a some human drop pods.

11
Work In Progress / Re: [WEAPON] Hyper's Attachments
« on: January 24, 2018, 05:15:12 pm »
Hyper2Snyper, you are the supplier of guns at my mod "Traitors", this gun modifications looks good enough to be used as traitor weapons :)
Cool.
Glad they could be used :)

12
Cool. Learn something new every day :)

13
Well arnt gauss weapons energy based?

14
OK. I pictured it like the other gauss weapons, you know orange and silver but I could do something like that.

15
Its actually my fault. I didn't read it right.
I have to learn to read :)
Anyways need anything more?

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