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Messages - JustTheDude

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1
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: Today at 05:14:25 pm »
Sailor school uniform with experience gain bonus for peasant girls. Peasant version of maid outfit would be nice too, I just don't like their default shepherd dress.

Militia has exp gain if I remember correctly. Maid outfit for peasants just waits for you to sprite it.

2
Resources / Re: JustTheDude (soon) Cabal of Sprites.
« on: May 26, 2020, 06:42:42 am »
Deadly anomalies, dangerous mutants, anarchists and bandits... None of them will stop Duty on its triumphant march towards saving the planet!

*soon*

3
Resources / Re: JustTheDude (soon) Cabal of Sprites.
« on: May 25, 2020, 11:06:00 pm »
Maybe.

And tools I use are infranview, pckview and Gimp.

4
Resources / Re: JustTheDude (soon) Cabal of Sprites.
« on: May 25, 2020, 10:20:33 pm »
Meh. Plain old standard "civilians" aren't anything than I could be interested in spriting. No fun in that. Guns are different thing, they are easy and fast to make, to draw entire spritesheet, paperdolls, floorobs and bigobs is too much of a hustle to do it without any passion.

5
Resources / Re: JustTheDude (soon) Cabal of Sprites.
« on: May 25, 2020, 09:40:58 pm »
Upgrade with holster, pouch, backpack and gasmask.


6
Resources / Re: JustTheDude (soon) Cabal of Sprites.
« on: May 25, 2020, 06:30:28 pm »
Marked One, what the hell?

Base for Stalker Sunrise bodysuit, without any attachements so expect upgrades in the future.

Inspiration: https://stalker.fandom.com/wiki/Sunrise_suit

7
Resources / Re: JustTheDude (soon) Cabal of Sprites.
« on: May 24, 2020, 04:47:02 pm »
Maybe later.

I hope it looks good enough.

8
Resources / Re: JustTheDude (soon) Cabal of Sprites.
« on: May 24, 2020, 11:59:27 am »
Sure do, I'm very happy they will be used.
Those sprites are made to be adjusted as I myself take a bit of liberties with their style anyway. With each sprite my abilities should grow and corrected paperdoll is indeed usefull.

9
Resources / Re: JustTheDude (soon) Cabal of Sprites.
« on: May 24, 2020, 02:17:29 am »
Sprite is too big to simply resize it without turning it into grey blob, so I repainted it. Lack of space prevents the use of harpoons, but bullets are better anyway. Also small addition of iron sights and potential front vertical grip.

Upgraded bandit leather coat with bulletproof vest and rebreather with air tanks for use in more polluted areas of the Zone.

10
Resources / Re: JustTheDude (soon) Cabal of Sprites.
« on: May 24, 2020, 12:27:16 am »
Sure.

First is the quick fix of bigobs for bandit, because I noticed it uses wrong pallete.

And now its classic leather trench coat bandit.
This time I tried not to use method of "pixel checkers board" for paperdoll, I hope it looks better than the rest.

11
Resources / Re: JustTheDude (soon) Cabal of Sprites.
« on: May 23, 2020, 01:34:36 am »
There is no Cheeki without any Breeki.

Here comes first S.T.A.L.K.E.R. Bandit variant. Black leather jacket, tracksuit pants, gasmask, work gloves and classic white and blue undershirt. No female variant as there were none in Stalker.

Three weapons in addition, two were posted on other thread, but they will be certainly flooded with posts, so this is better place for them. Thanks for shading fix Solarius Scorch.

First gun is a Bodeo Model 1889.
Second is FG-42.
Thrid is a Rocket Launcher from GTA2. The only successfull sprite "X-COMisation" from my "experiments". GTA2 has that Retro-Futuristic style that certainly fits X-COM and I might also try again with other guns. If everything will fail, I will simply try to resprite them instead of scaling them down.
It still might have issue with "rogue" pixels popping here and there.


12
The X-Com Files / Re: Skin mod
« on: May 21, 2020, 10:26:27 pm »
You can directly replace files with updated ones in a mod folder. Should work fine if the format and file name is right.
Or atleast I think so. It works with vanilla, so why it wouldn't work with mods?

13
Resources / Re: JustTheDude (soon) Cabal of Sprites.
« on: May 21, 2020, 12:32:14 pm »
Wonderful sprites, mate!

Any ETA for the Cheeki Breeki Slav Power? I'd like to see your imagination of the  S.T.A.L.K.E.R. Bandits.

I do tried to make classic leather jacket rookies and bandits, but colour choosen to be a jacket "fabric" just so happen to be colour of skin and it messed up the sprite. I might try to do Leather Coat bandits as they look unique enough. Maybe even I will try to repair broken sprites.

14
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: May 21, 2020, 11:44:43 am »
Thanks again! For the revolver above it might be named "rusty revolver"? Sidenote: some tutorial on this forum on how to make units, and even vessels may be great

Everything in the grasp of a hand:
http://openxcommods.weebly.com/pckview.html
http://openxcommods.weebly.com/weapon-sprites.html

15
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: May 20, 2020, 08:29:16 pm »
@JustYheDude: wow thanks!!!  :-*


* For humsnists how about an FG-42 (also featured in 2001' "Return to Castle Wolfenstein") and a Sturmgewehr 44 or 45 (the latter a bit more common/known) the fg might be done by modifying the current auto rifle sprite and the StG the homefront rifle, the former might be used by another kind of unit (hilumanist assault trooper) or by common soldiers, while the latter by military police. Other small alternative may be an MP 3008 and a Volkssturmgewehr. Krueger and magneto-plasma gun might be used only by leaders and instructors then?


Sky is the limit, making weapon sprites is fast and easy. Decent FG-42 if I have to say so myself.
Strumgewehr I think looks very similar to "Battle Rifle" so what is the point?
MP 3008 is appearance isn't much different from STEN besides vertical magazine port and Volkssturmgewehr looks like a nice piece of easy to sprite weapon.

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